本文整理汇总了Java中net.minecraft.init.Blocks.standing_sign方法的典型用法代码示例。如果您正苦于以下问题:Java Blocks.standing_sign方法的具体用法?Java Blocks.standing_sign怎么用?Java Blocks.standing_sign使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.init.Blocks
的用法示例。
在下文中一共展示了Blocks.standing_sign方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isBlocked
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state)
{
Block block = worldIn.getBlockState(pos).getBlock();
return !(block instanceof BlockDoor) && block != Blocks.standing_sign && block != Blocks.ladder && block != Blocks.reeds ? (block.blockMaterial == Material.portal ? true : block.blockMaterial.blocksMovement()) : true;
}
示例2: getTexture
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
public TextureAtlasSprite getTexture(IBlockState state)
{
Block block = state.getBlock();
IBakedModel ibakedmodel = this.getModelForState(state);
if (ibakedmodel == null || ibakedmodel == this.modelManager.getMissingModel())
{
if (block == Blocks.wall_sign || block == Blocks.standing_sign || block == Blocks.chest || block == Blocks.trapped_chest || block == Blocks.standing_banner || block == Blocks.wall_banner)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/planks_oak");
}
if (block == Blocks.ender_chest)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/obsidian");
}
if (block == Blocks.flowing_lava || block == Blocks.lava)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/lava_still");
}
if (block == Blocks.flowing_water || block == Blocks.water)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/water_still");
}
if (block == Blocks.skull)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:blocks/soul_sand");
}
if (block == Blocks.barrier)
{
return this.modelManager.getTextureMap().getAtlasSprite("minecraft:items/barrier");
}
}
if (ibakedmodel == null)
{
ibakedmodel = this.modelManager.getMissingModel();
}
return ibakedmodel.getParticleTexture();
}
示例3: drawScreen
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
/**
* Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
this.drawDefaultBackground();
this.drawCenteredString(this.fontRendererObj, I18n.format("sign.edit", new Object[0]), this.width / 2, 40, 16777215);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.pushMatrix();
GlStateManager.translate((float)(this.width / 2), 0.0F, 50.0F);
float f = 93.75F;
GlStateManager.scale(-f, -f, -f);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
Block block = this.tileSign.getBlockType();
if (block == Blocks.standing_sign)
{
float f1 = (float)(this.tileSign.getBlockMetadata() * 360) / 16.0F;
GlStateManager.rotate(f1, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.0F, -1.0625F, 0.0F);
}
else
{
int i = this.tileSign.getBlockMetadata();
float f2 = 0.0F;
if (i == 2)
{
f2 = 180.0F;
}
if (i == 4)
{
f2 = 90.0F;
}
if (i == 5)
{
f2 = -90.0F;
}
GlStateManager.rotate(f2, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.0F, -1.0625F, 0.0F);
}
if (this.updateCounter / 6 % 2 == 0)
{
this.tileSign.lineBeingEdited = this.editLine;
}
TileEntityRendererDispatcher.instance.renderTileEntityAt(this.tileSign, -0.5D, -0.75D, -0.5D, 0.0F);
this.tileSign.lineBeingEdited = -1;
GlStateManager.popMatrix();
super.drawScreen(mouseX, mouseY, partialTicks);
}
示例4: isBlocked
import net.minecraft.init.Blocks; //导入方法依赖的package包/类
private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state) {
Block block = worldIn.getBlockState(pos).getBlock();
return !(block instanceof BlockDoor) && block != Blocks.standing_sign && block != Blocks.ladder
&& block != Blocks.reeds
? (block.blockMaterial == Material.portal ? true : block.blockMaterial.blocksMovement()) : true;
}