本文整理汇总了Java中net.minecraft.init.Items.WHEAT属性的典型用法代码示例。如果您正苦于以下问题:Java Items.WHEAT属性的具体用法?Java Items.WHEAT怎么用?Java Items.WHEAT使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Items
的用法示例。
在下文中一共展示了Items.WHEAT属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: hasEnoughItems
/**
* Returns true if villager has enough items in inventory
*/
private boolean hasEnoughItems(int multiplier)
{
boolean flag = this.getProfession() == 0;
for (int i = 0; i < this.villagerInventory.getSizeInventory(); ++i)
{
ItemStack itemstack = this.villagerInventory.getStackInSlot(i);
if (!itemstack.func_190926_b())
{
if (itemstack.getItem() == Items.BREAD && itemstack.func_190916_E() >= 3 * multiplier || itemstack.getItem() == Items.POTATO && itemstack.func_190916_E() >= 12 * multiplier || itemstack.getItem() == Items.CARROT && itemstack.func_190916_E() >= 12 * multiplier || itemstack.getItem() == Items.BEETROOT && itemstack.func_190916_E() >= 12 * multiplier)
{
return true;
}
if (flag && itemstack.getItem() == Items.WHEAT && itemstack.func_190916_E() >= 9 * multiplier)
{
return true;
}
}
}
return false;
}
示例2: hasEnoughItems
/**
* Returns true if villager has enough items in inventory
*/
private boolean hasEnoughItems(int multiplier)
{
boolean flag = this.getProfession() == 0;
for (int i = 0; i < this.villagerInventory.getSizeInventory(); ++i)
{
ItemStack itemstack = this.villagerInventory.getStackInSlot(i);
if (itemstack != null)
{
if (itemstack.getItem() == Items.BREAD && itemstack.stackSize >= 3 * multiplier || itemstack.getItem() == Items.POTATO && itemstack.stackSize >= 12 * multiplier || itemstack.getItem() == Items.CARROT && itemstack.stackSize >= 12 * multiplier || itemstack.getItem() == Items.BEETROOT && itemstack.stackSize >= 12 * multiplier)
{
return true;
}
if (flag && itemstack.getItem() == Items.WHEAT && itemstack.stackSize >= 9 * multiplier)
{
return true;
}
}
}
return false;
}
示例3: func_190678_b
protected boolean func_190678_b(EntityPlayer p_190678_1_, ItemStack p_190678_2_)
{
int i = 0;
int j = 0;
float f = 0.0F;
boolean flag = false;
Item item = p_190678_2_.getItem();
if (item == Items.WHEAT)
{
i = 10;
j = 3;
f = 2.0F;
}
else if (item == Item.getItemFromBlock(Blocks.HAY_BLOCK))
{
i = 90;
j = 6;
f = 10.0F;
if (this.isTame() && this.getGrowingAge() == 0)
{
flag = true;
this.setInLove(p_190678_1_);
}
}
if (this.getHealth() < this.getMaxHealth() && f > 0.0F)
{
this.heal(f);
flag = true;
}
if (this.isChild() && i > 0)
{
this.world.spawnParticle(EnumParticleTypes.VILLAGER_HAPPY, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + 0.5D + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, 0.0D, 0.0D, 0.0D, new int[0]);
if (!this.world.isRemote)
{
this.addGrowth(i);
}
flag = true;
}
if (j > 0 && (flag || !this.isTame()) && this.getTemper() < this.func_190676_dC())
{
flag = true;
if (!this.world.isRemote)
{
this.increaseTemper(j);
}
}
if (flag && !this.isSilent())
{
this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, SoundEvents.field_191253_dD, this.getSoundCategory(), 1.0F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F);
}
return flag;
}
示例4: isBreedingItem
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack stack)
{
return stack.getItem() == Items.WHEAT;
}
示例5: canVillagerPickupItem
private boolean canVillagerPickupItem(Item itemIn)
{
return itemIn == Items.BREAD || itemIn == Items.POTATO || itemIn == Items.CARROT || itemIn == Items.WHEAT || itemIn == Items.WHEAT_SEEDS || itemIn == Items.BEETROOT || itemIn == Items.BEETROOT_SEEDS;
}
示例6: getCrop
protected Item getCrop()
{
return Items.WHEAT;
}
示例7: isBreedingItem
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(@Nullable ItemStack stack)
{
return stack == null ? false : stack.getItem() == Items.WHEAT;
}