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Java Blocks.chest方法代码示例

本文整理汇总了Java中net.minecraft.init.Blocks.chest方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.chest方法的具体用法?Java Blocks.chest怎么用?Java Blocks.chest使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.init.Blocks的用法示例。


在下文中一共展示了Blocks.chest方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: generateChestContents

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock() != Blocks.chest)
    {
        IBlockState iblockstate = Blocks.chest.getDefaultState();
        worldIn.setBlockState(blockpos, Blocks.chest.correctFacing(worldIn, blockpos, iblockstate), 2);
        TileEntity tileentity = worldIn.getTileEntity(blockpos);

        if (tileentity instanceof TileEntityChest)
        {
            WeightedRandomChestContent.generateChestContents(rand, listIn, (TileEntityChest)tileentity, max);
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:23,代码来源:StructureComponent.java

示例2: shouldMoveTo

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
 * Return true to set given position as destination
 */
protected boolean shouldMoveTo(World worldIn, BlockPos pos)
{
    if (!worldIn.isAirBlock(pos.up()))
    {
        return false;
    }
    else
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        Block block = iblockstate.getBlock();

        if (block == Blocks.chest)
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityChest && ((TileEntityChest)tileentity).numPlayersUsing < 1)
            {
                return true;
            }
        }
        else
        {
            if (block == Blocks.lit_furnace)
            {
                return true;
            }

            if (block == Blocks.bed && iblockstate.getValue(BlockBed.PART) != BlockBed.EnumPartType.HEAD)
            {
                return true;
            }
        }

        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:40,代码来源:EntityAIOcelotSit.java

示例3: getTexture

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public TextureAtlasSprite getTexture(IBlockState state)
{
    Block block = state.getBlock();
    IBakedModel ibakedmodel = this.getModelForState(state);

    if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
    {
        if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
        }

        if (block == Blocks.ender_chest)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
        }

        if (block == Blocks.flowing_lava || block == Blocks.lava)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
        }

        if (block == Blocks.flowing_water || block == Blocks.water)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
        }

        if (block == Blocks.skull)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
        }

        if (block == Blocks.barrier)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
        }
    }

    if (ibakedmodel == null)
    {
        ibakedmodel = this.modelManager.getMissingModel();
    }

    return ibakedmodel.getParticleTexture();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:46,代码来源:BlockModelShapes.java


注:本文中的net.minecraft.init.Blocks.chest方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。