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Java Items.BOWL属性代码示例

本文整理汇总了Java中net.minecraft.init.Items.BOWL属性的典型用法代码示例。如果您正苦于以下问题:Java Items.BOWL属性的具体用法?Java Items.BOWL怎么用?Java Items.BOWL使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.init.Items的用法示例。


在下文中一共展示了Items.BOWL属性的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockActivated

@Override //&& state.getValue(GENERATED)==1
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
		EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
	if(heldItem == null){
		return super.onBlockActivated(worldIn, pos, state, playerIn, hand, heldItem, side, hitX, hitY, hitZ);
	}
	
	if( !worldIn.isRemote  && heldItem.getItem() == Items.BOWL && side != EnumFacing.UP && side != EnumFacing.DOWN){
		
                  ItemStack itemstack1 = new ItemStack(ItemRegistry.rubber_sap);

                  if (--heldItem.stackSize == 0)
                  {
                      playerIn.setHeldItem(hand, itemstack1);
                  }
                  else if (!playerIn.inventory.addItemStackToInventory(itemstack1))
                  {
                      playerIn.dropItem(itemstack1, false);
                  }
	}
	return super.onBlockActivated(worldIn, pos, state, playerIn, hand, heldItem, side, hitX, hitY, hitZ);
	
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:Got-Wood,代码行数:23,代码来源:SappyLog.java

示例2: onBlockActivated

@Override //&& state.getValue(GENERATED)==1
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
	ItemStack heldItem = playerIn.getHeldItem(hand);

	if (heldItem.isEmpty()) {
		return super.onBlockActivated(worldIn, pos, state, playerIn, hand, facing, hitX, hitY, hitZ);
	}

	if (!worldIn.isRemote && heldItem.getItem() == Items.BOWL && facing != EnumFacing.UP && facing != EnumFacing.DOWN) {

		ItemStack itemstack1 = new ItemStack(ItemRegistry.rubber_sap);

		heldItem.shrink(1);
		if (heldItem.isEmpty()) {
			playerIn.setHeldItem(hand, itemstack1);
		} else if (!playerIn.inventory.addItemStackToInventory(itemstack1)) {
			playerIn.dropItem(itemstack1, false);
		}
	}
	return super.onBlockActivated(worldIn, pos, state, playerIn, hand, facing, hitX, hitY, hitZ);

}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:Got-Wood,代码行数:22,代码来源:BlockSappyLog.java

示例3: canAdvance

@Override
public boolean canAdvance(World world, BlockPos pos, IBlockState state) {
	
	Entity item = null, chicken = null;
	List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, new AxisAlignedBB(pos.add(-3, 0, -3), pos.add(3, 1, 3)));
	for (Entity ent : entities) {
		if (!ent.isDead) {
			if (ent instanceof EntityChicken)
				chicken = ent;
			if (ent instanceof EntityItem && ((EntityItem)ent).getEntityItem().getItem() == Items.BOWL)
				item = ent;
			if (item != null && chicken != null)
				break;
		}
	}
	if (chicken != null && item != null) {
		AxisAlignedBB aabb = new AxisAlignedBB(chicken.getPosition().add(0, 0, 0), chicken.getPosition().add(1, 1, 1));
		List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(chicken, aabb);
		for (Entity entity : list) {
			if (entity != null && entity == item) {
				EntityItem ei = new EntityItem(item.worldObj, item.posX, item.posY, item.posZ, new ItemStack(UCItems.teriyaki));
				((EntityItem)item).getEntityItem().stackSize--;
				if (((EntityItem)item).getEntityItem().stackSize <= 0)
					item.setDead();
				chicken.setDead();
				UCPacketHandler.sendToNearbyPlayers(world, pos, new PacketUCEffect(EnumParticleTypes.EXPLOSION_NORMAL, chicken.posX, chicken.posY + 0.5D, chicken.posZ, 3));
				if (!world.isRemote)
					world.spawnEntityInWorld(ei);
				return true;
			}
		}
	}
	else if (chicken != null) {
		UCPacketHandler.sendToNearbyPlayers(world, pos, new PacketUCEffect(EnumParticleTypes.HEART, chicken.posX, chicken.posY + 1D, chicken.posZ, 3));
		return true;
	}
	return false;
}
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:38,代码来源:GrowthSteps.java

示例4: getItemBurnTime

/**
 * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
 * fuel
 */
public static int getItemBurnTime(ItemStack stack)
{
    if (stack.func_190926_b())
    {
        return 0;
    }
    else
    {
        Item item = stack.getItem();
        return item == Item.getItemFromBlock(Blocks.WOODEN_SLAB) ? 150 : (item == Item.getItemFromBlock(Blocks.WOOL) ? 100 : (item == Item.getItemFromBlock(Blocks.CARPET) ? 67 : (item == Item.getItemFromBlock(Blocks.LADDER) ? 300 : (item == Item.getItemFromBlock(Blocks.WOODEN_BUTTON) ? 100 : (Block.getBlockFromItem(item).getDefaultState().getMaterial() == Material.WOOD ? 300 : (item == Item.getItemFromBlock(Blocks.COAL_BLOCK) ? 16000 : (item instanceof ItemTool && "WOOD".equals(((ItemTool)item).getToolMaterialName()) ? 200 : (item instanceof ItemSword && "WOOD".equals(((ItemSword)item).getToolMaterialName()) ? 200 : (item instanceof ItemHoe && "WOOD".equals(((ItemHoe)item).getMaterialName()) ? 200 : (item == Items.STICK ? 100 : (item != Items.BOW && item != Items.FISHING_ROD ? (item == Items.SIGN ? 200 : (item == Items.COAL ? 1600 : (item == Items.LAVA_BUCKET ? 20000 : (item != Item.getItemFromBlock(Blocks.SAPLING) && item != Items.BOWL ? (item == Items.BLAZE_ROD ? 2400 : (item instanceof ItemDoor && item != Items.IRON_DOOR ? 200 : (item instanceof ItemBoat ? 400 : 0))) : 100)))) : 300)))))))))));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:TileEntityFurnace.java

示例5: onItemUseFinish

/**
 * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
 * the Item before the action is complete.
 */
@Nullable
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving)
{
    super.onItemUseFinish(stack, worldIn, entityLiving);
    return new ItemStack(Items.BOWL);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:10,代码来源:ItemSoup.java

示例6: useCauldron

@SuppressWarnings("ConstantConditions")
public boolean useCauldron(EntityPlayer player, EnumHand hand, ItemStack heldItem) {
	if (!world.isRemote) {
		if (heldItem.isEmpty()) {
			if (!getContainer().isEmpty()) {
				giveItem(player, hand, ItemStack.EMPTY, getContainer());
				setContainer(ItemStack.EMPTY);
			} else if (inv.isFull() && hasIngredients() && mode != Mode.RITUAL) {
				itemRitualLogic();
			}
			return true;
		}
		//Held Item is not empty
		if (heldItem.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, EnumFacing.UP)) {
			handleLiquid(heldItem.getCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, EnumFacing.UP));
		} else if (heldItem.getItem() == Items.POTIONITEM && PotionUtils.getEffectsFromStack(heldItem).isEmpty()) {
			int level = inv.getFluidAmount();
			if (level < BUCKET_VOLUME && (inv.getFluid() == null || inv.hasFluid(FluidRegistry.WATER))) {
				play(SoundEvents.ITEM_BUCKET_FILL, 1F, 1F);
				giveItem(player, hand, heldItem, new ItemStack(Items.GLASS_BOTTLE));
				FluidStack fluidStack = new FluidStack(FluidRegistry.WATER, 250);
				inv.fill(fluidStack, true);
			}
		} else if (heldItem.getItem() == Items.GLASS_BOTTLE) {
			if (mode == Mode.POTION) {
				potionRecipeLogic(player, hand, heldItem);
			} else if (mode == Mode.CUSTOM) {
				potionCustomLogic(player, hand, heldItem);
			}
		} else if (heldItem.getItem() == Items.BOWL) {
			ItemStack stewToGive = new ItemStack(ModItems.stew);
			int hunger = 0;
			float saturation = 0f;
			float multiplier = 1.0f;
			for (ItemStack stack : ingredients) {
				if (CauldronRegistry.getFoodValues().get(stack.getItem()) != null) {
					CauldronFoodValue foodValue = CauldronRegistry.getFoodValues().get(stack.getItem());
					hunger += foodValue.hunger * multiplier;
					saturation += foodValue.saturation * multiplier;
					multiplier *= 0.75;
				}
			}
			NBTTagCompound nbt = new NBTTagCompound();
			stewToGive.setTagCompound(nbt);
			nbt.setInteger("hunger", hunger);
			nbt.setFloat("saturation", saturation);

			if (player.addItemStackToInventory(stewToGive)) { //if the player has enough inventory space
				heldItem.setCount(heldItem.getCount() - 1);
				ingredients.clear();
				inv.setFluid(null);
				setContainer(ItemStack.EMPTY);
			}
		} else if (getContainer().isEmpty()) {
			ItemStack copy = heldItem.copy();
			setContainer(copy);
			player.setHeldItem(hand, ItemStack.EMPTY);
		}
	}
	return true;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:61,代码来源:TileCauldron.java

示例7: onUpdate

@Override
public void onUpdate()
{
	// sort empty bowls
	for(int i = 0; i < 36; i++)
	{
		// filter out non-bowl items and empty bowl slot
		ItemStack stack =
			WMinecraft.getPlayer().inventory.getStackInSlot(i);
		if(stack == null || stack.getItem() != Items.BOWL || i == 9)
			continue;
		
		// check if empty bowl slot contains a non-bowl item
		ItemStack emptyBowlStack =
			WMinecraft.getPlayer().inventory.getStackInSlot(9);
		boolean swap = !WItem.isNull(emptyBowlStack)
			&& emptyBowlStack.getItem() != Items.BOWL;
		
		// place bowl in empty bowl slot
		WPlayerController.windowClick_PICKUP(i < 9 ? 36 + i : i);
		WPlayerController.windowClick_PICKUP(9);
		
		// place non-bowl item from empty bowl slot in current slot
		if(swap)
			WPlayerController.windowClick_PICKUP(i < 9 ? 36 + i : i);
	}
	
	// search soup in hotbar
	int soupInHotbar = findSoup(0, 9);
	
	// check if any soup was found
	if(soupInHotbar != -1)
	{
		// check if player should eat soup
		if(!shouldEatSoup())
		{
			stopIfEating();
			return;
		}
		
		// save old slot
		if(oldSlot == -1)
			oldSlot = WMinecraft.getPlayer().inventory.currentItem;
		
		// set slot
		WMinecraft.getPlayer().inventory.currentItem = soupInHotbar;
		
		// eat soup
		mc.gameSettings.keyBindUseItem.pressed = true;
		WPlayerController.processRightClick();
		
		return;
	}
	
	stopIfEating();
	
	// search soup in inventory
	int soupInInventory = findSoup(9, 36);
	
	// move soup in inventory to hotbar
	if(soupInInventory != -1)
		WPlayerController.windowClick_QUICK_MOVE(soupInInventory);
}
 
开发者ID:Wurst-Imperium,项目名称:Wurst-MC-1.12,代码行数:63,代码来源:AutoSoupMod.java

示例8: processInteract

public boolean processInteract(EntityPlayer player, EnumHand hand)
{
    ItemStack itemstack = player.getHeldItem(hand);

    if (itemstack.getItem() == Items.BOWL && this.getGrowingAge() >= 0 && !player.capabilities.isCreativeMode)
    {
        itemstack.func_190918_g(1);

        if (itemstack.func_190926_b())
        {
            player.setHeldItem(hand, new ItemStack(Items.MUSHROOM_STEW));
        }
        else if (!player.inventory.addItemStackToInventory(new ItemStack(Items.MUSHROOM_STEW)))
        {
            player.dropItem(new ItemStack(Items.MUSHROOM_STEW), false);
        }

        return true;
    }
    else if (itemstack.getItem() == Items.SHEARS && this.getGrowingAge() >= 0)
    {
        this.setDead();
        this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY + (double)(this.height / 2.0F), this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);

        if (!this.world.isRemote)
        {
            EntityCow entitycow = new EntityCow(this.world);
            entitycow.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            entitycow.setHealth(this.getHealth());
            entitycow.renderYawOffset = this.renderYawOffset;

            if (this.hasCustomName())
            {
                entitycow.setCustomNameTag(this.getCustomNameTag());
            }

            this.world.spawnEntityInWorld(entitycow);

            for (int i = 0; i < 5; ++i)
            {
                this.world.spawnEntityInWorld(new EntityItem(this.world, this.posX, this.posY + (double)this.height, this.posZ, new ItemStack(Blocks.RED_MUSHROOM)));
            }

            itemstack.damageItem(1, player);
            this.playSound(SoundEvents.ENTITY_MOOSHROOM_SHEAR, 1.0F, 1.0F);
        }

        return true;
    }
    else
    {
        return super.processInteract(player, hand);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:54,代码来源:EntityMooshroom.java

示例9: onItemUseFinish

/**
 * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
 * the Item before the action is complete.
 */
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving)
{
    super.onItemUseFinish(stack, worldIn, entityLiving);
    return new ItemStack(Items.BOWL);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:ItemSoup.java

示例10: processInteract

@SuppressWarnings("unused")
public boolean processInteract(EntityPlayer player, EnumHand hand, @Nullable ItemStack stack)
{
    if (stack != null && stack.getItem() == Items.BOWL && this.getGrowingAge() >= 0 && !player.capabilities.isCreativeMode)
    {
        if (--stack.stackSize == 0)
        {
            player.setHeldItem(hand, new ItemStack(Items.MUSHROOM_STEW));
        }
        else if (!player.inventory.addItemStackToInventory(new ItemStack(Items.MUSHROOM_STEW)))
        {
            player.dropItem(new ItemStack(Items.MUSHROOM_STEW), false);
        }

        return true;
    }
    else if (false && stack != null && stack.getItem() == Items.SHEARS && this.getGrowingAge() >= 0) //Forge Disable, Moved to onSheared
    {
        this.setDead();
        this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY + (double)(this.height / 2.0F), this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);

        if (!this.worldObj.isRemote)
        {
            EntityCow entitycow = new EntityCow(this.worldObj);
            entitycow.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            entitycow.setHealth(this.getHealth());
            entitycow.renderYawOffset = this.renderYawOffset;

            if (this.hasCustomName())
            {
                entitycow.setCustomNameTag(this.getCustomNameTag());
            }

            this.worldObj.spawnEntityInWorld(entitycow);

            for (int i = 0; i < 5; ++i)
            {
                this.worldObj.spawnEntityInWorld(new EntityItem(this.worldObj, this.posX, this.posY + (double)this.height, this.posZ, new ItemStack(Blocks.RED_MUSHROOM)));
            }

            stack.damageItem(1, player);
            this.playSound(SoundEvents.ENTITY_MOOSHROOM_SHEAR, 1.0F, 1.0F);
        }

        return true;
    }
    else
    {
        return super.processInteract(player, hand, stack);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:51,代码来源:EntityMooshroom.java


注:本文中的net.minecraft.init.Items.BOWL属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。