本文整理汇总了Java中net.minecraft.init.Blocks.NETHER_BRICK_FENCE属性的典型用法代码示例。如果您正苦于以下问题:Java Blocks.NETHER_BRICK_FENCE属性的具体用法?Java Blocks.NETHER_BRICK_FENCE怎么用?Java Blocks.NETHER_BRICK_FENCE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.NETHER_BRICK_FENCE属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canBeConnectedTo
@Override
public boolean canBeConnectedTo(IBlockAccess world, BlockPos pos, EnumFacing facing) {
Block connector = world.getBlockState(pos.offset(facing)).getBlock();
if (connector instanceof BlockFence) {
if (this != Blocks.NETHER_BRICK_FENCE && connector == Blocks.NETHER_BRICK_FENCE) {
return false;
} else if (this == Blocks.NETHER_BRICK_FENCE && connector != Blocks.NETHER_BRICK_FENCE) {
return false;
}
return true;
}
return false;
}
示例2: safeImpact
@Override
public void safeImpact(BlockPos pos, @Nullable EnumFacing side, World world, int amplifier) {
int box = 1 + (int) ((float) amplifier / 2F);
BlockPos posI = pos.add(box, box, box);
BlockPos posF = pos.add(-box, -box, -box);
Iterable<BlockPos> spots = BlockPos.getAllInBox(posI, posF);
for (BlockPos spot : spots) {
Block block = world.getBlockState(spot).getBlock();
IBlockState state = world.getBlockState(spot);
boolean place = amplifier > 2 || world.rand.nextBoolean();
if (place && stateMap.containsKey(block)) {
world.setBlockState(spot, stateMap.get(block), 3);
} else if (state.getBlock() == Blocks.LEAVES) {
world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.LEAVES2) {
world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.PLANKS) {
world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.STONE) {
world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.BRICK_BLOCK) {
world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.STONEBRICK) {
world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
} else if (BlockStairs.isBlockStairs(state)) {
IBlockState newState = ModBlocks.fake_ice_stairs.getDefaultState()
.withProperty(BlockStairs.FACING, state.getValue(BlockStairs.FACING))
.withProperty(BlockStairs.HALF, state.getValue(BlockStairs.HALF));
world.setBlockState(spot, newState);
} else if (state.getBlock() == Blocks.OAK_FENCE) {
world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.ACACIA_FENCE) {
world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.BIRCH_FENCE) {
world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.DARK_OAK_FENCE) {
world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.JUNGLE_FENCE) {
world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.SPRUCE_FENCE) {
world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.NETHER_BRICK_FENCE) {
world.setBlockState(spot, ModBlocks.fake_ice_fence.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.SANDSTONE) {
world.setBlockState(spot, ModBlocks.fake_ice.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.NETHER_BRICK) {
world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.RED_NETHER_BRICK) {
world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
} else if (state.getBlock() == Blocks.END_BRICKS) {
world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
} else if (state.getBlock() == ModBlocks.scorned_bricks) {
world.setBlockState(spot, ModBlocks.embittered_bricks.getDefaultState(), 3);
} else if (state.getBlock() == ModBlocks.nethersteel) {
world.setBlockState(spot, Blocks.PACKED_ICE.getDefaultState(), 3);
}
}
}