当前位置: 首页>>代码示例>>Java>>正文


Java Items.LEAD属性代码示例

本文整理汇总了Java中net.minecraft.init.Items.LEAD属性的典型用法代码示例。如果您正苦于以下问题:Java Items.LEAD属性的具体用法?Java Items.LEAD怎么用?Java Items.LEAD使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.init.Items的用法示例。


在下文中一共展示了Items.LEAD属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processInitialInteract

public final boolean processInitialInteract(EntityPlayer player, EnumHand stack)
{
    if (this.getLeashed() && this.getLeashedToEntity() == player)
    {
        this.clearLeashed(true, !player.capabilities.isCreativeMode);
        return true;
    }
    else
    {
        ItemStack itemstack = player.getHeldItem(stack);

        if (itemstack.getItem() == Items.LEAD && this.canBeLeashedTo(player))
        {
            this.setLeashedToEntity(player, true);
            itemstack.func_190918_g(1);
            return true;
        }
        else
        {
            return this.processInteract(player, stack) ? true : super.processInitialInteract(player, stack);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:EntityLiving.java

示例2: processInitialInteract

public final boolean processInitialInteract(EntityPlayer player, @Nullable ItemStack stack, EnumHand hand)
{
    if (this.getLeashed() && this.getLeashedToEntity() == player)
    {
        this.clearLeashed(true, !player.capabilities.isCreativeMode);
        return true;
    }
    else if (stack != null && stack.getItem() == Items.LEAD && this.canBeLeashedTo(player))
    {
        this.setLeashedToEntity(player, true);
        --stack.stackSize;
        return true;
    }
    else
    {
        return this.processInteract(player, hand, stack) ? true : super.processInitialInteract(player, stack, hand);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:EntityLiving.java

示例3: onBlockActivated

/**
 * Called when the block is right clicked by a player.
 */
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
	if (!worldIn.isRemote) {
		return ItemLead.attachToFence(playerIn, worldIn, pos);
	} else {
		ItemStack itemstack = playerIn.getHeldItem(hand);
		return itemstack.getItem() == Items.LEAD || itemstack.isEmpty();
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:11,代码来源:BlockScornedBrickFence.java

示例4: onBlockActivated

public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
    if (!worldIn.isRemote)
    {
        return ItemLead.attachToFence(playerIn, worldIn, pos);
    }
    else
    {
        ItemStack itemstack = playerIn.getHeldItem(hand);
        return itemstack.getItem() == Items.LEAD || itemstack.func_190926_b();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:12,代码来源:BlockFence.java

示例5: processInitialInteract

public boolean processInitialInteract(EntityPlayer player, @Nullable ItemStack stack, EnumHand hand)
{
    if (this.worldObj.isRemote)
    {
        return true;
    }
    else
    {
        boolean flag = false;

        if (stack != null && stack.getItem() == Items.LEAD)
        {
            double d0 = 7.0D;

            for (EntityLiving entityliving : this.worldObj.getEntitiesWithinAABB(EntityLiving.class, new AxisAlignedBB(this.posX - 7.0D, this.posY - 7.0D, this.posZ - 7.0D, this.posX + 7.0D, this.posY + 7.0D, this.posZ + 7.0D)))
            {
                if (entityliving.getLeashed() && entityliving.getLeashedToEntity() == player)
                {
                    entityliving.setLeashedToEntity(this, true);
                    flag = true;
                }
            }
        }

        if (!flag)
        {
            this.setDead();

            if (player.capabilities.isCreativeMode)
            {
                double d1 = 7.0D;

                for (EntityLiving entityliving1 : this.worldObj.getEntitiesWithinAABB(EntityLiving.class, new AxisAlignedBB(this.posX - 7.0D, this.posY - 7.0D, this.posZ - 7.0D, this.posX + 7.0D, this.posY + 7.0D, this.posZ + 7.0D)))
                {
                    if (entityliving1.getLeashed() && entityliving1.getLeashedToEntity() == this)
                    {
                        entityliving1.clearLeashed(true, false);
                    }
                }
            }
        }

        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:45,代码来源:EntityLeashKnot.java


注:本文中的net.minecraft.init.Items.LEAD属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。