本文整理汇总了Java中net.minecraft.init.Blocks.ladder方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.ladder方法的具体用法?Java Blocks.ladder怎么用?Java Blocks.ladder使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.ladder方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_94545_a
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public void func_94545_a()
{
this.func_94542_g();
if (this.fighter.isOnLadder())
{
Block block = this.fighter.worldObj.getBlockState(new BlockPos(this.fighter.posX, this.fighter.getEntityBoundingBox().minY, this.fighter.posZ)).getBlock();
if (block == Blocks.ladder)
{
this.field_94551_f = "ladder";
}
else if (block == Blocks.vine)
{
this.field_94551_f = "vines";
}
}
else if (this.fighter.isInWater())
{
this.field_94551_f = "water";
}
}
示例2: isOnLadder
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* returns true if this entity is by a ladder, false otherwise
*/
public boolean isOnLadder()
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.getEntityBoundingBox().minY);
int k = MathHelper.floor_double(this.posZ);
Block block = this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock();
return (block == Blocks.ladder || block == Blocks.vine) && (!(this instanceof EntityPlayer) || !((EntityPlayer)this).isSpectator());
}
示例3: getCorners
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
private Vector3[] getCorners(Block block, AxisAlignedBB boundingBox, boolean start) {
if (boundingBox == null)
return new Vector3[0];
if (start)
boundingBox = boundingBox.expand(0.299, 0, 0.299);
// Return the center for slime block ending positions
if (block == Blocks.slime_block && !start) {
return new Vector3[] {
new Vector3(boundingBox.minX + (boundingBox.maxX - boundingBox.minX) / 2.0,
boundingBox.maxY,
boundingBox.minZ + (boundingBox.maxZ - boundingBox.minZ) / 2.0),
};
}
if (block == Blocks.ladder) {
double xDiff = boundingBox.maxX - boundingBox.minX;
double zDiff = boundingBox.maxZ - boundingBox.minZ;
if (xDiff > zDiff) {
} else if (zDiff > xDiff) {
}
}
return new Vector3[] {
new Vector3(boundingBox.minX, boundingBox.maxY, boundingBox.minZ),
new Vector3(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ),
new Vector3(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ),
new Vector3(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ),
new Vector3(boundingBox.minX + (boundingBox.maxX - boundingBox.minX) / 2.0, boundingBox.maxY, boundingBox.minZ),
new Vector3(boundingBox.minX + (boundingBox.maxX - boundingBox.minX) / 2.0, boundingBox.maxY, boundingBox.maxZ),
new Vector3(boundingBox.minX, boundingBox.maxY, boundingBox.minZ + (boundingBox.maxZ - boundingBox.minZ) / 2.0),
new Vector3(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ + (boundingBox.maxZ - boundingBox.minZ) / 2.0)
};
}
示例4: isBlocked
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state)
{
Block block = worldIn.getBlockState(pos).getBlock();
return !(block instanceof BlockDoor) && block != Blocks.standing_sign && block != Blocks.ladder && block != Blocks.reeds ? (block.blockMaterial == Material.portal ? true : block.blockMaterial.blocksMovement()) : true;
}
示例5: isBlocked
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state) {
Block block = worldIn.getBlockState(pos).getBlock();
return !(block instanceof BlockDoor) && block != Blocks.standing_sign && block != Blocks.ladder
&& block != Blocks.reeds
? (block.blockMaterial == Material.portal ? true : block.blockMaterial.blocksMovement()) : true;
}