本文整理汇总了Java中net.minecraft.init.Blocks.SOUL_SAND属性的典型用法代码示例。如果您正苦于以下问题:Java Blocks.SOUL_SAND属性的具体用法?Java Blocks.SOUL_SAND怎么用?Java Blocks.SOUL_SAND使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.SOUL_SAND属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: checkForCompleation
@Override
protected boolean checkForCompleation(boolean checkingUp) {
boolean flag = false;
for(PedestalSlabRecipes recipe : HarshenAPIHandler.allPedestalRecipes)
if(recipe.getInput().containsItem(getItem()))
{
if(!checkingUp)
workingRecipe = recipe;
flag = true;
}
if(!flag)
return false;
for(int x = -1; x < 2; x++)
for(int z = -1; z < 2; z++){
if((world.getBlockState(pos.add(x, -1, z)).getBlock() != Blocks.SOUL_SAND ||
world.getBlockState(pos.add(x, 0, z)).getBlock() != HarshenBlocks.BLOOD_BLOCK) && !(x == 0 && z == 0))
flag = false;
}
return flag;
}
示例2: matches
@Override
public boolean matches(World world, BlockPos pos) {
IBlockState state = world.getBlockState(pos);
Block block = state.getBlock();
switch (this.plantType) {
case Desert:
return block == Blocks.SAND || block == Blocks.HARDENED_CLAY || block == Blocks.STAINED_HARDENED_CLAY || block == Blocks.DIRT;
case Nether:
return block == Blocks.SOUL_SAND;
case Crop:
return block == Blocks.FARMLAND;
case Cave:
return block.isSideSolid(state, world, pos, EnumFacing.UP);
case Plains:
return block == Blocks.GRASS || block == Blocks.DIRT || block == Blocks.FARMLAND || block == Blocks.MYCELIUM;
case Water:
return state.getMaterial() == Material.WATER && state.getValue(BlockLiquid.LEVEL) == 0;
case Beach:
boolean isBeach = block == Blocks.GRASS || block == Blocks.DIRT || block == Blocks.SAND || block == Blocks.MYCELIUM;
boolean hasWater = (world.getBlockState(pos.east()).getMaterial() == Material.WATER ||
world.getBlockState(pos.west()).getMaterial() == Material.WATER ||
world.getBlockState(pos.north()).getMaterial() == Material.WATER ||
world.getBlockState(pos.south()).getMaterial() == Material.WATER);
return isBeach && hasWater;
default:
return false;
}
}
示例3: canSustainBush
/**
* Return true if the block can sustain a Bush
*/
protected boolean canSustainBush(IBlockState state)
{
return state.getBlock() == Blocks.SOUL_SAND;
}