本文整理汇总了Java中net.minecraft.init.Blocks.trapped_chest方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.trapped_chest方法的具体用法?Java Blocks.trapped_chest怎么用?Java Blocks.trapped_chest使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.trapped_chest方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getTexture
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public TextureAtlasSprite getTexture(IBlockState state)
{
Block block = state.getBlock();
IBakedModel ibakedmodel = this.getModelForState(state);
if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
{
if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
}
if (block == Blocks.ender_chest)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
}
if (block == Blocks.flowing_lava || block == Blocks.lava)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
}
if (block == Blocks.flowing_water || block == Blocks.water)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
}
if (block == Blocks.skull)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
}
if (block == Blocks.barrier)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
}
}
if (ibakedmodel == null)
{
ibakedmodel = this.modelManager.getMissingModel();
}
return ibakedmodel.getParticleTexture();
}