本文整理汇总了Java中net.minecraft.init.Blocks.water方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.water方法的具体用法?Java Blocks.water怎么用?Java Blocks.water使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.water方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doWaterEffect
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
@Override
public void doWaterEffect() // Called when this entity moves through water
{
// Checking for water here and turning it into ice
int x = (int) this.posX;
int y = (int) this.posY;
int z = (int) this.posZ;
Block hitBlock = this.worldObj.getBlock(x, y, z);
if (hitBlock == Blocks.water || hitBlock == Blocks.flowing_water)
{
// Hit a (flowing) water block, so turning that into ice now
this.worldObj.setBlock(x, y, z, Blocks.ice, 0, 3);
}
}
示例2: getPathPointTo
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* Returns given entity's position as PathPoint
*/
public PathPoint getPathPointTo(Entity entityIn)
{
int i;
if (this.canSwim && entityIn.isInWater())
{
i = (int)entityIn.getEntityBoundingBox().minY;
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(MathHelper.floor_double(entityIn.posX), i, MathHelper.floor_double(entityIn.posZ));
for (Block block = this.blockaccess.getBlockState(blockpos$mutableblockpos).getBlock(); block == Blocks.flowing_water || block == Blocks.water; block = this.blockaccess.getBlockState(blockpos$mutableblockpos).getBlock())
{
++i;
blockpos$mutableblockpos.func_181079_c(MathHelper.floor_double(entityIn.posX), i, MathHelper.floor_double(entityIn.posZ));
}
this.avoidsWater = false;
}
else
{
i = MathHelper.floor_double(entityIn.getEntityBoundingBox().minY + 0.5D);
}
return this.openPoint(MathHelper.floor_double(entityIn.getEntityBoundingBox().minX), i, MathHelper.floor_double(entityIn.getEntityBoundingBox().minZ));
}
示例3: getPathablePosY
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* Gets the safe pathing Y position for the entity depending on if it can path swim or not
*/
private int getPathablePosY()
{
if (this.theEntity.isInWater() && this.getCanSwim())
{
int i = (int)this.theEntity.getEntityBoundingBox().minY;
Block block = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.theEntity.posX), i, MathHelper.floor_double(this.theEntity.posZ))).getBlock();
int j = 0;
while (block == Blocks.flowing_water || block == Blocks.water)
{
++i;
block = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.theEntity.posX), i, MathHelper.floor_double(this.theEntity.posZ))).getBlock();
++j;
if (j > 16)
{
return (int)this.theEntity.getEntityBoundingBox().minY;
}
}
return i;
}
else
{
return (int)(this.theEntity.getEntityBoundingBox().minY + 0.5D);
}
}
示例4: ChunkProviderGenerate
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public ChunkProviderGenerate(World worldIn, long p_i45636_2_, boolean p_i45636_4_, String p_i45636_5_)
{
this.worldObj = worldIn;
this.mapFeaturesEnabled = p_i45636_4_;
this.field_177475_o = worldIn.getWorldInfo().getTerrainType();
this.rand = new Random(p_i45636_2_);
this.field_147431_j = new NoiseGeneratorOctaves(this.rand, 16);
this.field_147432_k = new NoiseGeneratorOctaves(this.rand, 16);
this.field_147429_l = new NoiseGeneratorOctaves(this.rand, 8);
this.field_147430_m = new NoiseGeneratorPerlin(this.rand, 4);
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
this.field_147434_q = new double[825];
this.parabolicField = new float[25];
for (int i = -2; i <= 2; ++i)
{
for (int j = -2; j <= 2; ++j)
{
float f = 10.0F / MathHelper.sqrt_float((float)(i * i + j * j) + 0.2F);
this.parabolicField[i + 2 + (j + 2) * 5] = f;
}
}
if (p_i45636_5_ != null)
{
this.settings = ChunkProviderSettings.Factory.jsonToFactory(p_i45636_5_).func_177864_b();
this.field_177476_s = this.settings.useLavaOceans ? Blocks.lava : Blocks.water;
worldIn.func_181544_b(this.settings.seaLevel);
}
}
示例5: genTerrainBlocks
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int p_180622_4_, int p_180622_5_, double p_180622_6_)
{
double d0 = GRASS_COLOR_NOISE.func_151601_a((double)p_180622_4_ * 0.25D, (double)p_180622_5_ * 0.25D);
if (d0 > 0.0D)
{
int i = p_180622_4_ & 15;
int j = p_180622_5_ & 15;
for (int k = 255; k >= 0; --k)
{
if (chunkPrimerIn.getBlockState(j, k, i).getBlock().getMaterial() != Material.air)
{
if (k == 62 && chunkPrimerIn.getBlockState(j, k, i).getBlock() != Blocks.water)
{
chunkPrimerIn.setBlockState(j, k, i, Blocks.water.getDefaultState());
if (d0 < 0.12D)
{
chunkPrimerIn.setBlockState(j, k + 1, i, Blocks.waterlily.getDefaultState());
}
}
break;
}
}
}
this.generateBiomeTerrain(worldIn, rand, chunkPrimerIn, p_180622_4_, p_180622_5_, p_180622_6_);
}
示例6: canBlockFreeze
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* Checks to see if a given block is both water and cold enough to freeze.
*/
public boolean canBlockFreeze(BlockPos pos, boolean noWaterAdj)
{
BiomeGenBase biomegenbase = this.getBiomeGenForCoords(pos);
float f = biomegenbase.getFloatTemperature(pos);
if (f > 0.15F)
{
return false;
}
else
{
if (pos.getY() >= 0 && pos.getY() < 256 && this.getLightFor(EnumSkyBlock.BLOCK, pos) < 10)
{
IBlockState iblockstate = this.getBlockState(pos);
Block block = iblockstate.getBlock();
if ((block == Blocks.water || block == Blocks.flowing_water) && ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue() == 0)
{
if (!noWaterAdj)
{
return true;
}
boolean flag = this.isWater(pos.west()) && this.isWater(pos.east()) && this.isWater(pos.north()) && this.isWater(pos.south());
if (!flag)
{
return true;
}
}
}
return false;
}
}
示例7: getStaticBlock
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public static BlockStaticLiquid getStaticBlock(Material materialIn) {
if (materialIn == Material.water) {
return Blocks.water;
} else if (materialIn == Material.lava) {
return Blocks.lava;
} else {
throw new IllegalArgumentException("Invalid material");
}
}
示例8: canPlaceBlockOn
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* is the block grass, dirt or farmland
*/
protected boolean canPlaceBlockOn(Block ground)
{
return ground == Blocks.water;
}
示例9: onImpact
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
@Override
public void onImpact(MovingObjectPosition target)
{
if (target.entityHit != null) // We hit a living thing!
{
// Damage
target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float)this.damage);
target.entityHit.hurtResistantTime = 0; // No immunity frames
// Fire
target.entityHit.setFire(fireDuration);
}
else
{
Block block = this.worldObj.getBlock(target.blockX, target.blockY, target.blockZ);
// Glass breaking
Helper.tryBlockBreak(this.worldObj, this, target, 2); // Strong
// Let's create fire here
if (block != Blocks.fire)
{
if (this.worldObj.getBlock(target.blockX, target.blockY + 1, target.blockZ).isAir(this.worldObj, target.blockX, target.blockY + 1, target.blockZ))
{
// the block above the block we hit is air, so let's set it on fire!
this.worldObj.setBlock(target.blockX, target.blockY + 1, target.blockZ, Blocks.fire, 0, 3);
}
// else, not an airblock above this
}
// Have we hit snow? Turning that into snow layer
else if (block == Blocks.snow)
{
this.worldObj.setBlock(target.blockX, target.blockY, target.blockZ, Blocks.snow_layer, 7, 3);
}
// Have we hit snow layer? Melting that down into nothing
else if (block == Blocks.snow_layer)
{
int currentMeta = this.worldObj.getBlockMetadata(target.blockX, target.blockY, target.blockZ);
// Is this taller than 0? Melting it down then
if (currentMeta > 0) { this.worldObj.setBlock(target.blockX, target.blockY, target.blockZ, Blocks.snow_layer, currentMeta - 1, 3); }
// Is this 0 already? Turning it into air
else { this.worldObj.setBlockToAir(target.blockX, target.blockY, target.blockZ); }
}
// Have we hit ice? Turning that into water
else if (block == Blocks.ice)
{
this.worldObj.setBlock(target.blockX, target.blockY, target.blockZ, Blocks.water, 0, 3);
}
// Have we hit (flowing) water? Evaporating that
else if (block == Blocks.water || block == Blocks.flowing_water)
{
this.worldObj.setBlockToAir(target.blockX, target.blockY, target.blockZ);
}
}
// SFX
NetHelper.sendParticleMessageToAllPlayers(this.worldObj, this.getEntityId(), (byte) 4, (byte) 2);
this.worldObj.playSoundAtEntity(this, "fireworks.largeBlast", 0.7F, 1.5F);
// Going through terrain until our time runs out, but don't damage anything
}
示例10: func_176170_a
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public static int func_176170_a(IBlockAccess blockaccessIn, Entity entityIn, int x, int y, int z, int sizeX, int sizeY, int sizeZ, boolean avoidWater, boolean breakDoors, boolean enterDoors)
{
boolean flag = false;
BlockPos blockpos = new BlockPos(entityIn);
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
for (int i = x; i < x + sizeX; ++i)
{
for (int j = y; j < y + sizeY; ++j)
{
for (int k = z; k < z + sizeZ; ++k)
{
blockpos$mutableblockpos.func_181079_c(i, j, k);
Block block = blockaccessIn.getBlockState(blockpos$mutableblockpos).getBlock();
if (block.getMaterial() != Material.air)
{
if (block != Blocks.trapdoor && block != Blocks.iron_trapdoor)
{
if (block != Blocks.flowing_water && block != Blocks.water)
{
if (!enterDoors && block instanceof BlockDoor && block.getMaterial() == Material.wood)
{
return 0;
}
}
else
{
if (avoidWater)
{
return -1;
}
flag = true;
}
}
else
{
flag = true;
}
if (entityIn.worldObj.getBlockState(blockpos$mutableblockpos).getBlock() instanceof BlockRailBase)
{
if (!(entityIn.worldObj.getBlockState(blockpos).getBlock() instanceof BlockRailBase) && !(entityIn.worldObj.getBlockState(blockpos.down()).getBlock() instanceof BlockRailBase))
{
return -3;
}
}
else if (!block.isPassable(blockaccessIn, blockpos$mutableblockpos) && (!breakDoors || !(block instanceof BlockDoor) || block.getMaterial() != Material.wood))
{
if (block instanceof BlockFence || block instanceof BlockFenceGate || block instanceof BlockWall)
{
return -3;
}
if (block == Blocks.trapdoor || block == Blocks.iron_trapdoor)
{
return -4;
}
Material material = block.getMaterial();
if (material != Material.lava)
{
return 0;
}
if (!entityIn.isInLava())
{
return -2;
}
}
}
}
}
}
return flag ? 2 : 1;
}
示例11: onImpact
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
@Override
public void onImpact(MovingObjectPosition target)
{
if (target.entityHit != null) // We hit a living thing!
{
// Damage
target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float)this.damage);
}
else // Hit the terrain
{
Block block = this.worldObj.getBlock(target.blockX, target.blockY, target.blockZ);
int meta = this.worldObj.getBlockMetadata(target.blockX, target.blockY, target.blockZ);
boolean breakThis = true;
// Checking here against invalid blocks
if (block == Blocks.bedrock) { breakThis = false; }
else if (block == Blocks.water) { breakThis = false; }
else if (block == Blocks.flowing_water) { breakThis = false; }
else if (block == Blocks.lava) { breakThis = false; }
else if (block == Blocks.flowing_lava) { breakThis = false; }
else if (block == Blocks.obsidian) { breakThis = false; }
else if (block == Blocks.mob_spawner) { breakThis = false; }
else if (block.getMaterial() == Material.water) { breakThis = false; }
else if (block.getMaterial() == Material.lava) { breakThis = false; }
else if (block.getMaterial() == Material.air) { breakThis = false; }
else if (block.getMaterial() == Material.portal) { breakThis = false; }
else if (block.getHarvestLevel(meta) > 0) { breakThis = false; }
else if (block.getBlockHardness(this.worldObj, target.blockX, target.blockY, target.blockZ) > 3) { breakThis = false; }
if (this.shootingEntity instanceof EntityPlayerMP)
{
WorldSettings.GameType gametype = this.worldObj.getWorldInfo().getGameType();
BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(this.worldObj, gametype, (EntityPlayerMP) this.shootingEntity, target.blockX, target.blockY, target.blockZ);
if (event.isCanceled()) { breakThis = false; } // Not allowed to do this
}
if (breakThis) // Nothing preventing us from breaking this block!
{
this.worldObj.setBlockToAir(target.blockX, target.blockY, target.blockZ);
block.dropBlockAsItem(this.worldObj, target.blockX, target.blockY, target.blockZ, meta, 0);
}
}
// SFX
for (int i = 0; i < 4; ++i) { this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); }
this.worldObj.playSoundAtEntity(this, Block.soundTypeGravel.getBreakSound(), 1.0F, 1.0F);
this.setDead(); // Hit something, so begone.
}
示例12: onImpact
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
@Override
public void onImpact(MovingObjectPosition target)
{
if (target.entityHit != null) // We hit a living thing!
{
// Damage
target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float)this.damage);
target.entityHit.hurtResistantTime = 0; // No immunity frames
this.targetsHit += 1; // Punched through one more entity
// Bonus
EntityLightningBolt bolt = new EntityLightningBolt(this.worldObj, target.entityHit.posX, target.entityHit.posY, target.entityHit.posZ);
this.worldObj.addWeatherEffect(bolt);
}
else
{
// Let's blast through terrain on hit
int x = target.blockX;
int y = target.blockY;
int z = target.blockZ;
Block toBeBroken = this.worldObj.getBlock(x, y, z);
int meta = this.worldObj.getBlockMetadata(x, y, z);
boolean breakThis = true;
if (toBeBroken.getHarvestLevel(meta) > 1)
{
breakThis = false;
this.targetsHit += 1; // Thicker materials
}
if (toBeBroken.getHarvestLevel(meta) > 2)
{
breakThis = false;
this.targetsHit += 2; // Even thicker materials
}
if (toBeBroken.getHarvestLevel(meta) > 3)
{
breakThis = false;
this.targetsHit += 3; // Super thick material
}
if (toBeBroken.getMaterial() == Material.water) { breakThis = false; }
if (toBeBroken == Blocks.water) { breakThis = false; }
if (toBeBroken == Blocks.flowing_water) { breakThis = false; }
if (toBeBroken == Blocks.obsidian)
{
breakThis = false;
this.targetsHit += 2; // Thicker materials
}
if (toBeBroken == Blocks.iron_block)
{
breakThis = false;
this.targetsHit += 2; // Thicker materials
}
if (breakThis) // Sorted out all blocks we don't want to break. Checking the rest now
{
// Glass breaking
Helper.tryBlockBreak(this.worldObj, this, target, 3); // Very Strong
}
this.targetsHit += 1; // Punched through one more block, no matter if we managed to break it
}
// SFX
NetHelper.sendParticleMessageToAllPlayers(this.worldObj, this.getEntityId(), (byte) 10, (byte) 2);
this.worldObj.playSoundAtEntity(this, "ambient.weather.thunder", 0.7F, 0.5F);
if (this.targetsHit > this.targetsHitMax) { this.setDead(); } // Went through the maximum, so ending now
}
示例13: getTexture
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public TextureAtlasSprite getTexture(IBlockState state)
{
Block block = state.getBlock();
IBakedModel ibakedmodel = this.getModelForState(state);
if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
{
if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
}
if (block == Blocks.ender_chest)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
}
if (block == Blocks.flowing_lava || block == Blocks.lava)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
}
if (block == Blocks.flowing_water || block == Blocks.water)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
}
if (block == Blocks.skull)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
}
if (block == Blocks.barrier)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
}
}
if (ibakedmodel == null)
{
ibakedmodel = this.modelManager.getMissingModel();
}
return ibakedmodel.getParticleTexture();
}
示例14: isFlowingWater
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public boolean isFlowingWater(BlockPos pos)
{
IBlockState state = this.worldObj.getBlockState(pos);
return state.getBlock() == Blocks.water && state.getValue(BlockLiquid.LEVEL) > 0;
}
示例15: isStaticWater
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public boolean isStaticWater(BlockPos pos)
{
IBlockState state = this.worldObj.getBlockState(pos);
return state.getBlock() == Blocks.water && state.getValue(BlockLiquid.LEVEL) == 0;
}