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Java Items.diamond方法代码示例

本文整理汇总了Java中net.minecraft.init.Items.diamond方法的典型用法代码示例。如果您正苦于以下问题:Java Items.diamond方法的具体用法?Java Items.diamond怎么用?Java Items.diamond使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.init.Items的用法示例。


在下文中一共展示了Items.diamond方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onCollideWithPlayer

import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
 * Called by a player entity when they collide with an entity
 */
public void onCollideWithPlayer(EntityPlayer entityIn)
{
    if (!this.worldObj.isRemote)
    {
        ItemStack itemstack = this.getEntityItem();
        int i = itemstack.stackSize;

        if (this.delayBeforeCanPickup == 0 && (this.owner == null || 6000 - this.age <= 200 || this.owner.equals(entityIn.getName())) && entityIn.inventory.addItemStackToInventory(itemstack))
        {
            if (itemstack.getItem() == Item.getItemFromBlock(Blocks.log))
            {
                entityIn.triggerAchievement(AchievementList.mineWood);
            }

            if (itemstack.getItem() == Item.getItemFromBlock(Blocks.log2))
            {
                entityIn.triggerAchievement(AchievementList.mineWood);
            }

            if (itemstack.getItem() == Items.leather)
            {
                entityIn.triggerAchievement(AchievementList.killCow);
            }

            if (itemstack.getItem() == Items.diamond)
            {
                entityIn.triggerAchievement(AchievementList.diamonds);
            }

            if (itemstack.getItem() == Items.blaze_rod)
            {
                entityIn.triggerAchievement(AchievementList.blazeRod);
            }

            if (itemstack.getItem() == Items.diamond && this.getThrower() != null)
            {
                EntityPlayer entityplayer = this.worldObj.getPlayerEntityByName(this.getThrower());

                if (entityplayer != null && entityplayer != entityIn)
                {
                    entityplayer.triggerAchievement(AchievementList.diamondsToYou);
                }
            }

            if (!this.isSilent())
            {
                this.worldObj.playSoundAtEntity(entityIn, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
            }

            entityIn.onItemPickup(this, i);

            if (itemstack.stackSize <= 0)
            {
                this.setDead();
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:62,代码来源:EntityItem.java

示例2: getRepairItem

import net.minecraft.init.Items; //导入方法依赖的package包/类
public Item getRepairItem()
{
    return this == WOOD ? Item.getItemFromBlock(Blocks.planks) : (this == STONE ? Item.getItemFromBlock(Blocks.cobblestone) : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == EMERALD ? Items.diamond : null))));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:Item.java

示例3: getRepairItem

import net.minecraft.init.Items; //导入方法依赖的package包/类
public Item getRepairItem()
{
    return this == LEATHER ? Items.leather : (this == CHAIN ? Items.iron_ingot : (this == GOLD ? Items.gold_ingot : (this == IRON ? Items.iron_ingot : (this == DIAMOND ? Items.diamond : null))));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:ItemArmor.java

示例4: getItemDropped

import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
 * Get the Item that this Block should drop when harvested.
 */
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
    return this == Blocks.coal_ore ? Items.coal : (this == Blocks.diamond_ore ? Items.diamond : (this == Blocks.lapis_ore ? Items.dye : (this == Blocks.emerald_ore ? Items.emerald : (this == Blocks.quartz_ore ? Items.quartz : Item.getItemFromBlock(this)))));
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:BlockOre.java

示例5: isItemValid

import net.minecraft.init.Items; //导入方法依赖的package包/类
public boolean isItemValid(ItemStack stack)
{
    return stack == null ? false : stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:ContainerBeacon.java

示例6: isItemValidForSlot

import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
 * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
 */
public boolean isItemValidForSlot(int index, ItemStack stack)
{
    return stack.getItem() == Items.emerald || stack.getItem() == Items.diamond || stack.getItem() == Items.gold_ingot || stack.getItem() == Items.iron_ingot;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:TileEntityBeacon.java


注:本文中的net.minecraft.init.Items.diamond方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。