本文整理汇总了Java中net.minecraft.init.Items.GOLD_NUGGET属性的典型用法代码示例。如果您正苦于以下问题:Java Items.GOLD_NUGGET属性的具体用法?Java Items.GOLD_NUGGET怎么用?Java Items.GOLD_NUGGET使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Items
的用法示例。
在下文中一共展示了Items.GOLD_NUGGET属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processInitialInteract
@Override
public boolean processInitialInteract(EntityPlayer player, EnumHand hand)
{
if(!world.isRemote && !activating)
{
ItemStack is = player.getHeldItem(hand);
if(is.getItem() == Item.getItemFromBlock(Blocks.TORCH) && getTorches() < 512)
{
addTorches(1);
if(!player.capabilities.isCreativeMode)
{
is.shrink(1);
if(is.isEmpty())
{
player.inventory.mainInventory.set(player.inventory.currentItem, ItemStack.EMPTY);
}
}
player.swingArm(hand);
return true;
}
else if(is.getItem() == Items.GUNPOWDER && getGP() < 512)
{
addGP(1);
if(!player.capabilities.isCreativeMode)
{
is.shrink(1);
if(is.isEmpty())
{
player.inventory.mainInventory.set(player.inventory.currentItem, ItemStack.EMPTY);
}
}
player.swingArm(hand);
return true;
}
else if(is.getItem() == Items.FLINT_AND_STEEL)
{
activating = true;
if(!player.capabilities.isCreativeMode)
{
is.setItemDamage(is.getItemDamage() + 1);
}
initiator = player;
player.swingArm(hand);
return true;
}
else if(is.getItem() == Items.GOLD_NUGGET && getSplits() < 16)
{
addSplit();
if(!player.capabilities.isCreativeMode)
{
is.shrink(1);
if(is.isEmpty())
{
player.inventory.mainInventory.set(player.inventory.currentItem, ItemStack.EMPTY);
}
}
player.swingArm(hand);
return true;
}
}
if(world.isRemote && (player.getHeldItem(hand).getItem() == Item.getItemFromBlock(Blocks.TORCH) || player.getHeldItem(hand).getItem() == Items.GUNPOWDER || player.getHeldItem(hand).getItem() == Items.FLINT_AND_STEEL || player.getHeldItem(hand).getItem() == Items.GOLD_NUGGET))
{
player.swingArm(hand);
return true;
}
return false;
}