本文整理汇总了Java中net.minecraft.init.Blocks.grass方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.grass方法的具体用法?Java Blocks.grass怎么用?Java Blocks.grass使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.grass方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_175934_c
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
private void func_175934_c(World worldIn, BlockPos p_175934_2_)
{
for (int i = 2; i >= -3; --i)
{
BlockPos blockpos = p_175934_2_.up(i);
Block block = worldIn.getBlockState(blockpos).getBlock();
if (block == Blocks.grass || block == Blocks.dirt)
{
this.setBlockAndNotifyAdequately(worldIn, blockpos, field_181635_g);
break;
}
if (block.getMaterial() != Material.air && i < 0)
{
break;
}
}
}
示例2: func_175927_a
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
private boolean func_175927_a(BlockPos p_175927_1_, World worldIn)
{
BlockPos blockpos = p_175927_1_.down();
Block block = worldIn.getBlockState(blockpos).getBlock();
if ((block == Blocks.grass || block == Blocks.dirt) && p_175927_1_.getY() >= 2)
{
this.func_175921_a(worldIn, blockpos);
this.func_175921_a(worldIn, blockpos.east());
this.func_175921_a(worldIn, blockpos.south());
this.func_175921_a(worldIn, blockpos.south().east());
return true;
}
else
{
return false;
}
}
示例3: onPlayerInteract
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public static void onPlayerInteract(PlayerInteractEvent event) {
if (EtFuturum.enableGrassPath)
if (event.entityPlayer != null) {
World world = event.entityPlayer.worldObj;
if (event.action == Action.RIGHT_CLICK_BLOCK)
if (world.getBlock(event.x, event.y, event.z) == Blocks.grass) {
ItemStack stack = event.entityPlayer.getCurrentEquippedItem();
if (stack != null && (stack.getItem() instanceof ItemSpade || isTinkersShovel(stack))) {
world.setBlock(event.x, event.y, event.z, ModBlocks.grass_path);
event.entityPlayer.swingItem();
stack.damageItem(1, event.entityPlayer);
world.playSoundEffect(event.x + 0.5F, event.y + 0.5F, event.z + 0.5F, Block.soundTypeGravel.getStepResourcePath(), 1.0F, 0.8F);
}
}
}
}
示例4: isNotColliding
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* Checks that the entity is not colliding with any blocks / liquids
*/
public boolean isNotColliding()
{
if (this.worldObj.checkNoEntityCollision(this.getEntityBoundingBox(), this) && this.worldObj.getCollidingBoundingBoxes(this, this.getEntityBoundingBox()).isEmpty() && !this.worldObj.isAnyLiquid(this.getEntityBoundingBox()))
{
BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ);
if (blockpos.getY() < this.worldObj.func_181545_F())
{
return false;
}
Block block = this.worldObj.getBlockState(blockpos.down()).getBlock();
if (block == Blocks.grass || block.getMaterial() == Material.leaves)
{
return true;
}
}
return false;
}
示例5: updateTick
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
super.updateTick(worldIn, pos, state, rand);
if (worldIn.getLightFromNeighbors(pos.up()) >= 9) {
float f = BlockCrops.getGrowthChance(this, worldIn, pos);
if (rand.nextInt((int) (25.0F / f) + 1) == 0) {
int i = ((Integer) state.getValue(AGE)).intValue();
if (i < 7) {
state = state.withProperty(AGE, Integer.valueOf(i + 1));
worldIn.setBlockState(pos, state, 2);
} else {
for (Object enumfacing0 : EnumFacing.Plane.HORIZONTAL) {
EnumFacing enumfacing = (EnumFacing) enumfacing0;
if (worldIn.getBlockState(pos.offset(enumfacing)).getBlock() == this.crop) {
return;
}
}
pos = pos.offset(EnumFacing.Plane.HORIZONTAL.random(rand));
Block block = worldIn.getBlockState(pos.down()).getBlock();
if (worldIn.getBlockState(pos).getBlock().blockMaterial == Material.air
&& (block == Blocks.farmland || block == Blocks.dirt || block == Blocks.grass)) {
worldIn.setBlockState(pos, this.crop.getDefaultState());
}
}
}
}
}
示例6: updateTask
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* Updates the task
*/
public void updateTask()
{
this.eatingGrassTimer = Math.max(0, this.eatingGrassTimer - 1);
if (this.eatingGrassTimer == 4)
{
BlockPos blockpos = new BlockPos(this.grassEaterEntity.posX, this.grassEaterEntity.posY, this.grassEaterEntity.posZ);
if (field_179505_b.apply(this.entityWorld.getBlockState(blockpos)))
{
if (this.entityWorld.getGameRules().getBoolean("mobGriefing"))
{
this.entityWorld.destroyBlock(blockpos, false);
}
this.grassEaterEntity.eatGrassBonus();
}
else
{
BlockPos blockpos1 = blockpos.down();
if (this.entityWorld.getBlockState(blockpos1).getBlock() == Blocks.grass)
{
if (this.entityWorld.getGameRules().getBoolean("mobGriefing"))
{
this.entityWorld.playAuxSFX(2001, blockpos1, Block.getIdFromBlock(Blocks.grass));
this.entityWorld.setBlockState(blockpos1, Blocks.dirt.getDefaultState(), 2);
}
this.grassEaterEntity.eatGrassBonus();
}
}
}
}
示例7: validTreeLocation
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height
* limit, is valid.
*/
private boolean validTreeLocation()
{
Block block = this.world.getBlockState(this.basePos.down()).getBlock();
if (block != Blocks.dirt && block != Blocks.grass && block != Blocks.farmland)
{
return false;
}
else
{
int i = this.checkBlockLine(this.basePos, this.basePos.up(this.heightLimit - 1));
if (i == -1)
{
return true;
}
else if (i < 6)
{
return false;
}
else
{
this.heightLimit = i;
return true;
}
}
}
示例8: generate
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (int i = 0; i < 64; ++i)
{
BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4), rand.nextInt(8) - rand.nextInt(8));
if (Blocks.melon_block.canPlaceBlockAt(worldIn, blockpos) && worldIn.getBlockState(blockpos.down()).getBlock() == Blocks.grass)
{
worldIn.setBlockState(blockpos, Blocks.melon_block.getDefaultState(), 2);
}
}
return true;
}
示例9: updateTick
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
super.updateTick(worldIn, pos, state, rand);
if (worldIn.getLightFromNeighbors(pos.up()) >= 9)
{
float f = BlockCrops.getGrowthChance(this, worldIn, pos);
if (rand.nextInt((int)(25.0F / f) + 1) == 0)
{
int i = ((Integer)state.getValue(AGE)).intValue();
if (i < 7)
{
state = state.withProperty(AGE, Integer.valueOf(i + 1));
worldIn.setBlockState(pos, state, 2);
}
else
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
if (worldIn.getBlockState(pos.offset(enumfacing)).getBlock() == this.crop)
{
return;
}
}
pos = pos.offset(EnumFacing.Plane.HORIZONTAL.random(rand));
Block block = worldIn.getBlockState(pos.down()).getBlock();
if (worldIn.getBlockState(pos).getBlock().blockMaterial == Material.air && (block == Blocks.farmland || block == Blocks.dirt || block == Blocks.grass))
{
worldIn.setBlockState(pos, this.crop.getDefaultState());
}
}
}
}
}
示例10: generate
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (int i = 0; i < 64; ++i)
{
BlockPos blockpos = position.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4), rand.nextInt(8) - rand.nextInt(8));
if (worldIn.isAirBlock(blockpos) && worldIn.getBlockState(blockpos.down()).getBlock() == Blocks.grass && Blocks.pumpkin.canPlaceBlockAt(worldIn, blockpos))
{
worldIn.setBlockState(blockpos, Blocks.pumpkin.getDefaultState().withProperty(BlockPumpkin.FACING, EnumFacing.Plane.HORIZONTAL.random(rand)), 2);
}
}
return true;
}
示例11: grow
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state)
{
BlockPos blockpos = pos.up();
for (int i = 0; i < 128; ++i)
{
BlockPos blockpos1 = blockpos;
int j = 0;
while (true)
{
if (j >= i / 16)
{
if (worldIn.getBlockState(blockpos1).getBlock().blockMaterial == Material.air)
{
if (rand.nextInt(8) == 0)
{
BlockFlower.EnumFlowerType blockflower$enumflowertype = worldIn.getBiomeGenForCoords(blockpos1).pickRandomFlower(rand, blockpos1);
BlockFlower blockflower = blockflower$enumflowertype.getBlockType().getBlock();
IBlockState iblockstate = blockflower.getDefaultState().withProperty(blockflower.getTypeProperty(), blockflower$enumflowertype);
if (blockflower.canBlockStay(worldIn, blockpos1, iblockstate))
{
worldIn.setBlockState(blockpos1, iblockstate, 3);
}
}
else
{
IBlockState iblockstate1 = Blocks.tallgrass.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS);
if (Blocks.tallgrass.canBlockStay(worldIn, blockpos1, iblockstate1))
{
worldIn.setBlockState(blockpos1, iblockstate1, 3);
}
}
}
break;
}
blockpos1 = blockpos1.add(rand.nextInt(3) - 1, (rand.nextInt(3) - 1) * rand.nextInt(3) / 2, rand.nextInt(3) - 1);
if (worldIn.getBlockState(blockpos1.down()).getBlock() != Blocks.grass || worldIn.getBlockState(blockpos1).getBlock().isNormalCube())
{
break;
}
++j;
}
}
}
示例12: canPlaceBlockOn
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* is the block grass, dirt or farmland
*/
protected boolean canPlaceBlockOn(Block ground)
{
return ground == Blocks.grass || ground == Blocks.dirt || ground == Blocks.farmland;
}
示例13: generate
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
while (true)
{
label0:
{
if (position.getY() > 3)
{
if (worldIn.isAirBlock(position.down()))
{
break label0;
}
Block block = worldIn.getBlockState(position.down()).getBlock();
if (block != Blocks.grass && block != Blocks.dirt && block != Blocks.stone)
{
break label0;
}
}
if (position.getY() <= 3)
{
return false;
}
int i1 = this.field_150544_b;
for (int i = 0; i1 >= 0 && i < 3; ++i)
{
int j = i1 + rand.nextInt(2);
int k = i1 + rand.nextInt(2);
int l = i1 + rand.nextInt(2);
float f = (float)(j + k + l) * 0.333F + 0.5F;
for (BlockPos blockpos : BlockPos.getAllInBox(position.add(-j, -k, -l), position.add(j, k, l)))
{
if (blockpos.distanceSq(position) <= (double)(f * f))
{
worldIn.setBlockState(blockpos, this.field_150545_a.getDefaultState(), 4);
}
}
position = position.add(-(i1 + 1) + rand.nextInt(2 + i1 * 2), 0 - rand.nextInt(2), -(i1 + 1) + rand.nextInt(2 + i1 * 2));
}
return true;
}
position = position.down();
}
}
示例14: func_150523_a
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
protected boolean func_150523_a(Block p_150523_1_)
{
Material material = p_150523_1_.getMaterial();
return material == Material.air || material == Material.leaves || p_150523_1_ == Blocks.grass || p_150523_1_ == Blocks.dirt || p_150523_1_ == Blocks.log || p_150523_1_ == Blocks.log2 || p_150523_1_ == Blocks.sapling || p_150523_1_ == Blocks.vine;
}
示例15: func_175793_a
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
protected boolean func_175793_a(IBlockState p_175793_1_, IBlockState p_175793_2_)
{
return p_175793_1_.getBlock() == Blocks.stone ? true : (p_175793_1_.getBlock() == Blocks.dirt ? true : (p_175793_1_.getBlock() == Blocks.grass ? true : (p_175793_1_.getBlock() == Blocks.hardened_clay ? true : (p_175793_1_.getBlock() == Blocks.stained_hardened_clay ? true : (p_175793_1_.getBlock() == Blocks.sandstone ? true : (p_175793_1_.getBlock() == Blocks.red_sandstone ? true : (p_175793_1_.getBlock() == Blocks.mycelium ? true : (p_175793_1_.getBlock() == Blocks.snow_layer ? true : (p_175793_1_.getBlock() == Blocks.sand || p_175793_1_.getBlock() == Blocks.gravel) && p_175793_2_.getBlock().getMaterial() != Material.water))))))));
}