本文整理汇总了Java中net.minecraft.init.Blocks.SNOW_LAYER属性的典型用法代码示例。如果您正苦于以下问题:Java Blocks.SNOW_LAYER属性的具体用法?Java Blocks.SNOW_LAYER怎么用?Java Blocks.SNOW_LAYER使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.SNOW_LAYER属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canPlaceBlockOnSide
@SideOnly(Side.CLIENT)
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side, EntityPlayer player, ItemStack stack)
{
Block block = worldIn.getBlockState(pos).getBlock();
if (block == Blocks.SNOW_LAYER && block.isReplaceable(worldIn, pos))
{
side = EnumFacing.UP;
}
else if (!block.isReplaceable(worldIn, pos))
{
pos = pos.offset(side);
}
return worldIn.canBlockBePlaced(this.block, pos, false, side, (Entity)null, stack);
}
示例2: getGroundFromAbove
/**
* Gets the Y-value of the ground at a specifix x/y coordinate.
* @param world
* @param x
* @param z
* @return
*/
public static int getGroundFromAbove(World world, int x, int z)
{
int y = 255;
boolean foundGround = false;
while(!foundGround && y-- >= 63)
{
Block blockAt = world.getBlockState(new BlockPos(x,y,z)).getBlock();
foundGround = blockAt == Blocks.DIRT || blockAt == Blocks.GRASS || blockAt == Blocks.SAND || blockAt == Blocks.SNOW || blockAt == Blocks.SNOW_LAYER || blockAt == Blocks.GLASS;
}
return y;
}
示例3: safeImpact
@Override
public void safeImpact(BlockPos pos, @Nullable EnumFacing side, World world, int amplifier) {
int box = 1 + (int) ((float) amplifier / 2F);
BlockPos posI = pos.add(box, box, box);
BlockPos posF = pos.add(-box, -box, -box);
Iterable<BlockPos> spots = BlockPos.getAllInBox(posI, posF);
for (BlockPos spot : spots) {
IBlockState state = world.getBlockState(spot);
boolean place = amplifier > 2 || world.rand.nextBoolean();
if (place && state.getBlock() == Blocks.WATER && world.isAirBlock(spot.up())) {
world.setBlockState(spot, Blocks.ICE.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.ICE) {
world.setBlockState(spot, Blocks.PACKED_ICE.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.SNOW_LAYER) {
world.setBlockState(spot, Blocks.SNOW.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.SNOW) {
world.setBlockState(spot, Blocks.PACKED_ICE.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.FROSTED_ICE) {
world.setBlockState(spot, Blocks.ICE.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.LAVA) {
world.setBlockState(spot, Blocks.OBSIDIAN.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.FLOWING_LAVA) {
world.setBlockState(spot, Blocks.OBSIDIAN.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.FLOWING_WATER) {
world.setBlockState(spot, Blocks.ICE.getDefaultState(), 3);
}
}
}
示例4: getChestCoords
private BlockPos getChestCoords(World world, BlockPos pos, EnumFacing facing)
{
IBlockState iblockstate = world.getBlockState(pos);
Block block = iblockstate.getBlock();
if (block != Blocks.SNOW_LAYER || iblockstate.getValue(BlockSnow.LAYERS) >= 1)
{
if (!block.isReplaceable(world, pos))
{
pos = pos.offset(facing);
}
}
return pos;
}
示例5: getSnowTopPosition
private static BlockPos getSnowTopPosition(WorldServer world, BlockPos pos) {
pos = world.getPrecipitationHeight(pos);
// Precipitation height ignores snow blocks, need to loop to the top of the stack
while (world.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER) {
pos = pos.up();
}
return pos;
}
示例6: snowHeightAt
private static int snowHeightAt(WorldServer world, BlockPos pos) {
IBlockState currentBlock = world.getBlockState(pos);
if (currentBlock.getBlock() == Blocks.SNOW_LAYER) {
return snowHeightAt(world, pos.down()) + currentBlock.getValue(BlockSnow.LAYERS);
}
if (currentBlock.getBlock() == Blocks.AIR && world.getBlockState(pos.down()).getBlock() != Blocks.AIR) {
return snowHeightAt(world, pos.down());
}
return 0;
}
示例7: getGroundFromAbove
private int getGroundFromAbove(World world, int x, int z)
{
int y = 255;
boolean foundGround = false;
while(!foundGround && y-- >= 63)
{
Block blockAt = world.getBlockState(new BlockPos(x,y,z)).getBlock();
foundGround = blockAt == Blocks.DIRT || blockAt == Blocks.GRASS || blockAt == Blocks.SAND || blockAt == Blocks.SNOW || blockAt == Blocks.SNOW_LAYER || blockAt == Blocks.STONE;
}
return y;
}
示例8: playStepSound
protected void playStepSound(BlockPos pos, Block blockIn)
{
SoundType soundtype = blockIn.getSoundType();
if (this.world.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
{
soundtype = Blocks.SNOW_LAYER.getSoundType();
this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
else if (!blockIn.getDefaultState().getMaterial().isLiquid())
{
this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
}
示例9: playStepSound
protected void playStepSound(BlockPos pos, Block blockIn)
{
if (!blockIn.getDefaultState().getMaterial().isLiquid())
{
SoundType soundtype = blockIn.getSoundType();
if (this.world.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
{
soundtype = Blocks.SNOW_LAYER.getSoundType();
}
if (this.isBeingRidden() && this.field_190688_bE)
{
++this.gallopTime;
if (this.gallopTime > 5 && this.gallopTime % 3 == 0)
{
this.func_190680_a(soundtype);
}
else if (this.gallopTime <= 5)
{
this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
}
else if (soundtype == SoundType.WOOD)
{
this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
else
{
this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
}
}
}
示例10: canPlaceBlockOnSide
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side, EntityPlayer player, ItemStack stack)
{
Block block = worldIn.getBlockState(pos).getBlock();
if (block == Blocks.SNOW_LAYER)
{
side = EnumFacing.UP;
}
else if (!block.isReplaceable(worldIn, pos))
{
pos = pos.offset(side);
}
return worldIn.func_190527_a(this.block, pos, false, side, (Entity)null);
}
示例11: onItemUse
@Nonnull
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
Block cake = Block.REGISTRY.getObject(new ResourceLocation(FoodCraftReloaded.MODID, NameBuilder.buildRegistryName(fruitType.toString(), "cake")));
if (block == Blocks.SNOW_LAYER && iblockstate.getValue(BlockSnow.LAYERS) < 1)
facing = EnumFacing.UP;
else if (!block.isReplaceable(worldIn, pos))
pos = pos.offset(facing);
ItemStack itemstack = player.getHeldItem(hand);
if (!itemstack.isEmpty() && player.canPlayerEdit(pos, facing, itemstack) && worldIn.mayPlace(cake, pos, false, facing, null)) {
IBlockState blockState = cake.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, 0, player, hand);
if (!worldIn.setBlockState(pos, blockState, 11))
return EnumActionResult.FAIL;
else {
blockState = worldIn.getBlockState(pos);
if (blockState.getBlock() == cake) {
ItemBlock.setTileEntityNBT(worldIn, player, pos, itemstack);
blockState.getBlock().onBlockPlacedBy(worldIn, pos, blockState, player, itemstack);
}
SoundType soundtype = blockState.getBlock().getSoundType(blockState, worldIn, pos, player);
worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
itemstack.shrink(1);
return EnumActionResult.SUCCESS;
}
}
else
return EnumActionResult.FAIL;
}
示例12: isNeighbourOverlay
private static boolean isNeighbourOverlay(ConnectedProperties p_isNeighbourOverlay_0_, IBlockAccess p_isNeighbourOverlay_1_, IBlockState p_isNeighbourOverlay_2_, BlockPos p_isNeighbourOverlay_3_, int p_isNeighbourOverlay_4_, TextureAtlasSprite p_isNeighbourOverlay_5_, int p_isNeighbourOverlay_6_)
{
IBlockState iblockstate = p_isNeighbourOverlay_1_.getBlockState(p_isNeighbourOverlay_3_);
if (!isFullCubeModel(iblockstate))
{
return false;
}
else
{
if (p_isNeighbourOverlay_0_.connectBlocks != null)
{
BlockStateBase blockstatebase = (BlockStateBase)iblockstate;
if (!Matches.block(blockstatebase.getBlockId(), blockstatebase.getMetadata(), p_isNeighbourOverlay_0_.connectBlocks))
{
return false;
}
}
if (p_isNeighbourOverlay_0_.connectTileIcons != null)
{
TextureAtlasSprite textureatlassprite = getNeighbourIcon(p_isNeighbourOverlay_1_, p_isNeighbourOverlay_2_, p_isNeighbourOverlay_3_, iblockstate, p_isNeighbourOverlay_4_);
if (!Config.isSameOne(textureatlassprite, p_isNeighbourOverlay_0_.connectTileIcons))
{
return false;
}
}
IBlockState iblockstate1 = p_isNeighbourOverlay_1_.getBlockState(p_isNeighbourOverlay_3_.offset(getFacing(p_isNeighbourOverlay_4_)));
return iblockstate1.isOpaqueCube() ? false : (p_isNeighbourOverlay_4_ == 1 && iblockstate1.getBlock() == Blocks.SNOW_LAYER ? false : !isNeighbour(p_isNeighbourOverlay_0_, p_isNeighbourOverlay_1_, p_isNeighbourOverlay_2_, p_isNeighbourOverlay_3_, iblockstate, p_isNeighbourOverlay_4_, p_isNeighbourOverlay_5_, p_isNeighbourOverlay_6_));
}
}
示例13: isNeighbourMatching
private static boolean isNeighbourMatching(ConnectedProperties p_isNeighbourMatching_0_, IBlockAccess p_isNeighbourMatching_1_, IBlockState p_isNeighbourMatching_2_, BlockPos p_isNeighbourMatching_3_, int p_isNeighbourMatching_4_, TextureAtlasSprite p_isNeighbourMatching_5_, int p_isNeighbourMatching_6_)
{
IBlockState iblockstate = p_isNeighbourMatching_1_.getBlockState(p_isNeighbourMatching_3_);
if (iblockstate == AIR_DEFAULT_STATE)
{
return false;
}
else
{
if (p_isNeighbourMatching_0_.matchBlocks != null && iblockstate instanceof BlockStateBase)
{
BlockStateBase blockstatebase = (BlockStateBase)iblockstate;
if (!p_isNeighbourMatching_0_.matchesBlock(blockstatebase.getBlockId(), blockstatebase.getMetadata()))
{
return false;
}
}
if (p_isNeighbourMatching_0_.matchTileIcons != null)
{
TextureAtlasSprite textureatlassprite = getNeighbourIcon(p_isNeighbourMatching_1_, p_isNeighbourMatching_2_, p_isNeighbourMatching_3_, iblockstate, p_isNeighbourMatching_4_);
if (textureatlassprite != p_isNeighbourMatching_5_)
{
return false;
}
}
IBlockState iblockstate1 = p_isNeighbourMatching_1_.getBlockState(p_isNeighbourMatching_3_.offset(getFacing(p_isNeighbourMatching_4_)));
return iblockstate1.isOpaqueCube() ? false : p_isNeighbourMatching_4_ != 1 || iblockstate1.getBlock() != Blocks.SNOW_LAYER;
}
}
示例14: canHarvestBlock
@Override
public boolean canHarvestBlock(IBlockState blockIn) {
Block block = blockIn.getBlock();
return block == Blocks.SNOW_LAYER ? true : block == Blocks.SNOW;
}
示例15: canReplaceBlock
protected boolean canReplaceBlock(IBlockState p_175793_1_, IBlockState p_175793_2_)
{
return p_175793_1_.getBlock() == Blocks.STONE ? true : (p_175793_1_.getBlock() == Blocks.DIRT ? true : (p_175793_1_.getBlock() == Blocks.GRASS ? true : (p_175793_1_.getBlock() == Blocks.HARDENED_CLAY ? true : (p_175793_1_.getBlock() == Blocks.STAINED_HARDENED_CLAY ? true : (p_175793_1_.getBlock() == Blocks.SANDSTONE ? true : (p_175793_1_.getBlock() == Blocks.RED_SANDSTONE ? true : (p_175793_1_.getBlock() == Blocks.MYCELIUM ? true : (p_175793_1_.getBlock() == Blocks.SNOW_LAYER ? true : (p_175793_1_.getBlock() == Blocks.SAND || p_175793_1_.getBlock() == Blocks.GRAVEL) && p_175793_2_.getMaterial() != Material.WATER))))))));
}