本文整理汇总了Java中net.minecraft.init.Blocks.chest方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.chest方法的具体用法?Java Blocks.chest怎么用?Java Blocks.chest使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.chest方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generateChestContents
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max)
{
BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));
if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock() != Blocks.chest)
{
IBlockState iblockstate = Blocks.chest.getDefaultState();
worldIn.setBlockState(blockpos, Blocks.chest.correctFacing(worldIn, blockpos, iblockstate), 2);
TileEntity tileentity = worldIn.getTileEntity(blockpos);
if (tileentity instanceof TileEntityChest)
{
WeightedRandomChestContent.generateChestContents(rand, listIn, (TileEntityChest)tileentity, max);
}
return true;
}
else
{
return false;
}
}
示例2: shouldMoveTo
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* Return true to set given position as destination
*/
protected boolean shouldMoveTo(World worldIn, BlockPos pos)
{
if (!worldIn.isAirBlock(pos.up()))
{
return false;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
if (block == Blocks.chest)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityChest && ((TileEntityChest)tileentity).numPlayersUsing < 1)
{
return true;
}
}
else
{
if (block == Blocks.lit_furnace)
{
return true;
}
if (block == Blocks.bed && iblockstate.getValue(BlockBed.PART) != BlockBed.EnumPartType.HEAD)
{
return true;
}
}
return false;
}
}
示例3: getTexture
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public TextureAtlasSprite getTexture(IBlockState state)
{
Block block = state.getBlock();
IBakedModel ibakedmodel = this.getModelForState(state);
if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
{
if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
}
if (block == Blocks.ender_chest)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
}
if (block == Blocks.flowing_lava || block == Blocks.lava)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
}
if (block == Blocks.flowing_water || block == Blocks.water)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
}
if (block == Blocks.skull)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
}
if (block == Blocks.barrier)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
}
}
if (ibakedmodel == null)
{
ibakedmodel = this.modelManager.getMissingModel();
}
return ibakedmodel.getParticleTexture();
}