本文整理汇总了Java中net.minecraft.init.Items.dye方法的典型用法代码示例。如果您正苦于以下问题:Java Items.dye方法的具体用法?Java Items.dye怎么用?Java Items.dye使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Items
的用法示例。
在下文中一共展示了Items.dye方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getDyeColorMixFromParents
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Attempts to mix both parent sheep to come up with a mixed dye color.
*/
private EnumDyeColor getDyeColorMixFromParents(EntityAnimal father, EntityAnimal mother)
{
int i = ((EntitySheep)father).getFleeceColor().getDyeDamage();
int j = ((EntitySheep)mother).getFleeceColor().getDyeDamage();
this.inventoryCrafting.getStackInSlot(0).setItemDamage(i);
this.inventoryCrafting.getStackInSlot(1).setItemDamage(j);
ItemStack itemstack = CraftingManager.getInstance().findMatchingRecipe(this.inventoryCrafting, ((EntitySheep)father).worldObj);
int k;
if (itemstack != null && itemstack.getItem() == Items.dye)
{
k = itemstack.getMetadata();
}
else
{
k = this.worldObj.rand.nextBoolean() ? i : j;
}
return EnumDyeColor.byDyeDamage(k);
}
示例2: matches
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Used to check if a recipe matches current crafting inventory
*/
public boolean matches(InventoryCrafting inv, World worldIn)
{
ItemStack itemstack = null;
List<ItemStack> list = Lists.<ItemStack>newArrayList();
for (int i = 0; i < inv.getSizeInventory(); ++i)
{
ItemStack itemstack1 = inv.getStackInSlot(i);
if (itemstack1 != null)
{
if (itemstack1.getItem() instanceof ItemArmor)
{
ItemArmor itemarmor = (ItemArmor)itemstack1.getItem();
if (itemarmor.getArmorMaterial() != ItemArmor.ArmorMaterial.LEATHER || itemstack != null)
{
return false;
}
itemstack = itemstack1;
}
else
{
if (itemstack1.getItem() != Items.dye)
{
return false;
}
list.add(itemstack1);
}
}
}
return itemstack != null && !list.isEmpty();
}
示例3: getItemDropped
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return this == Blocks.coal_ore ? Items.coal : (this == Blocks.diamond_ore ? Items.diamond : (this == Blocks.lapis_ore ? Items.dye : (this == Blocks.emerald_ore ? Items.emerald : (this == Blocks.quartz_ore ? Items.quartz : Item.getItemFromBlock(this)))));
}
示例4: transferStackInSlot
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Take a stack from the specified inventory slot.
*/
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
{
ItemStack itemstack = null;
Slot slot = (Slot)this.inventorySlots.get(index);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index == 0)
{
if (!this.mergeItemStack(itemstack1, 2, 38, true))
{
return null;
}
}
else if (index == 1)
{
if (!this.mergeItemStack(itemstack1, 2, 38, true))
{
return null;
}
}
else if (itemstack1.getItem() == Items.dye && EnumDyeColor.byDyeDamage(itemstack1.getMetadata()) == EnumDyeColor.BLUE)
{
if (!this.mergeItemStack(itemstack1, 1, 2, true))
{
return null;
}
}
else
{
if (((Slot)this.inventorySlots.get(0)).getHasStack() || !((Slot)this.inventorySlots.get(0)).isItemValid(itemstack1))
{
return null;
}
if (itemstack1.hasTagCompound() && itemstack1.stackSize == 1)
{
((Slot)this.inventorySlots.get(0)).putStack(itemstack1.copy());
itemstack1.stackSize = 0;
}
else if (itemstack1.stackSize >= 1)
{
((Slot)this.inventorySlots.get(0)).putStack(new ItemStack(itemstack1.getItem(), 1, itemstack1.getMetadata()));
--itemstack1.stackSize;
}
}
if (itemstack1.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
if (itemstack1.stackSize == itemstack.stackSize)
{
return null;
}
slot.onPickupFromSlot(playerIn, itemstack1);
}
return itemstack;
}
示例5: getItem
import net.minecraft.init.Items; //导入方法依赖的package包/类
public Item getItem(World worldIn, BlockPos pos)
{
return Items.dye;
}
示例6: transferStackInSlot
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Take a stack from the specified inventory slot.
*/
@Override
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) {
ItemStack var3 = null;
Slot var4 = (Slot) inventorySlots.get(index);
if (var4 != null && var4.getHasStack()) {
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if (index == 0) {
if (!mergeItemStack(var5, 2, 38, true))
return null;
} else if (index == 1) {
if (!mergeItemStack(var5, 2, 38, true))
return null;
} else if (var5.getItem() == Items.dye && var5.getItemDamage() == 4) {
if (!mergeItemStack(var5, 1, 2, true))
return null;
} else {
if (((Slot) inventorySlots.get(0)).getHasStack() || !((Slot) inventorySlots.get(0)).isItemValid(var5))
return null;
if (var5.hasTagCompound() && var5.stackSize == 1) {
((Slot) inventorySlots.get(0)).putStack(var5.copy());
var5.stackSize = 0;
} else if (var5.stackSize >= 1) {
((Slot) inventorySlots.get(0)).putStack(new ItemStack(var5.getItem(), 1, var5.getItemDamage()));
--var5.stackSize;
}
}
if (var5.stackSize == 0)
var4.putStack((ItemStack) null);
else
var4.onSlotChanged();
if (var5.stackSize == var3.stackSize)
return null;
var4.onPickupFromSlot(playerIn, var5);
}
return var3;
}