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Java Blocks.FLOWING_LAVA属性代码示例

本文整理汇总了Java中net.minecraft.init.Blocks.FLOWING_LAVA属性的典型用法代码示例。如果您正苦于以下问题:Java Blocks.FLOWING_LAVA属性的具体用法?Java Blocks.FLOWING_LAVA怎么用?Java Blocks.FLOWING_LAVA使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.init.Blocks的用法示例。


在下文中一共展示了Blocks.FLOWING_LAVA属性的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getFluid

public Fluid getFluid() {
    Fluid fluid = FluidRegistry.lookupFluidForBlock(getBlockState().getBlock());
    if (fluid != null) return fluid;
    else if (getBlockState().getBlock() == Blocks.FLOWING_LAVA) return FluidRegistry.LAVA;
    else if (getBlockState().getBlock() == Blocks.FLOWING_WATER) return FluidRegistry.WATER;
    return null;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:7,代码来源:HeatBehaviourLiquid.java

示例2: transformSourceBlock

protected void transformSourceBlock(Block turningBlockSource, Block turningBlockFlowing) {
    if (FluidUtils.isSourceBlock(getWorld(), getPos())) {
        getWorld().setBlockState(getPos(), turningBlockSource.getDefaultState());
    } else {
        Set<BlockPos> traversed = new HashSet<BlockPos>();
        Stack<BlockPos> pending = new Stack<BlockPos>();
        pending.push(getPos());
        traversed.add(getPos());
        while (!pending.isEmpty()) {
            BlockPos pos = pending.pop();
            for (EnumFacing d : EnumFacing.VALUES) {
                BlockPos newPos = pos.offset(d);
                Block checkingBlock = getWorld().getBlockState(newPos).getBlock();
                if ((checkingBlock == getBlockState().getBlock() || getBlockState().getBlock() == Blocks.FLOWING_WATER && checkingBlock == Blocks.WATER || getBlockState().getBlock() == Blocks.FLOWING_LAVA && checkingBlock == Blocks.LAVA) && traversed.add(newPos)) {
                    if (FluidUtils.isSourceBlock(getWorld(), newPos)) {
                        getWorld().setBlockState(newPos, turningBlockSource.getDefaultState());
                        onTransition(newPos);
                        return;
                    } else {
                        getWorld().setBlockState(newPos, turningBlockFlowing.getDefaultState());
                        onTransition(newPos);
                        pending.push(newPos);
                    }
                }
            }
        }
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:28,代码来源:HeatBehaviourLiquidTransition.java

示例3: safeImpact

@Override
public void safeImpact(BlockPos pos, @Nullable EnumFacing side, World world, int amplifier) {
	int box = 1 + (int) ((float) amplifier / 2F);

	BlockPos posI = pos.add(box, box, box);
	BlockPos posF = pos.add(-box, -box, -box);

	Iterable<BlockPos> spots = BlockPos.getAllInBox(posI, posF);
	for (BlockPos spot : spots) {
		IBlockState state = world.getBlockState(spot);
		boolean place = amplifier > 2 || world.rand.nextBoolean();
		if (place && state.getBlock() == Blocks.WATER && world.isAirBlock(spot.up())) {
			world.setBlockState(spot, Blocks.ICE.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.ICE) {
			world.setBlockState(spot, Blocks.PACKED_ICE.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.SNOW_LAYER) {
			world.setBlockState(spot, Blocks.SNOW.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.SNOW) {
			world.setBlockState(spot, Blocks.PACKED_ICE.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.FROSTED_ICE) {
			world.setBlockState(spot, Blocks.ICE.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.LAVA) {
			world.setBlockState(spot, Blocks.OBSIDIAN.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.FLOWING_LAVA) {
			world.setBlockState(spot, Blocks.OBSIDIAN.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.FLOWING_WATER) {
			world.setBlockState(spot, Blocks.ICE.getDefaultState(), 3);
		}
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:30,代码来源:FrostbiteBrew.java

示例4: isFlammableWithin

public boolean isFlammableWithin(AxisAlignedBB bb)
{
    int i = MathHelper.floor(bb.minX);
    int j = MathHelper.ceil(bb.maxX);
    int k = MathHelper.floor(bb.minY);
    int l = MathHelper.ceil(bb.maxY);
    int i1 = MathHelper.floor(bb.minZ);
    int j1 = MathHelper.ceil(bb.maxZ);

    if (this.isAreaLoaded(i, k, i1, j, l, j1, true))
    {
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

        for (int k1 = i; k1 < j; ++k1)
        {
            for (int l1 = k; l1 < l; ++l1)
            {
                for (int i2 = i1; i2 < j1; ++i2)
                {
                    Block block = this.getBlockState(blockpos$pooledmutableblockpos.setPos(k1, l1, i2)).getBlock();

                    if (block == Blocks.FIRE || block == Blocks.FLOWING_LAVA || block == Blocks.LAVA)
                    {
                        blockpos$pooledmutableblockpos.release();
                        return true;
                    }
                }
            }
        }

        blockpos$pooledmutableblockpos.release();
    }

    return false;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:35,代码来源:World.java

示例5: getFlowingBlock

public static BlockDynamicLiquid getFlowingBlock(Material materialIn)
{
    if (materialIn == Material.WATER)
    {
        return Blocks.FLOWING_WATER;
    }
    else if (materialIn == Material.LAVA)
    {
        return Blocks.FLOWING_LAVA;
    }
    else
    {
        throw new IllegalArgumentException("Invalid material");
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:15,代码来源:BlockLiquid.java

示例6: isFlammableWithin

public boolean isFlammableWithin(AxisAlignedBB bb)
{
    int i = MathHelper.floor_double(bb.minX);
    int j = MathHelper.ceiling_double_int(bb.maxX);
    int k = MathHelper.floor_double(bb.minY);
    int l = MathHelper.ceiling_double_int(bb.maxY);
    int i1 = MathHelper.floor_double(bb.minZ);
    int j1 = MathHelper.ceiling_double_int(bb.maxZ);

    if (this.isAreaLoaded(i, k, i1, j, l, j1, true))
    {
        BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();

        for (int k1 = i; k1 < j; ++k1)
        {
            for (int l1 = k; l1 < l; ++l1)
            {
                for (int i2 = i1; i2 < j1; ++i2)
                {
                    Block block = this.getBlockState(blockpos$pooledmutableblockpos.setPos(k1, l1, i2)).getBlock();

                    if (block == Blocks.FIRE || block == Blocks.FLOWING_LAVA || block == Blocks.LAVA)
                    {
                        blockpos$pooledmutableblockpos.release();
                        return true;
                    }
                    else if (block.isBurning(this, new BlockPos(k1, l1, i2)))
                    {
                        return true;
                    }
                }
            }
        }

        blockpos$pooledmutableblockpos.release();
    }

    return false;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:39,代码来源:World.java

示例7: tryPlaceContainedLiquid

public boolean tryPlaceContainedLiquid(@Nullable EntityPlayer player, World worldIn, BlockPos posIn)
{
    if (this.containedBlock == Blocks.AIR)
    {
        return false;
    }
    else
    {
        IBlockState iblockstate = worldIn.getBlockState(posIn);
        Material material = iblockstate.getMaterial();
        boolean flag = !material.isSolid();
        boolean flag1 = iblockstate.getBlock().isReplaceable(worldIn, posIn);

        if (!worldIn.isAirBlock(posIn) && !flag && !flag1)
        {
            return false;
        }
        else
        {
            if (worldIn.provider.doesWaterVaporize() && this.containedBlock == Blocks.FLOWING_WATER)
            {
                int l = posIn.getX();
                int i = posIn.getY();
                int j = posIn.getZ();
                worldIn.playSound(player, posIn, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);

                for (int k = 0; k < 8; ++k)
                {
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, (double)l + Math.random(), (double)i + Math.random(), (double)j + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
                }
            }
            else
            {
                if (!worldIn.isRemote && (flag || flag1) && !material.isLiquid())
                {
                    worldIn.destroyBlock(posIn, true);
                }

                SoundEvent soundevent = this.containedBlock == Blocks.FLOWING_LAVA ? SoundEvents.ITEM_BUCKET_EMPTY_LAVA : SoundEvents.ITEM_BUCKET_EMPTY;
                worldIn.playSound(player, posIn, soundevent, SoundCategory.BLOCKS, 1.0F, 1.0F);
                worldIn.setBlockState(posIn, this.containedBlock.getDefaultState(), 11);
            }

            return true;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:47,代码来源:ItemBucket.java

示例8: drawSlot

protected void drawSlot(int entryID, int insideLeft, int yPos, int insideSlotHeight, int mouseXIn, int mouseYIn)
{
    FlatLayerInfo flatlayerinfo = (FlatLayerInfo)GuiCreateFlatWorld.this.theFlatGeneratorInfo.getFlatLayers().get(GuiCreateFlatWorld.this.theFlatGeneratorInfo.getFlatLayers().size() - entryID - 1);
    IBlockState iblockstate = flatlayerinfo.getLayerMaterial();
    Block block = iblockstate.getBlock();
    Item item = Item.getItemFromBlock(block);

    if (item == Items.field_190931_a)
    {
        if (block != Blocks.WATER && block != Blocks.FLOWING_WATER)
        {
            if (block == Blocks.LAVA || block == Blocks.FLOWING_LAVA)
            {
                item = Items.LAVA_BUCKET;
            }
        }
        else
        {
            item = Items.WATER_BUCKET;
        }
    }

    ItemStack itemstack = new ItemStack(item, 1, item.getHasSubtypes() ? block.getMetaFromState(iblockstate) : 0);
    String s = item.getItemStackDisplayName(itemstack);
    this.drawItem(insideLeft, yPos, itemstack);
    GuiCreateFlatWorld.this.fontRendererObj.drawString(s, insideLeft + 18 + 5, yPos + 3, 16777215);
    String s1;

    if (entryID == 0)
    {
        s1 = I18n.format("createWorld.customize.flat.layer.top", new Object[] {Integer.valueOf(flatlayerinfo.getLayerCount())});
    }
    else if (entryID == GuiCreateFlatWorld.this.theFlatGeneratorInfo.getFlatLayers().size() - 1)
    {
        s1 = I18n.format("createWorld.customize.flat.layer.bottom", new Object[] {Integer.valueOf(flatlayerinfo.getLayerCount())});
    }
    else
    {
        s1 = I18n.format("createWorld.customize.flat.layer", new Object[] {Integer.valueOf(flatlayerinfo.getLayerCount())});
    }

    GuiCreateFlatWorld.this.fontRendererObj.drawString(s1, insideLeft + 2 + 213 - GuiCreateFlatWorld.this.fontRendererObj.getStringWidth(s1), yPos + 3, 16777215);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:43,代码来源:GuiCreateFlatWorld.java

示例9: getTexture

public TextureAtlasSprite getTexture(IBlockState state)
{
    Block block = state.getBlock();
    IBakedModel ibakedmodel = this.getModelForState(state);

    if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
    {
        if (block == Blocks.WALL_SIGN || block == Blocks.STANDING_SIGN || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST || block == Blocks.STANDING_BANNER || block == Blocks.WALL_BANNER)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
        }

        if (block == Blocks.ENDER_CHEST)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
        }

        if (block == Blocks.FLOWING_LAVA || block == Blocks.LAVA)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
        }

        if (block == Blocks.FLOWING_WATER || block == Blocks.WATER)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
        }

        if (block == Blocks.SKULL)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
        }

        if (block == Blocks.BARRIER)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
        }
    }

    if (ibakedmodel == null)
    {
        ibakedmodel = this.modelManager.getMissingModel();
    }

    return ibakedmodel.getParticleTexture();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:45,代码来源:BlockModelShapes.java

示例10: isAssociatedBlock

@Override
public boolean isAssociatedBlock(Block other)
{
	return super.isAssociatedBlock(other) || other == Blocks.LAVA || other == Blocks.FLOWING_LAVA;
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:5,代码来源:BlockLava.java


注:本文中的net.minecraft.init.Blocks.FLOWING_LAVA属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。