本文整理汇总了Java中net.minecraft.init.Blocks.FROSTED_ICE属性的典型用法代码示例。如果您正苦于以下问题:Java Blocks.FROSTED_ICE属性的具体用法?Java Blocks.FROSTED_ICE怎么用?Java Blocks.FROSTED_ICE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.FROSTED_ICE属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: safeImpact
@Override
public void safeImpact(BlockPos pos, @Nullable EnumFacing side, World world, int amplifier) {
int box = 1 + (int) ((float) amplifier / 2F);
BlockPos posI = pos.add(box, box, box);
BlockPos posF = pos.add(-box, -box, -box);
Iterable<BlockPos> spots = BlockPos.getAllInBox(posI, posF);
for (BlockPos spot : spots) {
IBlockState state = world.getBlockState(spot);
boolean place = amplifier > 2 || world.rand.nextBoolean();
if (place && state.getBlock() == Blocks.WATER && world.isAirBlock(spot.up())) {
world.setBlockState(spot, Blocks.ICE.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.ICE) {
world.setBlockState(spot, Blocks.PACKED_ICE.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.SNOW_LAYER) {
world.setBlockState(spot, Blocks.SNOW.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.SNOW) {
world.setBlockState(spot, Blocks.PACKED_ICE.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.FROSTED_ICE) {
world.setBlockState(spot, Blocks.ICE.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.LAVA) {
world.setBlockState(spot, Blocks.OBSIDIAN.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.FLOWING_LAVA) {
world.setBlockState(spot, Blocks.OBSIDIAN.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.FLOWING_WATER) {
world.setBlockState(spot, Blocks.ICE.getDefaultState(), 3);
}
}
}
示例2: canPlaceBlockAt
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
Block block = worldIn.getBlockState(pos.down()).getBlock();
if (block == this)
{
return true;
}
else if (block != Blocks.GRASS && block != Blocks.DIRT && block != Blocks.SAND)
{
return false;
}
else
{
BlockPos blockpos = pos.down();
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
IBlockState iblockstate = worldIn.getBlockState(blockpos.offset(enumfacing));
if (iblockstate.getMaterial() == Material.WATER || iblockstate.getBlock() == Blocks.FROSTED_ICE)
{
return true;
}
}
return false;
}
}
示例3: canPlaceBlockAt
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
IBlockState state = worldIn.getBlockState(pos.down());
Block block = state.getBlock();
if (block.canSustainPlant(state, worldIn, pos.down(), EnumFacing.UP, this)) return true;
if (block == this)
{
return true;
}
else if (block != Blocks.GRASS && block != Blocks.DIRT && block != Blocks.SAND)
{
return false;
}
else
{
BlockPos blockpos = pos.down();
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
IBlockState iblockstate = worldIn.getBlockState(blockpos.offset(enumfacing));
if (iblockstate.getMaterial() == Material.WATER || iblockstate.getBlock() == Blocks.FROSTED_ICE)
{
return true;
}
}
return false;
}
}