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Java Items.BLAZE_POWDER属性代码示例

本文整理汇总了Java中net.minecraft.init.Items.BLAZE_POWDER属性的典型用法代码示例。如果您正苦于以下问题:Java Items.BLAZE_POWDER属性的具体用法?Java Items.BLAZE_POWDER怎么用?Java Items.BLAZE_POWDER使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.init.Items的用法示例。


在下文中一共展示了Items.BLAZE_POWDER属性的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockActivated

@Override
  public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
      
if (this.getAge(state) >= getMaxAge())
	return false;

if (player != null && player.getHeldItemMainhand() != null) {
	ItemStack stack = player.getHeldItemMainhand();
	if (stack.getItem() == Items.BLAZE_POWDER) {
		if (!world.isRemote) { 
			world.setBlockState(pos, this.withAge(this.getAge(state) + 1), 2);
			if (!player.capabilities.isCreativeMode)
				stack.stackSize--;
		}
		UCPacketHandler.sendToNearbyPlayers(world, pos, new PacketUCEffect(EnumParticleTypes.VILLAGER_HAPPY, pos.getX() - 0.5D, pos.getY(), pos.getZ() - 0.5D, 6));
		return true;
	}
}
return false;
  }
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:20,代码来源:MaryJane.java

示例2: getLightLevel

public static int getLightLevel(ItemStack p_getLightLevel_0_)
{
    if (p_getLightLevel_0_ == null)
    {
        return 0;
    }
    else
    {
        Item item = p_getLightLevel_0_.getItem();

        if (item instanceof ItemBlock)
        {
            ItemBlock itemblock = (ItemBlock)item;
            Block block = itemblock.getBlock();

            if (block != null)
            {
                return block.getLightValue(block.getDefaultState());
            }
        }

        return item == Items.LAVA_BUCKET ? Blocks.LAVA.getLightValue(Blocks.LAVA.getDefaultState()) : (item != Items.BLAZE_ROD && item != Items.BLAZE_POWDER ? (item == Items.GLOWSTONE_DUST ? 8 : (item == Items.PRISMARINE_CRYSTALS ? 8 : (item == Items.MAGMA_CREAM ? 8 : (item == Items.NETHER_STAR ? Blocks.BEACON.getLightValue(Blocks.BEACON.getDefaultState()) / 2 : 0)))) : 10);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:DynamicLights.java

示例3: ItemRenderTorchGun

public ItemRenderTorchGun()
{
    torchGunModel = new ModelTorchGun();
    rand = new Random();
    flintSteel = new ItemStack(Items.FLINT_AND_STEEL);
    powder = new ItemStack(Items.BLAZE_POWDER);
    torch = new ItemStack(Blocks.TORCH);
}
 
开发者ID:iChun,项目名称:Torched,代码行数:8,代码来源:ItemRenderTorchGun.java

示例4: isItemValidForSlot

/**
 * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. For
 * guis use Slot.isItemValid
 */
public boolean isItemValidForSlot(int index, ItemStack stack)
{
    if (index == 3)
    {
        return PotionHelper.isReagent(stack);
    }
    else
    {
        Item item = stack.getItem();
        return index == 4 ? item == Items.BLAZE_POWDER : (item == Items.POTIONITEM || item == Items.SPLASH_POTION || item == Items.LINGERING_POTION || item == Items.GLASS_BOTTLE) && this.getStackInSlot(index) == ItemStack.field_190927_a;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:TileEntityBrewingStand.java

示例5: isItemValidForSlot

/**
 * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. For
 * guis use Slot.isItemValid
 */
public boolean isItemValidForSlot(int index, ItemStack stack)
{
    if (index == 3)
    {
        return net.minecraftforge.common.brewing.BrewingRecipeRegistry.isValidIngredient(stack);
    }
    else
    {
        Item item = stack.getItem();
        return index == 4 ? item == Items.BLAZE_POWDER : net.minecraftforge.common.brewing.BrewingRecipeRegistry.isValidInput(stack);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:16,代码来源:TileEntityBrewingStand.java

示例6: isValidBrewingFuel

public static boolean isValidBrewingFuel(ItemStack itemStackIn)
{
    return itemStackIn.getItem() == Items.BLAZE_POWDER;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:4,代码来源:ContainerBrewingStand.java

示例7: update

/**
 * Like the old updateEntity(), except more generic.
 */
public void update()
{
    ItemStack itemstack = (ItemStack)this.brewingItemStacks.get(4);

    if (this.fuel <= 0 && itemstack.getItem() == Items.BLAZE_POWDER)
    {
        this.fuel = 20;
        itemstack.func_190918_g(1);
        this.markDirty();
    }

    boolean flag = this.canBrew();
    boolean flag1 = this.brewTime > 0;
    ItemStack itemstack1 = (ItemStack)this.brewingItemStacks.get(3);

    if (flag1)
    {
        --this.brewTime;
        boolean flag2 = this.brewTime == 0;

        if (flag2 && flag)
        {
            this.brewPotions();
            this.markDirty();
        }
        else if (!flag)
        {
            this.brewTime = 0;
            this.markDirty();
        }
        else if (this.ingredientID != itemstack1.getItem())
        {
            this.brewTime = 0;
            this.markDirty();
        }
    }
    else if (flag && this.fuel > 0)
    {
        --this.fuel;
        this.brewTime = 400;
        this.ingredientID = itemstack1.getItem();
        this.markDirty();
    }

    if (!this.world.isRemote)
    {
        boolean[] aboolean = this.createFilledSlotsArray();

        if (!Arrays.equals(aboolean, this.filledSlots))
        {
            this.filledSlots = aboolean;
            IBlockState iblockstate = this.world.getBlockState(this.getPos());

            if (!(iblockstate.getBlock() instanceof BlockBrewingStand))
            {
                return;
            }

            for (int i = 0; i < BlockBrewingStand.HAS_BOTTLE.length; ++i)
            {
                iblockstate = iblockstate.withProperty(BlockBrewingStand.HAS_BOTTLE[i], Boolean.valueOf(aboolean[i]));
            }

            this.world.setBlockState(this.pos, iblockstate, 2);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:70,代码来源:TileEntityBrewingStand.java

示例8: init

public static void init()
{
    Predicate<ItemStack> predicate = new PotionHelper.ItemPredicateInstance(Items.NETHER_WART);
    Predicate<ItemStack> predicate1 = new PotionHelper.ItemPredicateInstance(Items.GOLDEN_CARROT);
    Predicate<ItemStack> predicate2 = new PotionHelper.ItemPredicateInstance(Items.REDSTONE);
    Predicate<ItemStack> predicate3 = new PotionHelper.ItemPredicateInstance(Items.FERMENTED_SPIDER_EYE);
    Predicate<ItemStack> predicate4 = new PotionHelper.ItemPredicateInstance(Items.RABBIT_FOOT);
    Predicate<ItemStack> predicate5 = new PotionHelper.ItemPredicateInstance(Items.GLOWSTONE_DUST);
    Predicate<ItemStack> predicate6 = new PotionHelper.ItemPredicateInstance(Items.MAGMA_CREAM);
    Predicate<ItemStack> predicate7 = new PotionHelper.ItemPredicateInstance(Items.SUGAR);
    Predicate<ItemStack> predicate8 = new PotionHelper.ItemPredicateInstance(Items.FISH, ItemFishFood.FishType.PUFFERFISH.getMetadata());
    Predicate<ItemStack> predicate9 = new PotionHelper.ItemPredicateInstance(Items.SPECKLED_MELON);
    Predicate<ItemStack> predicate10 = new PotionHelper.ItemPredicateInstance(Items.SPIDER_EYE);
    Predicate<ItemStack> predicate11 = new PotionHelper.ItemPredicateInstance(Items.GHAST_TEAR);
    Predicate<ItemStack> predicate12 = new PotionHelper.ItemPredicateInstance(Items.BLAZE_POWDER);
    registerPotionItem(new PotionHelper.ItemPredicateInstance(Items.POTIONITEM));
    registerPotionItem(new PotionHelper.ItemPredicateInstance(Items.SPLASH_POTION));
    registerPotionItem(new PotionHelper.ItemPredicateInstance(Items.LINGERING_POTION));
    registerPotionItemConversion(Items.POTIONITEM, new PotionHelper.ItemPredicateInstance(Items.GUNPOWDER), Items.SPLASH_POTION);
    registerPotionItemConversion(Items.SPLASH_POTION, new PotionHelper.ItemPredicateInstance(Items.DRAGON_BREATH), Items.LINGERING_POTION);
    registerPotionTypeConversion(PotionTypes.WATER, predicate9, PotionTypes.MUNDANE);
    registerPotionTypeConversion(PotionTypes.WATER, predicate11, PotionTypes.MUNDANE);
    registerPotionTypeConversion(PotionTypes.WATER, predicate4, PotionTypes.MUNDANE);
    registerPotionTypeConversion(PotionTypes.WATER, predicate12, PotionTypes.MUNDANE);
    registerPotionTypeConversion(PotionTypes.WATER, predicate10, PotionTypes.MUNDANE);
    registerPotionTypeConversion(PotionTypes.WATER, predicate7, PotionTypes.MUNDANE);
    registerPotionTypeConversion(PotionTypes.WATER, predicate6, PotionTypes.MUNDANE);
    registerPotionTypeConversion(PotionTypes.WATER, predicate5, PotionTypes.THICK);
    registerPotionTypeConversion(PotionTypes.WATER, predicate2, PotionTypes.MUNDANE);
    registerPotionTypeConversion(PotionTypes.WATER, predicate, PotionTypes.AWKWARD);
    registerPotionTypeConversion(PotionTypes.AWKWARD, predicate1, PotionTypes.NIGHT_VISION);
    registerPotionTypeConversion(PotionTypes.NIGHT_VISION, predicate2, PotionTypes.LONG_NIGHT_VISION);
    registerPotionTypeConversion(PotionTypes.NIGHT_VISION, predicate3, PotionTypes.INVISIBILITY);
    registerPotionTypeConversion(PotionTypes.LONG_NIGHT_VISION, predicate3, PotionTypes.LONG_INVISIBILITY);
    registerPotionTypeConversion(PotionTypes.INVISIBILITY, predicate2, PotionTypes.LONG_INVISIBILITY);
    registerPotionTypeConversion(PotionTypes.AWKWARD, predicate6, PotionTypes.FIRE_RESISTANCE);
    registerPotionTypeConversion(PotionTypes.FIRE_RESISTANCE, predicate2, PotionTypes.LONG_FIRE_RESISTANCE);
    registerPotionTypeConversion(PotionTypes.AWKWARD, predicate4, PotionTypes.LEAPING);
    registerPotionTypeConversion(PotionTypes.LEAPING, predicate2, PotionTypes.LONG_LEAPING);
    registerPotionTypeConversion(PotionTypes.LEAPING, predicate5, PotionTypes.STRONG_LEAPING);
    registerPotionTypeConversion(PotionTypes.LEAPING, predicate3, PotionTypes.SLOWNESS);
    registerPotionTypeConversion(PotionTypes.LONG_LEAPING, predicate3, PotionTypes.LONG_SLOWNESS);
    registerPotionTypeConversion(PotionTypes.SLOWNESS, predicate2, PotionTypes.LONG_SLOWNESS);
    registerPotionTypeConversion(PotionTypes.SWIFTNESS, predicate3, PotionTypes.SLOWNESS);
    registerPotionTypeConversion(PotionTypes.LONG_SWIFTNESS, predicate3, PotionTypes.LONG_SLOWNESS);
    registerPotionTypeConversion(PotionTypes.AWKWARD, predicate7, PotionTypes.SWIFTNESS);
    registerPotionTypeConversion(PotionTypes.SWIFTNESS, predicate2, PotionTypes.LONG_SWIFTNESS);
    registerPotionTypeConversion(PotionTypes.SWIFTNESS, predicate5, PotionTypes.STRONG_SWIFTNESS);
    registerPotionTypeConversion(PotionTypes.AWKWARD, predicate8, PotionTypes.WATER_BREATHING);
    registerPotionTypeConversion(PotionTypes.WATER_BREATHING, predicate2, PotionTypes.LONG_WATER_BREATHING);
    registerPotionTypeConversion(PotionTypes.AWKWARD, predicate9, PotionTypes.HEALING);
    registerPotionTypeConversion(PotionTypes.HEALING, predicate5, PotionTypes.STRONG_HEALING);
    registerPotionTypeConversion(PotionTypes.HEALING, predicate3, PotionTypes.HARMING);
    registerPotionTypeConversion(PotionTypes.STRONG_HEALING, predicate3, PotionTypes.STRONG_HARMING);
    registerPotionTypeConversion(PotionTypes.HARMING, predicate5, PotionTypes.STRONG_HARMING);
    registerPotionTypeConversion(PotionTypes.POISON, predicate3, PotionTypes.HARMING);
    registerPotionTypeConversion(PotionTypes.LONG_POISON, predicate3, PotionTypes.HARMING);
    registerPotionTypeConversion(PotionTypes.STRONG_POISON, predicate3, PotionTypes.STRONG_HARMING);
    registerPotionTypeConversion(PotionTypes.AWKWARD, predicate10, PotionTypes.POISON);
    registerPotionTypeConversion(PotionTypes.POISON, predicate2, PotionTypes.LONG_POISON);
    registerPotionTypeConversion(PotionTypes.POISON, predicate5, PotionTypes.STRONG_POISON);
    registerPotionTypeConversion(PotionTypes.AWKWARD, predicate11, PotionTypes.REGENERATION);
    registerPotionTypeConversion(PotionTypes.REGENERATION, predicate2, PotionTypes.LONG_REGENERATION);
    registerPotionTypeConversion(PotionTypes.REGENERATION, predicate5, PotionTypes.STRONG_REGENERATION);
    registerPotionTypeConversion(PotionTypes.AWKWARD, predicate12, PotionTypes.STRENGTH);
    registerPotionTypeConversion(PotionTypes.STRENGTH, predicate2, PotionTypes.LONG_STRENGTH);
    registerPotionTypeConversion(PotionTypes.STRENGTH, predicate5, PotionTypes.STRONG_STRENGTH);
    registerPotionTypeConversion(PotionTypes.WATER, predicate3, PotionTypes.WEAKNESS);
    registerPotionTypeConversion(PotionTypes.WEAKNESS, predicate2, PotionTypes.LONG_WEAKNESS);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:70,代码来源:PotionHelper.java

示例9: isValidBrewingFuel

/**
 * Returns true if the given ItemStack is usable as a fuel in the brewing stand.
 */
public static boolean isValidBrewingFuel(@Nullable ItemStack itemStackIn)
{
    return itemStackIn != null && itemStackIn.getItem() == Items.BLAZE_POWDER;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:7,代码来源:ContainerBrewingStand.java

示例10: update

/**
 * Like the old updateEntity(), except more generic.
 */
public void update()
{
    if (this.fuel <= 0 && this.brewingItemStacks[4] != null && this.brewingItemStacks[4].getItem() == Items.BLAZE_POWDER)
    {
        this.fuel = 20;
        --this.brewingItemStacks[4].stackSize;

        if (this.brewingItemStacks[4].stackSize <= 0)
        {
            this.brewingItemStacks[4] = null;
        }

        this.markDirty();
    }

    boolean flag = this.canBrew();
    boolean flag1 = this.brewTime > 0;

    if (flag1)
    {
        --this.brewTime;
        boolean flag2 = this.brewTime == 0;

        if (flag2 && flag)
        {
            this.brewPotions();
            this.markDirty();
        }
        else if (!flag)
        {
            this.brewTime = 0;
            this.markDirty();
        }
        else if (this.ingredientID != this.brewingItemStacks[3].getItem())
        {
            this.brewTime = 0;
            this.markDirty();
        }
    }
    else if (flag && this.fuel > 0)
    {
        --this.fuel;
        this.brewTime = 400;
        this.ingredientID = this.brewingItemStacks[3].getItem();
        this.markDirty();
    }

    if (!this.worldObj.isRemote)
    {
        boolean[] aboolean = this.createFilledSlotsArray();

        if (!Arrays.equals(aboolean, this.filledSlots))
        {
            this.filledSlots = aboolean;
            IBlockState iblockstate = this.worldObj.getBlockState(this.getPos());

            if (!(iblockstate.getBlock() instanceof BlockBrewingStand))
            {
                return;
            }

            for (int i = 0; i < BlockBrewingStand.HAS_BOTTLE.length; ++i)
            {
                iblockstate = iblockstate.withProperty(BlockBrewingStand.HAS_BOTTLE[i], Boolean.valueOf(aboolean[i]));
            }

            this.worldObj.setBlockState(this.pos, iblockstate, 2);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:73,代码来源:TileEntityBrewingStand.java


注:本文中的net.minecraft.init.Items.BLAZE_POWDER属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。