本文整理汇总了Java中net.minecraft.init.Blocks.TORCH属性的典型用法代码示例。如果您正苦于以下问题:Java Blocks.TORCH属性的具体用法?Java Blocks.TORCH怎么用?Java Blocks.TORCH使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.TORCH属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRender
@Override
public void doRender(EntityTorch torch, double d, double d1, double d2, float f, float f1)
{
Block block = Blocks.TORCH;
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
GlStateManager.translate(d, d1, d2);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
bindEntityTexture(torch);
GlStateManager.disableLighting();
GlStateManager.rotate(torch.prevRotationYaw + (torch.rotationYaw - torch.prevRotationYaw) * f1 - 90F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(90F + torch.prevRotationPitch + (torch.rotationPitch - torch.prevRotationPitch) * f1, 0.0F, 0.0F, 1.0F);
IBlockState state = block.getStateFromMeta(0);
RendererHelper.renderBakedModel(Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getModelForState(state), -1, ItemStack.EMPTY);
GlStateManager.enableLighting();
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
}
示例2: ItemRenderTorchGun
public ItemRenderTorchGun()
{
torchGunModel = new ModelTorchGun();
rand = new Random();
flintSteel = new ItemStack(Items.FLINT_AND_STEEL);
powder = new ItemStack(Items.BLAZE_POWDER);
torch = new ItemStack(Blocks.TORCH);
}