本文整理汇总了Java中net.minecraft.init.Items.GLOWSTONE_DUST属性的典型用法代码示例。如果您正苦于以下问题:Java Items.GLOWSTONE_DUST属性的具体用法?Java Items.GLOWSTONE_DUST怎么用?Java Items.GLOWSTONE_DUST使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Items
的用法示例。
在下文中一共展示了Items.GLOWSTONE_DUST属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getLightLevel
public static int getLightLevel(ItemStack p_getLightLevel_0_)
{
if (p_getLightLevel_0_ == null)
{
return 0;
}
else
{
Item item = p_getLightLevel_0_.getItem();
if (item instanceof ItemBlock)
{
ItemBlock itemblock = (ItemBlock)item;
Block block = itemblock.getBlock();
if (block != null)
{
return block.getLightValue(block.getDefaultState());
}
}
return item == Items.LAVA_BUCKET ? Blocks.LAVA.getLightValue(Blocks.LAVA.getDefaultState()) : (item != Items.BLAZE_ROD && item != Items.BLAZE_POWDER ? (item == Items.GLOWSTONE_DUST ? 8 : (item == Items.PRISMARINE_CRYSTALS ? 8 : (item == Items.MAGMA_CREAM ? 8 : (item == Items.NETHER_STAR ? Blocks.BEACON.getLightValue(Blocks.BEACON.getDefaultState()) / 2 : 0)))) : 10);
}
}
示例2: getPages
@Override
public List<NotebookPage> getPages(INotebookInfo info)
{
List<NotebookPage> pages = new ArrayList<NotebookPage>();
List<INotebookEntry> page0 = new ArrayList<INotebookEntry>();
for (int i = 0; i < 2; i++)
{
page0.add(new NotebookEntryText(getUnlocalizedName() + "." + i, 0x000000));
}
pages.add(new NotebookPage(page0));
List<INotebookEntry> page1 = new ArrayList<INotebookEntry>();
ItemStack[][] elementalCraftingTableRecipe = {
{ ItemStack.EMPTY, new ItemStack(Items.GLOWSTONE_DUST), ItemStack.EMPTY },
{ new ItemStack(Blocks.PLANKS), new ItemStack(Blocks.CRAFTING_TABLE), new ItemStack(Blocks.PLANKS) },
{ new ItemStack(Blocks.PLANKS), ItemStack.EMPTY, new ItemStack(Blocks.PLANKS) } };
page1.add(new NotebookEntryCraftingRecipe(elementalCraftingTableRecipe,
new ItemStack(ModRegistry.ARCANE_TRANSFIGURATION_TABLE)));
page1.add(new NotebookEntryText(getUnlocalizedName() + ".2", 0x000000));
ItemStack[][] essenceChannelingRodRecipe = {
{ ItemStack.EMPTY, new ItemStack(Items.GLOWSTONE_DUST), new ItemStack(Items.REDSTONE) },
{ ItemStack.EMPTY, new ItemStack(Items.STICK), new ItemStack(Items.GLOWSTONE_DUST) },
{ new ItemStack(Items.STICK), ItemStack.EMPTY, ItemStack.EMPTY } };
page1.add(new NotebookEntryCraftingRecipe(essenceChannelingRodRecipe,
new ItemStack(ModRegistry.ESSENCE_CHANNELING_ROD)));
pages.add(new NotebookPage(page1));
return pages;
}
示例3: getPages
@Override
public List<NotebookPage> getPages(INotebookInfo info)
{
List<NotebookPage> pages = new ArrayList<NotebookPage>();
List<INotebookEntry> page0 = new ArrayList<INotebookEntry>();
for (int i = 0; i < 2; i++)
{
page0.add(new NotebookEntryText(getUnlocalizedName() + "." + i, 0x000000));
}
pages.add(new NotebookPage(page0));
List<INotebookEntry> page1 = new ArrayList<INotebookEntry>();
page1.add(new NotebookEntryText(getUnlocalizedName() + ".2", 0x000000));
ItemStack[][] crystallizerItemsIn = { { ItemStack.EMPTY, new ItemStack(Items.BLAZE_ROD), ItemStack.EMPTY },
{ new ItemStack(Items.BLAZE_ROD), new ItemStack(Items.PRISMARINE_CRYSTALS),
new ItemStack(Items.BLAZE_ROD) },
{ new ItemStack(Blocks.IRON_BLOCK), new ItemStack(Blocks.IRON_BLOCK),
new ItemStack(Blocks.IRON_BLOCK) } };
page1.add(new NotebookEntryCraftingRecipe(crystallizerItemsIn, new ItemStack(ModRegistry.ANIMUS_MATERIALIZER)));
page1.add(new NotebookEntryText(getUnlocalizedName() + ".3", 0x000000));
ItemStack[][] concentratorItemsIn = { { ItemStack.EMPTY, new ItemStack(Items.REDSTONE), ItemStack.EMPTY },
{ new ItemStack(Items.GLOWSTONE_DUST), new ItemStack(Blocks.IRON_BLOCK),
new ItemStack(Items.GLOWSTONE_DUST) },
{ new ItemStack(Blocks.IRON_BLOCK), new ItemStack(Blocks.IRON_BLOCK),
new ItemStack(Blocks.IRON_BLOCK) } };
page1.add(
new NotebookEntryCraftingRecipe(concentratorItemsIn, new ItemStack(ModRegistry.ANIMA_CONJURER)));
pages.add(new NotebookPage(page1));
return pages;
}
示例4: getItemDropped
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.GLOWSTONE_DUST;
}
示例5: init
public static void init()
{
Predicate<ItemStack> predicate = new PotionHelper.ItemPredicateInstance(Items.NETHER_WART);
Predicate<ItemStack> predicate1 = new PotionHelper.ItemPredicateInstance(Items.GOLDEN_CARROT);
Predicate<ItemStack> predicate2 = new PotionHelper.ItemPredicateInstance(Items.REDSTONE);
Predicate<ItemStack> predicate3 = new PotionHelper.ItemPredicateInstance(Items.FERMENTED_SPIDER_EYE);
Predicate<ItemStack> predicate4 = new PotionHelper.ItemPredicateInstance(Items.RABBIT_FOOT);
Predicate<ItemStack> predicate5 = new PotionHelper.ItemPredicateInstance(Items.GLOWSTONE_DUST);
Predicate<ItemStack> predicate6 = new PotionHelper.ItemPredicateInstance(Items.MAGMA_CREAM);
Predicate<ItemStack> predicate7 = new PotionHelper.ItemPredicateInstance(Items.SUGAR);
Predicate<ItemStack> predicate8 = new PotionHelper.ItemPredicateInstance(Items.FISH, ItemFishFood.FishType.PUFFERFISH.getMetadata());
Predicate<ItemStack> predicate9 = new PotionHelper.ItemPredicateInstance(Items.SPECKLED_MELON);
Predicate<ItemStack> predicate10 = new PotionHelper.ItemPredicateInstance(Items.SPIDER_EYE);
Predicate<ItemStack> predicate11 = new PotionHelper.ItemPredicateInstance(Items.GHAST_TEAR);
Predicate<ItemStack> predicate12 = new PotionHelper.ItemPredicateInstance(Items.BLAZE_POWDER);
registerPotionItem(new PotionHelper.ItemPredicateInstance(Items.POTIONITEM));
registerPotionItem(new PotionHelper.ItemPredicateInstance(Items.SPLASH_POTION));
registerPotionItem(new PotionHelper.ItemPredicateInstance(Items.LINGERING_POTION));
registerPotionItemConversion(Items.POTIONITEM, new PotionHelper.ItemPredicateInstance(Items.GUNPOWDER), Items.SPLASH_POTION);
registerPotionItemConversion(Items.SPLASH_POTION, new PotionHelper.ItemPredicateInstance(Items.DRAGON_BREATH), Items.LINGERING_POTION);
registerPotionTypeConversion(PotionTypes.WATER, predicate9, PotionTypes.MUNDANE);
registerPotionTypeConversion(PotionTypes.WATER, predicate11, PotionTypes.MUNDANE);
registerPotionTypeConversion(PotionTypes.WATER, predicate4, PotionTypes.MUNDANE);
registerPotionTypeConversion(PotionTypes.WATER, predicate12, PotionTypes.MUNDANE);
registerPotionTypeConversion(PotionTypes.WATER, predicate10, PotionTypes.MUNDANE);
registerPotionTypeConversion(PotionTypes.WATER, predicate7, PotionTypes.MUNDANE);
registerPotionTypeConversion(PotionTypes.WATER, predicate6, PotionTypes.MUNDANE);
registerPotionTypeConversion(PotionTypes.WATER, predicate5, PotionTypes.THICK);
registerPotionTypeConversion(PotionTypes.WATER, predicate2, PotionTypes.MUNDANE);
registerPotionTypeConversion(PotionTypes.WATER, predicate, PotionTypes.AWKWARD);
registerPotionTypeConversion(PotionTypes.AWKWARD, predicate1, PotionTypes.NIGHT_VISION);
registerPotionTypeConversion(PotionTypes.NIGHT_VISION, predicate2, PotionTypes.LONG_NIGHT_VISION);
registerPotionTypeConversion(PotionTypes.NIGHT_VISION, predicate3, PotionTypes.INVISIBILITY);
registerPotionTypeConversion(PotionTypes.LONG_NIGHT_VISION, predicate3, PotionTypes.LONG_INVISIBILITY);
registerPotionTypeConversion(PotionTypes.INVISIBILITY, predicate2, PotionTypes.LONG_INVISIBILITY);
registerPotionTypeConversion(PotionTypes.AWKWARD, predicate6, PotionTypes.FIRE_RESISTANCE);
registerPotionTypeConversion(PotionTypes.FIRE_RESISTANCE, predicate2, PotionTypes.LONG_FIRE_RESISTANCE);
registerPotionTypeConversion(PotionTypes.AWKWARD, predicate4, PotionTypes.LEAPING);
registerPotionTypeConversion(PotionTypes.LEAPING, predicate2, PotionTypes.LONG_LEAPING);
registerPotionTypeConversion(PotionTypes.LEAPING, predicate5, PotionTypes.STRONG_LEAPING);
registerPotionTypeConversion(PotionTypes.LEAPING, predicate3, PotionTypes.SLOWNESS);
registerPotionTypeConversion(PotionTypes.LONG_LEAPING, predicate3, PotionTypes.LONG_SLOWNESS);
registerPotionTypeConversion(PotionTypes.SLOWNESS, predicate2, PotionTypes.LONG_SLOWNESS);
registerPotionTypeConversion(PotionTypes.SWIFTNESS, predicate3, PotionTypes.SLOWNESS);
registerPotionTypeConversion(PotionTypes.LONG_SWIFTNESS, predicate3, PotionTypes.LONG_SLOWNESS);
registerPotionTypeConversion(PotionTypes.AWKWARD, predicate7, PotionTypes.SWIFTNESS);
registerPotionTypeConversion(PotionTypes.SWIFTNESS, predicate2, PotionTypes.LONG_SWIFTNESS);
registerPotionTypeConversion(PotionTypes.SWIFTNESS, predicate5, PotionTypes.STRONG_SWIFTNESS);
registerPotionTypeConversion(PotionTypes.AWKWARD, predicate8, PotionTypes.WATER_BREATHING);
registerPotionTypeConversion(PotionTypes.WATER_BREATHING, predicate2, PotionTypes.LONG_WATER_BREATHING);
registerPotionTypeConversion(PotionTypes.AWKWARD, predicate9, PotionTypes.HEALING);
registerPotionTypeConversion(PotionTypes.HEALING, predicate5, PotionTypes.STRONG_HEALING);
registerPotionTypeConversion(PotionTypes.HEALING, predicate3, PotionTypes.HARMING);
registerPotionTypeConversion(PotionTypes.STRONG_HEALING, predicate3, PotionTypes.STRONG_HARMING);
registerPotionTypeConversion(PotionTypes.HARMING, predicate5, PotionTypes.STRONG_HARMING);
registerPotionTypeConversion(PotionTypes.POISON, predicate3, PotionTypes.HARMING);
registerPotionTypeConversion(PotionTypes.LONG_POISON, predicate3, PotionTypes.HARMING);
registerPotionTypeConversion(PotionTypes.STRONG_POISON, predicate3, PotionTypes.STRONG_HARMING);
registerPotionTypeConversion(PotionTypes.AWKWARD, predicate10, PotionTypes.POISON);
registerPotionTypeConversion(PotionTypes.POISON, predicate2, PotionTypes.LONG_POISON);
registerPotionTypeConversion(PotionTypes.POISON, predicate5, PotionTypes.STRONG_POISON);
registerPotionTypeConversion(PotionTypes.AWKWARD, predicate11, PotionTypes.REGENERATION);
registerPotionTypeConversion(PotionTypes.REGENERATION, predicate2, PotionTypes.LONG_REGENERATION);
registerPotionTypeConversion(PotionTypes.REGENERATION, predicate5, PotionTypes.STRONG_REGENERATION);
registerPotionTypeConversion(PotionTypes.AWKWARD, predicate12, PotionTypes.STRENGTH);
registerPotionTypeConversion(PotionTypes.STRENGTH, predicate2, PotionTypes.LONG_STRENGTH);
registerPotionTypeConversion(PotionTypes.STRENGTH, predicate5, PotionTypes.STRONG_STRENGTH);
registerPotionTypeConversion(PotionTypes.WATER, predicate3, PotionTypes.WEAKNESS);
registerPotionTypeConversion(PotionTypes.WEAKNESS, predicate2, PotionTypes.LONG_WEAKNESS);
}
示例6: getItemDropped
/**
* Get the Item that this Block should drop when harvested.
*/
@Nullable
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.GLOWSTONE_DUST;
}