本文整理汇总了Java中net.minecraft.init.Blocks.CHAIN_COMMAND_BLOCK属性的典型用法代码示例。如果您正苦于以下问题:Java Blocks.CHAIN_COMMAND_BLOCK属性的具体用法?Java Blocks.CHAIN_COMMAND_BLOCK怎么用?Java Blocks.CHAIN_COMMAND_BLOCK使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.CHAIN_COMMAND_BLOCK属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: propagateUpdate
public void propagateUpdate(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == Blocks.COMMAND_BLOCK || iblockstate.getBlock() == Blocks.REPEATING_COMMAND_BLOCK)
{
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(pos);
blockpos$mutableblockpos.move((EnumFacing)iblockstate.getValue(FACING));
for (TileEntity tileentity = worldIn.getTileEntity(blockpos$mutableblockpos); tileentity instanceof TileEntityCommandBlock; tileentity = worldIn.getTileEntity(blockpos$mutableblockpos))
{
TileEntityCommandBlock tileentitycommandblock = (TileEntityCommandBlock)tileentity;
if (tileentitycommandblock.getMode() != TileEntityCommandBlock.Mode.SEQUENCE)
{
break;
}
IBlockState iblockstate1 = worldIn.getBlockState(blockpos$mutableblockpos);
Block block = iblockstate1.getBlock();
if (block != Blocks.CHAIN_COMMAND_BLOCK || worldIn.isUpdateScheduled(blockpos$mutableblockpos, block))
{
break;
}
worldIn.scheduleUpdate(new BlockPos(blockpos$mutableblockpos), block, this.tickRate(worldIn));
blockpos$mutableblockpos.move((EnumFacing)iblockstate1.getValue(FACING));
}
}
}
示例2: canDestroyBlock
public static boolean canDestroyBlock(Block blockIn)
{
return blockIn != Blocks.BEDROCK && blockIn != Blocks.END_PORTAL && blockIn != Blocks.END_PORTAL_FRAME && blockIn != Blocks.COMMAND_BLOCK && blockIn != Blocks.REPEATING_COMMAND_BLOCK && blockIn != Blocks.CHAIN_COMMAND_BLOCK && blockIn != Blocks.BARRIER && blockIn != Blocks.STRUCTURE_BLOCK && blockIn != Blocks.STRUCTURE_VOID;
}
示例3: destroyBlocksInAABB
/**
* Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
*/
private boolean destroyBlocksInAABB(AxisAlignedBB p_70972_1_)
{
int i = MathHelper.floor(p_70972_1_.minX);
int j = MathHelper.floor(p_70972_1_.minY);
int k = MathHelper.floor(p_70972_1_.minZ);
int l = MathHelper.floor(p_70972_1_.maxX);
int i1 = MathHelper.floor(p_70972_1_.maxY);
int j1 = MathHelper.floor(p_70972_1_.maxZ);
boolean flag = false;
boolean flag1 = false;
for (int k1 = i; k1 <= l; ++k1)
{
for (int l1 = j; l1 <= i1; ++l1)
{
for (int i2 = k; i2 <= j1; ++i2)
{
BlockPos blockpos = new BlockPos(k1, l1, i2);
IBlockState iblockstate = this.world.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (iblockstate.getMaterial() != Material.AIR && iblockstate.getMaterial() != Material.FIRE)
{
if (!this.world.getGameRules().getBoolean("mobGriefing"))
{
flag = true;
}
else if (block != Blocks.BARRIER && block != Blocks.OBSIDIAN && block != Blocks.END_STONE && block != Blocks.BEDROCK && block != Blocks.END_PORTAL && block != Blocks.END_PORTAL_FRAME)
{
if (block != Blocks.COMMAND_BLOCK && block != Blocks.REPEATING_COMMAND_BLOCK && block != Blocks.CHAIN_COMMAND_BLOCK && block != Blocks.IRON_BARS && block != Blocks.END_GATEWAY)
{
flag1 = this.world.setBlockToAir(blockpos) || flag1;
}
else
{
flag = true;
}
}
else
{
flag = true;
}
}
}
}
}
if (flag1)
{
double d0 = p_70972_1_.minX + (p_70972_1_.maxX - p_70972_1_.minX) * (double)this.rand.nextFloat();
double d1 = p_70972_1_.minY + (p_70972_1_.maxY - p_70972_1_.minY) * (double)this.rand.nextFloat();
double d2 = p_70972_1_.minZ + (p_70972_1_.maxZ - p_70972_1_.minZ) * (double)this.rand.nextFloat();
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
}
return flag;
}
示例4: getMode
public TileEntityCommandBlock.Mode getMode()
{
Block block = this.getBlockType();
return block == Blocks.COMMAND_BLOCK ? TileEntityCommandBlock.Mode.REDSTONE : (block == Blocks.REPEATING_COMMAND_BLOCK ? TileEntityCommandBlock.Mode.AUTO : (block == Blocks.CHAIN_COMMAND_BLOCK ? TileEntityCommandBlock.Mode.SEQUENCE : TileEntityCommandBlock.Mode.REDSTONE));
}
示例5: canDestroyBlock
public static boolean canDestroyBlock(Block blockIn)
{
return blockIn != Blocks.BEDROCK && blockIn != Blocks.END_PORTAL && blockIn != Blocks.END_PORTAL_FRAME && blockIn != Blocks.COMMAND_BLOCK && blockIn != Blocks.REPEATING_COMMAND_BLOCK && blockIn != Blocks.CHAIN_COMMAND_BLOCK && blockIn != Blocks.BARRIER;
}
示例6: destroyBlocksInAABB
/**
* Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
*/
private boolean destroyBlocksInAABB(AxisAlignedBB p_70972_1_)
{
int i = MathHelper.floor_double(p_70972_1_.minX);
int j = MathHelper.floor_double(p_70972_1_.minY);
int k = MathHelper.floor_double(p_70972_1_.minZ);
int l = MathHelper.floor_double(p_70972_1_.maxX);
int i1 = MathHelper.floor_double(p_70972_1_.maxY);
int j1 = MathHelper.floor_double(p_70972_1_.maxZ);
boolean flag = false;
boolean flag1 = false;
for (int k1 = i; k1 <= l; ++k1)
{
for (int l1 = j; l1 <= i1; ++l1)
{
for (int i2 = k; i2 <= j1; ++i2)
{
BlockPos blockpos = new BlockPos(k1, l1, i2);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (!block.isAir(iblockstate, this.worldObj, blockpos) && iblockstate.getMaterial() != Material.FIRE)
{
if (!this.worldObj.getGameRules().getBoolean("mobGriefing"))
{
flag = true;
}
else if (block.canEntityDestroy(iblockstate, this.worldObj, blockpos, this))
{
if (block != Blocks.COMMAND_BLOCK && block != Blocks.REPEATING_COMMAND_BLOCK && block != Blocks.CHAIN_COMMAND_BLOCK && block != Blocks.IRON_BARS && block != Blocks.END_GATEWAY)
{
flag1 = this.worldObj.setBlockToAir(blockpos) || flag1;
}
else
{
flag = true;
}
}
else
{
flag = true;
}
}
}
}
}
if (flag1)
{
double d0 = p_70972_1_.minX + (p_70972_1_.maxX - p_70972_1_.minX) * (double)this.rand.nextFloat();
double d1 = p_70972_1_.minY + (p_70972_1_.maxY - p_70972_1_.minY) * (double)this.rand.nextFloat();
double d2 = p_70972_1_.minZ + (p_70972_1_.maxZ - p_70972_1_.minZ) * (double)this.rand.nextFloat();
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
}
return flag;
}