本文整理汇总了Java中net.minecraft.init.Blocks.mob_spawner方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.mob_spawner方法的具体用法?Java Blocks.mob_spawner怎么用?Java Blocks.mob_spawner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.mob_spawner方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_180560_a
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
protected void func_180560_a(EntityMinecartMobSpawner minecart, float partialTicks, IBlockState state)
{
super.func_180560_a(minecart, partialTicks, state);
if (state.getBlock() == Blocks.mob_spawner)
{
TileEntityMobSpawnerRenderer.renderMob(minecart.func_98039_d(), minecart.posX, minecart.posY, minecart.posZ, partialTicks);
}
}
示例2: doMining
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
void doMining(World world, EntityPlayerMP player, int x, int y, int z) // Calling this 27 times, to blast mine a 3x3x3 area
{
Block toBeBroken = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if (toBeBroken.getBlockHardness(world, x, y, z) == -1) { return; } // Unbreakable
if (toBeBroken.getHarvestLevel(meta) > 1) { return; }
if (toBeBroken.getMaterial() == Material.water) { return; }
if (toBeBroken.getMaterial() == Material.lava) { return; }
if (toBeBroken.getMaterial() == Material.air) { return; }
if (toBeBroken.getMaterial() == Material.portal) { return; }
// Need to do checks here against invalid blocks
if (toBeBroken == Blocks.water) { return; }
if (toBeBroken == Blocks.flowing_water) { return; }
if (toBeBroken == Blocks.lava) { return; }
if (toBeBroken == Blocks.flowing_lava) { return; }
if (toBeBroken == Blocks.obsidian) { return; }
if (toBeBroken == Blocks.mob_spawner) { return; }
// Crashing blocks: Redstone Lamp, Extended Piston
// They're likely trying to drop things that cannot be dropped (active states of themselves)
//WorldSettings.GameType gametype = WorldSettings.GameType.getByName("survival");
WorldSettings.GameType gametype = world.getWorldInfo().getGameType();
BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(world, gametype, player, x, y, z);
if (event.isCanceled()) { return; } // Not allowed to do this
//toBeBroken.dropBlockAsItem(world, x, x, z, meta, 0); // The last one is Fortune
boolean removalSuccess = world.setBlockToAir(x, y, z);
if (removalSuccess) { toBeBroken.onBlockDestroyedByPlayer(world, x, y, z, meta); }
Item preBlockItem = toBeBroken.getItemDropped(meta, player.getRNG(), 0);
if (preBlockItem == null) { return; } // Item doesn't exist
ItemStack blockItem = new ItemStack(preBlockItem);
blockItem.setItemDamage(meta);
EntityItem entityItem = new EntityItem(world, x, y + 0.5d, z, blockItem);
entityItem.delayBeforeCanPickup = 10;
world.spawnEntityInWorld(entityItem);
}
示例3: onItemUse
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else if (!playerIn.canPlayerEdit(pos.offset(side), side, stack))
{
return false;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == Blocks.mob_spawner)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityMobSpawner)
{
MobSpawnerBaseLogic mobspawnerbaselogic = ((TileEntityMobSpawner)tileentity).getSpawnerBaseLogic();
mobspawnerbaselogic.setEntityName(EntityList.getStringFromID(stack.getMetadata()));
tileentity.markDirty();
worldIn.markBlockForUpdate(pos);
if (!playerIn.capabilities.isCreativeMode)
{
--stack.stackSize;
}
return true;
}
}
pos = pos.offset(side);
double d0 = 0.0D;
if (side == EnumFacing.UP && iblockstate instanceof BlockFence)
{
d0 = 0.5D;
}
Entity entity = spawnCreature(worldIn, stack.getMetadata(), (double)pos.getX() + 0.5D, (double)pos.getY() + d0, (double)pos.getZ() + 0.5D);
if (entity != null)
{
if (entity instanceof EntityLivingBase && stack.hasDisplayName())
{
entity.setCustomNameTag(stack.getDisplayName());
}
if (!playerIn.capabilities.isCreativeMode)
{
--stack.stackSize;
}
}
return true;
}
}
示例4: onImpact
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
@Override
public void onImpact(MovingObjectPosition target)
{
if (target.entityHit != null) // We hit a living thing!
{
// Damage
target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float)this.damage);
}
else // Hit the terrain
{
Block block = this.worldObj.getBlock(target.blockX, target.blockY, target.blockZ);
int meta = this.worldObj.getBlockMetadata(target.blockX, target.blockY, target.blockZ);
boolean breakThis = true;
// Checking here against invalid blocks
if (block == Blocks.bedrock) { breakThis = false; }
else if (block == Blocks.water) { breakThis = false; }
else if (block == Blocks.flowing_water) { breakThis = false; }
else if (block == Blocks.lava) { breakThis = false; }
else if (block == Blocks.flowing_lava) { breakThis = false; }
else if (block == Blocks.obsidian) { breakThis = false; }
else if (block == Blocks.mob_spawner) { breakThis = false; }
else if (block.getMaterial() == Material.water) { breakThis = false; }
else if (block.getMaterial() == Material.lava) { breakThis = false; }
else if (block.getMaterial() == Material.air) { breakThis = false; }
else if (block.getMaterial() == Material.portal) { breakThis = false; }
else if (block.getHarvestLevel(meta) > 0) { breakThis = false; }
else if (block.getBlockHardness(this.worldObj, target.blockX, target.blockY, target.blockZ) > 3) { breakThis = false; }
if (this.shootingEntity instanceof EntityPlayerMP)
{
WorldSettings.GameType gametype = this.worldObj.getWorldInfo().getGameType();
BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(this.worldObj, gametype, (EntityPlayerMP) this.shootingEntity, target.blockX, target.blockY, target.blockZ);
if (event.isCanceled()) { breakThis = false; } // Not allowed to do this
}
if (breakThis) // Nothing preventing us from breaking this block!
{
this.worldObj.setBlockToAir(target.blockX, target.blockY, target.blockZ);
block.dropBlockAsItem(this.worldObj, target.blockX, target.blockY, target.blockZ, meta, 0);
}
}
// SFX
for (int i = 0; i < 4; ++i) { this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); }
this.worldObj.playSoundAtEntity(this, Block.soundTypeGravel.getBreakSound(), 1.0F, 1.0F);
this.setDead(); // Hit something, so begone.
}