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Java Blocks.bed方法代码示例

本文整理汇总了Java中net.minecraft.init.Blocks.bed方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.bed方法的具体用法?Java Blocks.bed怎么用?Java Blocks.bed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.init.Blocks的用法示例。


在下文中一共展示了Blocks.bed方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getBedSpawnLocation

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
 * Return null if bed is invalid
 */
public static BlockPos getBedSpawnLocation(World worldIn, BlockPos bedLocation, boolean forceSpawn)
{
    Block block = worldIn.getBlockState(bedLocation).getBlock();

    if (block != Blocks.bed)
    {
        if (!forceSpawn)
        {
            return null;
        }
        else
        {
            boolean flag = block.func_181623_g();
            boolean flag1 = worldIn.getBlockState(bedLocation.up()).getBlock().func_181623_g();
            return flag && flag1 ? bedLocation : null;
        }
    }
    else
    {
        return BlockBed.getSafeExitLocation(worldIn, bedLocation, 0);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:26,代码来源:EntityPlayer.java

示例2: shouldMoveTo

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
 * Return true to set given position as destination
 */
protected boolean shouldMoveTo(World worldIn, BlockPos pos)
{
    if (!worldIn.isAirBlock(pos.up()))
    {
        return false;
    }
    else
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        Block block = iblockstate.getBlock();

        if (block == Blocks.chest)
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityChest && ((TileEntityChest)tileentity).numPlayersUsing < 1)
            {
                return true;
            }
        }
        else
        {
            if (block == Blocks.lit_furnace)
            {
                return true;
            }

            if (block == Blocks.bed && iblockstate.getValue(BlockBed.PART) != BlockBed.EnumPartType.HEAD)
            {
                return true;
            }
        }

        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:40,代码来源:EntityAIOcelotSit.java

示例3: wakeUpPlayer

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
 * Wake up the player if they're sleeping.
 */
public void wakeUpPlayer(boolean p_70999_1_, boolean updateWorldFlag, boolean setSpawn)
{
    this.setSize(0.6F, 1.8F);
    IBlockState iblockstate = this.worldObj.getBlockState(this.playerLocation);

    if (this.playerLocation != null && iblockstate.getBlock() == Blocks.bed)
    {
        this.worldObj.setBlockState(this.playerLocation, iblockstate.withProperty(BlockBed.OCCUPIED, Boolean.valueOf(false)), 4);
        BlockPos blockpos = BlockBed.getSafeExitLocation(this.worldObj, this.playerLocation, 0);

        if (blockpos == null)
        {
            blockpos = this.playerLocation.up();
        }

        this.setPosition((double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.1F), (double)((float)blockpos.getZ() + 0.5F));
    }

    this.sleeping = false;

    if (!this.worldObj.isRemote && updateWorldFlag)
    {
        this.worldObj.updateAllPlayersSleepingFlag();
    }

    this.sleepTimer = p_70999_1_ ? 0 : 100;

    if (setSpawn)
    {
        this.setSpawnPoint(this.playerLocation, false);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:36,代码来源:EntityPlayer.java

示例4: getConversionTimeBoost

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
 * Return the amount of time decremented from conversionTime every tick.
 */
protected int getConversionTimeBoost()
{
    int i = 1;

    if (this.rand.nextFloat() < 0.01F)
    {
        int j = 0;
        BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

        for (int k = (int)this.posX - 4; k < (int)this.posX + 4 && j < 14; ++k)
        {
            for (int l = (int)this.posY - 4; l < (int)this.posY + 4 && j < 14; ++l)
            {
                for (int i1 = (int)this.posZ - 4; i1 < (int)this.posZ + 4 && j < 14; ++i1)
                {
                    Block block = this.worldObj.getBlockState(blockpos$mutableblockpos.func_181079_c(k, l, i1)).getBlock();

                    if (block == Blocks.iron_bars || block == Blocks.bed)
                    {
                        if (this.rand.nextFloat() < 0.3F)
                        {
                            ++i;
                        }

                        ++j;
                    }
                }
            }
        }
    }

    return i;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:37,代码来源:EntityZombie.java

示例5: cacheActiveRenderInfo

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public void cacheActiveRenderInfo(World worldIn, FontRenderer textRendererIn, Entity livingPlayerIn, Entity pointedEntityIn, GameSettings optionsIn, float partialTicks)
{
    this.worldObj = worldIn;
    this.options = optionsIn;
    this.livingPlayer = livingPlayerIn;
    this.pointedEntity = pointedEntityIn;
    this.textRenderer = textRendererIn;

    if (livingPlayerIn instanceof EntityLivingBase && ((EntityLivingBase)livingPlayerIn).isPlayerSleeping())
    {
        IBlockState iblockstate = worldIn.getBlockState(new BlockPos(livingPlayerIn));
        Block block = iblockstate.getBlock();

        if (block == Blocks.bed)
        {
            int i = ((EnumFacing)iblockstate.getValue(BlockBed.FACING)).getHorizontalIndex();
            this.playerViewY = (float)(i * 90 + 180);
            this.playerViewX = 0.0F;
        }
    }
    else
    {
        this.playerViewY = livingPlayerIn.prevRotationYaw + (livingPlayerIn.rotationYaw - livingPlayerIn.prevRotationYaw) * partialTicks;
        this.playerViewX = livingPlayerIn.prevRotationPitch + (livingPlayerIn.rotationPitch - livingPlayerIn.prevRotationPitch) * partialTicks;
    }

    if (optionsIn.thirdPersonView == 2)
    {
        this.playerViewY += 180.0F;
    }

    this.viewerPosX = livingPlayerIn.lastTickPosX + (livingPlayerIn.posX - livingPlayerIn.lastTickPosX) * (double)partialTicks;
    this.viewerPosY = livingPlayerIn.lastTickPosY + (livingPlayerIn.posY - livingPlayerIn.lastTickPosY) * (double)partialTicks;
    this.viewerPosZ = livingPlayerIn.lastTickPosZ + (livingPlayerIn.posZ - livingPlayerIn.lastTickPosZ) * (double)partialTicks;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:36,代码来源:RenderManager.java

示例6: isInBed

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
private boolean isInBed()
{
    return this.worldObj.getBlockState(this.playerLocation).getBlock() == Blocks.bed;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:EntityPlayer.java

示例7: cacheActiveRenderInfo

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public void cacheActiveRenderInfo(World worldIn, FontRenderer textRendererIn, Entity livingPlayerIn, Entity pointedEntityIn, GameSettings optionsIn, float partialTicks)
{
    this.worldObj = worldIn;
    this.options = optionsIn;
    this.livingPlayer = livingPlayerIn;
    this.pointedEntity = pointedEntityIn;
    this.textRenderer = textRendererIn;

    if (livingPlayerIn instanceof EntityLivingBase && ((EntityLivingBase)livingPlayerIn).isPlayerSleeping())
    {
        IBlockState iblockstate = worldIn.getBlockState(new BlockPos(livingPlayerIn));
        Block block = iblockstate.getBlock();

        if (Reflector.callBoolean(Reflector.ForgeBlock_isBed, new Object[] {worldIn, new BlockPos(livingPlayerIn), (EntityLivingBase)livingPlayerIn}))
        {
            EnumFacing enumfacing = (EnumFacing)Reflector.call(block, Reflector.ForgeBlock_getBedDirection, new Object[] {worldIn, new BlockPos(livingPlayerIn)});
            int i = enumfacing.getHorizontalIndex();
            this.playerViewY = (float)(i * 90 + 180);
            this.playerViewX = 0.0F;
        }
        else if (block == Blocks.bed)
        {
            int j = ((EnumFacing)iblockstate.getValue(BlockBed.FACING)).getHorizontalIndex();
            this.playerViewY = (float)(j * 90 + 180);
            this.playerViewX = 0.0F;
        }
    }
    else
    {
        this.playerViewY = livingPlayerIn.prevRotationYaw + (livingPlayerIn.rotationYaw - livingPlayerIn.prevRotationYaw) * partialTicks;
        this.playerViewX = livingPlayerIn.prevRotationPitch + (livingPlayerIn.rotationPitch - livingPlayerIn.prevRotationPitch) * partialTicks;
    }

    if (optionsIn.thirdPersonView == 2)
    {
        this.playerViewY += 180.0F;
    }

    this.viewerPosX = livingPlayerIn.lastTickPosX + (livingPlayerIn.posX - livingPlayerIn.lastTickPosX) * (double)partialTicks;
    this.viewerPosY = livingPlayerIn.lastTickPosY + (livingPlayerIn.posY - livingPlayerIn.lastTickPosY) * (double)partialTicks;
    this.viewerPosZ = livingPlayerIn.lastTickPosZ + (livingPlayerIn.posZ - livingPlayerIn.lastTickPosZ) * (double)partialTicks;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:43,代码来源:RenderManager.java


注:本文中的net.minecraft.init.Blocks.bed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。