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Java Blocks.lava方法代码示例

本文整理汇总了Java中net.minecraft.init.Blocks.lava方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.lava方法的具体用法?Java Blocks.lava怎么用?Java Blocks.lava使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.init.Blocks的用法示例。


在下文中一共展示了Blocks.lava方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: ChunkProviderGenerate

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public ChunkProviderGenerate(World worldIn, long p_i45636_2_, boolean p_i45636_4_, String p_i45636_5_)
{
    this.worldObj = worldIn;
    this.mapFeaturesEnabled = p_i45636_4_;
    this.field_177475_o = worldIn.getWorldInfo().getTerrainType();
    this.rand = new Random(p_i45636_2_);
    this.field_147431_j = new NoiseGeneratorOctaves(this.rand, 16);
    this.field_147432_k = new NoiseGeneratorOctaves(this.rand, 16);
    this.field_147429_l = new NoiseGeneratorOctaves(this.rand, 8);
    this.field_147430_m = new NoiseGeneratorPerlin(this.rand, 4);
    this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
    this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
    this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
    this.field_147434_q = new double[825];
    this.parabolicField = new float[25];

    for (int i = -2; i <= 2; ++i)
    {
        for (int j = -2; j <= 2; ++j)
        {
            float f = 10.0F / MathHelper.sqrt_float((float)(i * i + j * j) + 0.2F);
            this.parabolicField[i + 2 + (j + 2) * 5] = f;
        }
    }

    if (p_i45636_5_ != null)
    {
        this.settings = ChunkProviderSettings.Factory.jsonToFactory(p_i45636_5_).func_177864_b();
        this.field_177476_s = this.settings.useLavaOceans ? Blocks.lava : Blocks.water;
        worldIn.func_181544_b(this.settings.seaLevel);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:33,代码来源:ChunkProviderGenerate.java

示例2: isFlammableWithin

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public boolean isFlammableWithin(AxisAlignedBB bb)
{
    int i = MathHelper.floor_double(bb.minX);
    int j = MathHelper.floor_double(bb.maxX + 1.0D);
    int k = MathHelper.floor_double(bb.minY);
    int l = MathHelper.floor_double(bb.maxY + 1.0D);
    int i1 = MathHelper.floor_double(bb.minZ);
    int j1 = MathHelper.floor_double(bb.maxZ + 1.0D);

    if (this.isAreaLoaded(i, k, i1, j, l, j1, true))
    {
        BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

        for (int k1 = i; k1 < j; ++k1)
        {
            for (int l1 = k; l1 < l; ++l1)
            {
                for (int i2 = i1; i2 < j1; ++i2)
                {
                    Block block = this.getBlockState(blockpos$mutableblockpos.func_181079_c(k1, l1, i2)).getBlock();

                    if (block == Blocks.fire || block == Blocks.flowing_lava || block == Blocks.lava)
                    {
                        return true;
                    }
                }
            }
        }
    }

    return false;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:33,代码来源:World.java

示例3: getStaticBlock

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public static BlockStaticLiquid getStaticBlock(Material materialIn)
{
    if (materialIn == Material.water)
    {
        return Blocks.water;
    }
    else if (materialIn == Material.lava)
    {
        return Blocks.lava;
    }
    else
    {
        throw new IllegalArgumentException("Invalid material");
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:BlockLiquid.java

示例4: getHeatSource

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public int getHeatSource()
{
	Block block = this.worldObj.getBlockState(this.pos.add(0,-1,0)).getBlock();
	if(block == Blocks.fire)
		return 2;
	else if(block == Blocks.flowing_lava)
		return 2;
	else if(block == Blocks.lava)
		return 5;
	
	return 0;
}
 
开发者ID:ImagicTheCat,项目名称:FundamentalChemistry,代码行数:13,代码来源:TileVersatileGenerator.java

示例5: getStaticBlock

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public static BlockStaticLiquid getStaticBlock(Material materialIn) {
	if (materialIn == Material.water) {
		return Blocks.water;
	} else if (materialIn == Material.lava) {
		return Blocks.lava;
	} else {
		throw new IllegalArgumentException("Invalid material");
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:10,代码来源:BlockLiquid.java

示例6: doMining

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
void doMining(World world, EntityPlayerMP player, int x, int y, int z)	// Calling this 27 times, to blast mine a 3x3x3 area
{
	Block toBeBroken = world.getBlock(x, y, z);
	int meta = world.getBlockMetadata(x, y, z);

	if (toBeBroken.getBlockHardness(world, x, y, z) == -1) { return; }	// Unbreakable

	if (toBeBroken.getHarvestLevel(meta) > 1) { return; }
	if (toBeBroken.getMaterial() == Material.water) { return; }
	if (toBeBroken.getMaterial() == Material.lava) { return; }
	if (toBeBroken.getMaterial() == Material.air) { return; }
	if (toBeBroken.getMaterial() == Material.portal) { return; }

	// Need to do checks here against invalid blocks
	if (toBeBroken == Blocks.water) { return; }
	if (toBeBroken == Blocks.flowing_water) { return; }
	if (toBeBroken == Blocks.lava) { return; }
	if (toBeBroken == Blocks.flowing_lava) { return; }
	if (toBeBroken == Blocks.obsidian) { return; }
	if (toBeBroken == Blocks.mob_spawner) { return; }

	// Crashing blocks: Redstone Lamp, Extended Piston
	// They're likely trying to drop things that cannot be dropped (active states of themselves)

	//WorldSettings.GameType gametype = WorldSettings.GameType.getByName("survival");
	WorldSettings.GameType gametype = world.getWorldInfo().getGameType();
	BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(world, gametype, player, x, y, z);

	if (event.isCanceled()) { return; }	// Not allowed to do this

	//toBeBroken.dropBlockAsItem(world, x, x, z, meta, 0);	// The last one is Fortune

	boolean removalSuccess = world.setBlockToAir(x, y, z);
	if (removalSuccess) { toBeBroken.onBlockDestroyedByPlayer(world, x, y, z, meta); }

	Item preBlockItem = toBeBroken.getItemDropped(meta, player.getRNG(), 0);

	if (preBlockItem == null) { return; }	// Item doesn't exist

	ItemStack blockItem = new ItemStack(preBlockItem);

	blockItem.setItemDamage(meta);

	EntityItem entityItem = new EntityItem(world, x, y + 0.5d, z, blockItem);
	entityItem.delayBeforeCanPickup = 10;

	world.spawnEntityInWorld(entityItem);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:49,代码来源:PowderKnuckle_Mod.java

示例7: getTexture

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public TextureAtlasSprite getTexture(IBlockState state)
{
    Block block = state.getBlock();
    IBakedModel ibakedmodel = this.getModelForState(state);

    if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
    {
        if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
        }

        if (block == Blocks.ender_chest)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
        }

        if (block == Blocks.flowing_lava || block == Blocks.lava)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
        }

        if (block == Blocks.flowing_water || block == Blocks.water)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
        }

        if (block == Blocks.skull)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
        }

        if (block == Blocks.barrier)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
        }
    }

    if (ibakedmodel == null)
    {
        ibakedmodel = this.modelManager.getMissingModel();
    }

    return ibakedmodel.getParticleTexture();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:46,代码来源:BlockModelShapes.java

示例8: onImpact

import net.minecraft.init.Blocks; //导入方法依赖的package包/类
@Override
public void onImpact(MovingObjectPosition target)
{
	if (target.entityHit != null) 		// We hit a living thing!
   	{		
		// Damage
		target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float)this.damage);
       }
	else	// Hit the terrain
   	{
   		Block block = this.worldObj.getBlock(target.blockX, target.blockY, target.blockZ);            
           int meta = this.worldObj.getBlockMetadata(target.blockX, target.blockY, target.blockZ);
           
           boolean breakThis = true;
           
           // Checking here against invalid blocks
       	if (block == Blocks.bedrock) { breakThis = false; }
       	else if (block == Blocks.water) { breakThis = false; }
       	else if (block == Blocks.flowing_water) { breakThis = false; }
       	else if (block == Blocks.lava) { breakThis = false; }
       	else if (block == Blocks.flowing_lava) { breakThis = false; }
       	else if (block == Blocks.obsidian) { breakThis = false; }
       	else if (block == Blocks.mob_spawner) { breakThis = false; }
       	
       	else if (block.getMaterial() == Material.water) { breakThis = false; }
       	else if (block.getMaterial() == Material.lava) { breakThis = false; }
       	else if (block.getMaterial() == Material.air) { breakThis = false; }
       	else if (block.getMaterial() == Material.portal) { breakThis = false; }
       	
       	else if (block.getHarvestLevel(meta) > 0) { breakThis = false; }
       	else if (block.getBlockHardness(this.worldObj, target.blockX, target.blockY, target.blockZ) > 3) { breakThis = false; }
       	
       	if (this.shootingEntity instanceof EntityPlayerMP)
       	{
       		WorldSettings.GameType gametype = this.worldObj.getWorldInfo().getGameType();
           	BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(this.worldObj, gametype, (EntityPlayerMP) this.shootingEntity, target.blockX, target.blockY, target.blockZ);
              
           	if (event.isCanceled()) { breakThis = false; }	// Not allowed to do this
       	}
           
           if (breakThis)	// Nothing preventing us from breaking this block!
           {            	
           	this.worldObj.setBlockToAir(target.blockX, target.blockY, target.blockZ);
           	block.dropBlockAsItem(this.worldObj, target.blockX, target.blockY, target.blockZ, meta, 0);
           }
   	}
	
	// SFX
	for (int i = 0; i < 4; ++i) { this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); }
	this.worldObj.playSoundAtEntity(this, Block.soundTypeGravel.getBreakSound(), 1.0F, 1.0F);
	
	this.setDead();	// Hit something, so begone.
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:54,代码来源:FlintDust.java


注:本文中的net.minecraft.init.Blocks.lava方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。