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Java Blocks.ENDER_CHEST属性代码示例

本文整理汇总了Java中net.minecraft.init.Blocks.ENDER_CHEST属性的典型用法代码示例。如果您正苦于以下问题:Java Blocks.ENDER_CHEST属性的具体用法?Java Blocks.ENDER_CHEST怎么用?Java Blocks.ENDER_CHEST使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.init.Blocks的用法示例。


在下文中一共展示了Blocks.ENDER_CHEST属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isVanillaChest

public static boolean isVanillaChest(Block block, boolean includeEnderChest) {
	return block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST || (includeEnderChest ? block == Blocks.ENDER_CHEST : false);
}
 
开发者ID:p455w0rd,项目名称:EndermanEvolution,代码行数:3,代码来源:ChestUtils.java

示例2: getTexture

public TextureAtlasSprite getTexture(IBlockState state)
{
    Block block = state.getBlock();
    IBakedModel ibakedmodel = this.getModelForState(state);

    if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
    {
        if (block == Blocks.WALL_SIGN || block == Blocks.STANDING_SIGN || block == Blocks.CHEST || block == Blocks.TRAPPED_CHEST || block == Blocks.STANDING_BANNER || block == Blocks.WALL_BANNER)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
        }

        if (block == Blocks.ENDER_CHEST)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
        }

        if (block == Blocks.FLOWING_LAVA || block == Blocks.LAVA)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
        }

        if (block == Blocks.FLOWING_WATER || block == Blocks.WATER)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
        }

        if (block == Blocks.SKULL)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
        }

        if (block == Blocks.BARRIER)
        {
            return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
        }
    }

    if (ibakedmodel == null)
    {
        ibakedmodel = this.modelManager.getMissingModel();
    }

    return ibakedmodel.getParticleTexture();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:45,代码来源:BlockModelShapes.java

示例3: renderByItem

public void renderByItem(ItemStack itemStackIn)
{
    if (itemStackIn.getItem() == Items.BANNER)
    {
        this.banner.setItemValues(itemStackIn);
        TileEntityRendererDispatcher.instance.renderTileEntityAt(this.banner, 0.0D, 0.0D, 0.0D, 0.0F);
    }
    else if (itemStackIn.getItem() == Items.SHIELD)
    {
        if (itemStackIn.getSubCompound("BlockEntityTag", false) != null)
        {
            this.banner.setItemValues(itemStackIn);
            Minecraft.getMinecraft().getTextureManager().bindTexture(BannerTextures.SHIELD_DESIGNS.getResourceLocation(this.banner.getPatternResourceLocation(), this.banner.getPatternList(), this.banner.getColorList()));
        }
        else
        {
            Minecraft.getMinecraft().getTextureManager().bindTexture(BannerTextures.SHIELD_BASE_TEXTURE);
        }

        GlStateManager.pushMatrix();
        GlStateManager.scale(1.0F, -1.0F, -1.0F);
        this.modelShield.render();
        GlStateManager.popMatrix();
    }
    else if (itemStackIn.getItem() == Items.SKULL)
    {
        GameProfile gameprofile = null;

        if (itemStackIn.hasTagCompound())
        {
            NBTTagCompound nbttagcompound = itemStackIn.getTagCompound();

            if (nbttagcompound.hasKey("SkullOwner", 10))
            {
                gameprofile = NBTUtil.readGameProfileFromNBT(nbttagcompound.getCompoundTag("SkullOwner"));
            }
            else if (nbttagcompound.hasKey("SkullOwner", 8) && !nbttagcompound.getString("SkullOwner").isEmpty())
            {
                GameProfile lvt_2_2_ = new GameProfile((UUID)null, nbttagcompound.getString("SkullOwner"));
                gameprofile = TileEntitySkull.updateGameprofile(lvt_2_2_);
                nbttagcompound.removeTag("SkullOwner");
                nbttagcompound.setTag("SkullOwner", NBTUtil.writeGameProfile(new NBTTagCompound(), gameprofile));
            }
        }

        if (TileEntitySkullRenderer.instance != null)
        {
            GlStateManager.pushMatrix();
            GlStateManager.disableCull();
            TileEntitySkullRenderer.instance.renderSkull(0.0F, 0.0F, 0.0F, EnumFacing.UP, 0.0F, itemStackIn.getMetadata(), gameprofile, -1, 0.0F);
            GlStateManager.enableCull();
            GlStateManager.popMatrix();
        }
    }
    else
    {
        Block block = Block.getBlockFromItem(itemStackIn.getItem());

        if (block == Blocks.ENDER_CHEST)
        {
            TileEntityRendererDispatcher.instance.renderTileEntityAt(this.enderChest, 0.0D, 0.0D, 0.0D, 0.0F);
        }
        else if (block == Blocks.TRAPPED_CHEST)
        {
            TileEntityRendererDispatcher.instance.renderTileEntityAt(this.chestTrap, 0.0D, 0.0D, 0.0D, 0.0F);
        }
        else if (block != Blocks.CHEST) net.minecraftforge.client.ForgeHooksClient.renderTileItem(itemStackIn.getItem(), itemStackIn.getMetadata());
        else
        {
            TileEntityRendererDispatcher.instance.renderTileEntityAt(this.chestBasic, 0.0D, 0.0D, 0.0D, 0.0F);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:73,代码来源:TileEntityItemStackRenderer.java


注:本文中的net.minecraft.init.Blocks.ENDER_CHEST属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。