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Java Blocks.SOUL_SAND属性代码示例

本文整理汇总了Java中net.minecraft.init.Blocks.SOUL_SAND属性的典型用法代码示例。如果您正苦于以下问题:Java Blocks.SOUL_SAND属性的具体用法?Java Blocks.SOUL_SAND怎么用?Java Blocks.SOUL_SAND使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.init.Blocks的用法示例。


在下文中一共展示了Blocks.SOUL_SAND属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: checkForCompleation

@Override
protected boolean checkForCompleation(boolean checkingUp) {
	boolean flag = false;
	for(PedestalSlabRecipes recipe : HarshenAPIHandler.allPedestalRecipes)
		if(recipe.getInput().containsItem(getItem()))
		{
			if(!checkingUp)
				workingRecipe = recipe;
			flag = true;
		}
	if(!flag)
		return false;
	for(int x = -1; x < 2; x++)
		for(int z = -1; z < 2; z++){
			if((world.getBlockState(pos.add(x, -1, z)).getBlock() != Blocks.SOUL_SAND || 
			world.getBlockState(pos.add(x, 0, z)).getBlock() != HarshenBlocks.BLOOD_BLOCK) && !(x == 0 && z == 0))
				flag = false;
		}
	return flag;
}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:20,代码来源:TileEntityPedestalSlab.java

示例2: matches

@Override
public boolean matches(World world, BlockPos pos) {
    IBlockState state = world.getBlockState(pos);
    Block block = state.getBlock();

    switch (this.plantType) {
        case Desert:
            return block == Blocks.SAND || block == Blocks.HARDENED_CLAY || block == Blocks.STAINED_HARDENED_CLAY || block == Blocks.DIRT;
        case Nether:
            return block == Blocks.SOUL_SAND;
        case Crop:
            return block == Blocks.FARMLAND;
        case Cave:
            return block.isSideSolid(state, world, pos, EnumFacing.UP);
        case Plains:
            return block == Blocks.GRASS || block == Blocks.DIRT || block == Blocks.FARMLAND || block == Blocks.MYCELIUM;
        case Water:
            return state.getMaterial() == Material.WATER && state.getValue(BlockLiquid.LEVEL) == 0;
        case Beach:
            boolean isBeach = block == Blocks.GRASS || block == Blocks.DIRT || block == Blocks.SAND || block == Blocks.MYCELIUM;
            boolean hasWater = (world.getBlockState(pos.east()).getMaterial() == Material.WATER ||
                world.getBlockState(pos.west()).getMaterial() == Material.WATER ||
                world.getBlockState(pos.north()).getMaterial() == Material.WATER ||
                world.getBlockState(pos.south()).getMaterial() == Material.WATER);
            return isBeach && hasWater;
        default:
            return false;
    }
}
 
开发者ID:LasmGratel,项目名称:FoodCraft-Reloaded,代码行数:29,代码来源:BlockQuery.java

示例3: canSustainBush

/**
 * Return true if the block can sustain a Bush
 */
protected boolean canSustainBush(IBlockState state)
{
    return state.getBlock() == Blocks.SOUL_SAND;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:7,代码来源:BlockNetherWart.java


注:本文中的net.minecraft.init.Blocks.SOUL_SAND属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。