本文整理汇总了Java中net.minecraft.init.Items.bread方法的典型用法代码示例。如果您正苦于以下问题:Java Items.bread方法的具体用法?Java Items.bread怎么用?Java Items.bread使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Items
的用法示例。
在下文中一共展示了Items.bread方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: hasEnoughItems
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Returns true if villager has enough items in inventory
*/
private boolean hasEnoughItems(int multiplier)
{
boolean flag = this.getProfession() == 0;
for (int i = 0; i < this.villagerInventory.getSizeInventory(); ++i)
{
ItemStack itemstack = this.villagerInventory.getStackInSlot(i);
if (itemstack != null)
{
if (itemstack.getItem() == Items.bread && itemstack.stackSize >= 3 * multiplier || itemstack.getItem() == Items.potato && itemstack.stackSize >= 12 * multiplier || itemstack.getItem() == Items.carrot && itemstack.stackSize >= 12 * multiplier)
{
return true;
}
if (flag && itemstack.getItem() == Items.wheat && itemstack.stackSize >= 9 * multiplier)
{
return true;
}
}
}
return false;
}
示例2: getIsWillingToMate
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* Returns current or updated value of {@link #isWillingToMate}
*/
public boolean getIsWillingToMate(boolean updateFirst)
{
if (!this.isWillingToMate && updateFirst && this.func_175553_cp())
{
boolean flag = false;
for (int i = 0; i < this.villagerInventory.getSizeInventory(); ++i)
{
ItemStack itemstack = this.villagerInventory.getStackInSlot(i);
if (itemstack != null)
{
if (itemstack.getItem() == Items.bread && itemstack.stackSize >= 3)
{
flag = true;
this.villagerInventory.decrStackSize(i, 3);
}
else if ((itemstack.getItem() == Items.potato || itemstack.getItem() == Items.carrot) && itemstack.stackSize >= 12)
{
flag = true;
this.villagerInventory.decrStackSize(i, 12);
}
}
if (flag)
{
this.worldObj.setEntityState(this, (byte)18);
this.isWillingToMate = true;
break;
}
}
}
return this.isWillingToMate;
}
示例3: canVillagerPickupItem
import net.minecraft.init.Items; //导入方法依赖的package包/类
private boolean canVillagerPickupItem(Item itemIn)
{
return itemIn == Items.bread || itemIn == Items.potato || itemIn == Items.carrot || itemIn == Items.wheat || itemIn == Items.wheat_seeds;
}
示例4: onCrafting
import net.minecraft.init.Items; //导入方法依赖的package包/类
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack stack)
{
if (this.amountCrafted > 0)
{
stack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
}
this.amountCrafted = 0;
if (stack.getItem() == Item.getItemFromBlock(Blocks.crafting_table))
{
this.thePlayer.triggerAchievement(AchievementList.buildWorkBench);
}
if (stack.getItem() instanceof ItemPickaxe)
{
this.thePlayer.triggerAchievement(AchievementList.buildPickaxe);
}
if (stack.getItem() == Item.getItemFromBlock(Blocks.furnace))
{
this.thePlayer.triggerAchievement(AchievementList.buildFurnace);
}
if (stack.getItem() instanceof ItemHoe)
{
this.thePlayer.triggerAchievement(AchievementList.buildHoe);
}
if (stack.getItem() == Items.bread)
{
this.thePlayer.triggerAchievement(AchievementList.makeBread);
}
if (stack.getItem() == Items.cake)
{
this.thePlayer.triggerAchievement(AchievementList.bakeCake);
}
if (stack.getItem() instanceof ItemPickaxe && ((ItemPickaxe)stack.getItem()).getToolMaterial() != Item.ToolMaterial.WOOD)
{
this.thePlayer.triggerAchievement(AchievementList.buildBetterPickaxe);
}
if (stack.getItem() instanceof ItemSword)
{
this.thePlayer.triggerAchievement(AchievementList.buildSword);
}
if (stack.getItem() == Item.getItemFromBlock(Blocks.enchanting_table))
{
this.thePlayer.triggerAchievement(AchievementList.enchantments);
}
if (stack.getItem() == Item.getItemFromBlock(Blocks.bookshelf))
{
this.thePlayer.triggerAchievement(AchievementList.bookcase);
}
if (stack.getItem() == Items.golden_apple && stack.getMetadata() == 1)
{
this.thePlayer.triggerAchievement(AchievementList.overpowered);
}
}