本文整理汇总了Java中net.minecraft.init.Blocks.skull方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.skull方法的具体用法?Java Blocks.skull怎么用?Java Blocks.skull使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.skull方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getDrops
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public Collection<ItemStack> getDrops() {
List<ItemStack> drops = new ArrayList<ItemStack>();
net.minecraft.block.Block block = this.getNMSBlock();
if (block != Blocks.air) {
byte data = getData();
// based on nms.Block.dropNaturally
int count = block.quantityDroppedWithBonus(0, chunk.getHandle().worldObj.rand);
for (int i = 0; i < count; ++i) {
Item item = block.getItemDropped(data, chunk.getHandle().worldObj.rand, 0);
if (item != null) {
// Skulls are special, their data is based on the tile entity
if (Blocks.skull == block) {
net.minecraft.item.ItemStack nmsStack = new net.minecraft.item.ItemStack(item, 1, block.getDamageValue(chunk.getHandle().worldObj, x, y, z));
TileEntitySkull tileentityskull = (TileEntitySkull) chunk.getHandle().worldObj.getTileEntity(x, y, z);
if (tileentityskull.func_145904_a() == 3 && tileentityskull.func_152108_a() != null) {
nmsStack.setTagCompound(new NBTTagCompound());
NBTTagCompound nbttagcompound = new NBTTagCompound();
NBTUtil.func_152460_a(nbttagcompound, tileentityskull.func_152108_a());
nmsStack.getTagCompound().setTag("SkullOwner", nbttagcompound);
}
drops.add(CraftItemStack.asBukkitCopy(nmsStack));
// We don't want to drop cocoa blocks, we want to drop cocoa beans.
} else if (Blocks.cocoa == block) {
int dropAmount = (BlockCocoa.func_149987_c(data) >= 2 ? 3 : 1);
for (int j = 0; j < dropAmount; ++j) {
drops.add(new ItemStack(Material.INK_SACK, 1, (short) 3));
}
} else {
drops.add(new ItemStack(org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(item), 1, (short) block.damageDropped(data)));
}
}
}
}
return drops;
}
示例2: apply
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public boolean apply(BlockWorldState p_apply_1_)
{
return p_apply_1_.getBlockState() != null && p_apply_1_.getBlockState().getBlock() == Blocks.skull && p_apply_1_.getTileEntity() instanceof TileEntitySkull && ((TileEntitySkull)p_apply_1_.getTileEntity()).getSkullType() == 1;
}
示例3: getTexture
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public TextureAtlasSprite getTexture(IBlockState state)
{
Block block = state.getBlock();
IBakedModel ibakedmodel = this.getModelForState(state);
if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
{
if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
}
if (block == Blocks.ender_chest)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
}
if (block == Blocks.flowing_lava || block == Blocks.lava)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
}
if (block == Blocks.flowing_water || block == Blocks.water)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
}
if (block == Blocks.skull)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
}
if (block == Blocks.barrier)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
}
}
if (ibakedmodel == null)
{
ibakedmodel = this.modelManager.getMissingModel();
}
return ibakedmodel.getParticleTexture();
}