本文整理汇总了Java中net.minecraft.init.Items.LEAD属性的典型用法代码示例。如果您正苦于以下问题:Java Items.LEAD属性的具体用法?Java Items.LEAD怎么用?Java Items.LEAD使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Items
的用法示例。
在下文中一共展示了Items.LEAD属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processInitialInteract
public final boolean processInitialInteract(EntityPlayer player, EnumHand stack)
{
if (this.getLeashed() && this.getLeashedToEntity() == player)
{
this.clearLeashed(true, !player.capabilities.isCreativeMode);
return true;
}
else
{
ItemStack itemstack = player.getHeldItem(stack);
if (itemstack.getItem() == Items.LEAD && this.canBeLeashedTo(player))
{
this.setLeashedToEntity(player, true);
itemstack.func_190918_g(1);
return true;
}
else
{
return this.processInteract(player, stack) ? true : super.processInitialInteract(player, stack);
}
}
}
示例2: processInitialInteract
public final boolean processInitialInteract(EntityPlayer player, @Nullable ItemStack stack, EnumHand hand)
{
if (this.getLeashed() && this.getLeashedToEntity() == player)
{
this.clearLeashed(true, !player.capabilities.isCreativeMode);
return true;
}
else if (stack != null && stack.getItem() == Items.LEAD && this.canBeLeashedTo(player))
{
this.setLeashedToEntity(player, true);
--stack.stackSize;
return true;
}
else
{
return this.processInteract(player, hand, stack) ? true : super.processInitialInteract(player, stack, hand);
}
}
示例3: onBlockActivated
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if (!worldIn.isRemote) {
return ItemLead.attachToFence(playerIn, worldIn, pos);
} else {
ItemStack itemstack = playerIn.getHeldItem(hand);
return itemstack.getItem() == Items.LEAD || itemstack.isEmpty();
}
}
示例4: onBlockActivated
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
if (!worldIn.isRemote)
{
return ItemLead.attachToFence(playerIn, worldIn, pos);
}
else
{
ItemStack itemstack = playerIn.getHeldItem(hand);
return itemstack.getItem() == Items.LEAD || itemstack.func_190926_b();
}
}
示例5: processInitialInteract
public boolean processInitialInteract(EntityPlayer player, @Nullable ItemStack stack, EnumHand hand)
{
if (this.worldObj.isRemote)
{
return true;
}
else
{
boolean flag = false;
if (stack != null && stack.getItem() == Items.LEAD)
{
double d0 = 7.0D;
for (EntityLiving entityliving : this.worldObj.getEntitiesWithinAABB(EntityLiving.class, new AxisAlignedBB(this.posX - 7.0D, this.posY - 7.0D, this.posZ - 7.0D, this.posX + 7.0D, this.posY + 7.0D, this.posZ + 7.0D)))
{
if (entityliving.getLeashed() && entityliving.getLeashedToEntity() == player)
{
entityliving.setLeashedToEntity(this, true);
flag = true;
}
}
}
if (!flag)
{
this.setDead();
if (player.capabilities.isCreativeMode)
{
double d1 = 7.0D;
for (EntityLiving entityliving1 : this.worldObj.getEntitiesWithinAABB(EntityLiving.class, new AxisAlignedBB(this.posX - 7.0D, this.posY - 7.0D, this.posZ - 7.0D, this.posX + 7.0D, this.posY + 7.0D, this.posZ + 7.0D)))
{
if (entityliving1.getLeashed() && entityliving1.getLeashedToEntity() == this)
{
entityliving1.clearLeashed(true, false);
}
}
}
}
return true;
}
}