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Java GL11.glStencilFunc方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.GL11.glStencilFunc方法的典型用法代码示例。如果您正苦于以下问题:Java GL11.glStencilFunc方法的具体用法?Java GL11.glStencilFunc怎么用?Java GL11.glStencilFunc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.GL11的用法示例。


在下文中一共展示了GL11.glStencilFunc方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderOne

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void renderOne(final Entity ent) {
    if (!checkValidity((EntityLivingBase)ent)) {
        return;
    }
    GL11.glPushAttrib(1048575);
    GL11.glDisable(3008);
    GL11.glDisable(3553);
    GL11.glDisable(2896);
    GL11.glEnable(3042);
    GL11.glBlendFunc(770, 771);
    GL11.glLineWidth(0.2f);
    GL11.glEnable(2848);
    GL11.glHint(3154, 4354);
    GL11.glEnable(2960);
    GL11.glClear(1024);
    GL11.glClearStencil(15);
    GL11.glStencilFunc(512, 1, 15);
    GL11.glStencilOp(7681, 7681, 7681);
    colorLines(ent);
    GL11.glLineWidth(1.5f);
    GL11.glStencilOp(7681, 7681, 7681);
    GL11.glPolygonMode(1032, 6913);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:24,代码来源:ESP.java

示例2: renderTwo

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void renderTwo(final Entity ent) {
    if (!checkValidity((EntityLivingBase)ent)) {
        return;
    }
    GL11.glStencilFunc(512, 0, 15);
    GL11.glStencilOp(7681, 7681, 7681);
    GL11.glPolygonMode(1032, 6914);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:9,代码来源:ESP.java

示例3: renderThree

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void renderThree(final Entity ent) {
    if (!checkValidity((EntityLivingBase)ent)) {
        return;
    }
    GL11.glStencilFunc(514, 1, 15);
    GL11.glStencilOp(7680, 7680, 7680);
    GL11.glPolygonMode(1032, 6913);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:9,代码来源:ESP.java

示例4: render

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
public void render(float alpha)
{
    GL11.glPushMatrix();
    GL11.glTranslatef(pos.x, pos.y, 0.0f);
    GL11.glScalef(radius.x, radius.y, 1.0f);
    
    //Draw outline.
    GL11.glLineWidth(1.0f);
    float color = Main.instance().getFocus() == this ? 0.75f : 1.0f;
    GL11.glColor4f(color, color, 1.0f, alpha);
    GL11.glBegin(GL11.GL_LINE_LOOP);
    GL11.glVertex2f(-1.0f, -1.0f);
    GL11.glVertex2f(-1.0f, 1.0f);
    GL11.glVertex2f(1.0f, 1.0f);
    GL11.glVertex2f(1.0f, -1.0f);
    GL11.glEnd();
    
    //Enable stencil writing, disable color writing.
    GL11.glEnable(GL11.GL_STENCIL_TEST);
    GL11.glColorMask(false, false, false, false);
    GL11.glStencilFunc(GL11.GL_ALWAYS, 1, 0xFF);
    GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_REPLACE);

    //Draw stencil mask.
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex2f(-1.0f, -1.0f);
    GL11.glVertex2f(-1.0f, 1.0f);
    GL11.glVertex2f(1.0f, 1.0f);
    GL11.glVertex2f(1.0f, -1.0f);
    GL11.glEnd();
    
    //Disable stencil writing, enable color writing.
    GL11.glColorMask(true, true, true, true);
    GL11.glStencilFunc(GL11.GL_EQUAL, 1, 0xFF);
    GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP);
    
    //Draw masked stuff here.
    camera.multYMatrix();
    
    AAB2 bounds = camera.getBounds();
    int bottom = Math.max(Util.floor(bounds.y0), 0);
    int top = Math.min(Util.ceil(bounds.y1), keys.length);
    
    GL11.glLineWidth(1.0f);
    Key focus = null;
    for (int i=bottom; i<top; i++)
    {
        Key key = keys[i];
        if (key == Main.instance().getFocus()) focus = key;
        else key.render(alpha);
    }
    if (focus != null) focus.render(alpha);
    
    //Return to normal stencil state.
    GL11.glDisable(GL11.GL_STENCIL_TEST);
    GL11.glClear(GL11.GL_STENCIL_BUFFER_BIT);
    
    GL11.glPopMatrix();
}
 
开发者ID:SmashMaster,项目名称:KraftigAudio,代码行数:61,代码来源:MidiSeqKeyboard.java

示例5: render

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
public void render(float alpha)
{
    GL11.glPushMatrix();
    GL11.glTranslatef(pos.x, pos.y, 0.0f);
    GL11.glScalef(radius.x, radius.y, 1.0f);
    
    //Draw outline.
    GL11.glLineWidth(1.0f);
    float color = Main.instance().getFocus() == this ? 0.75f : 1.0f;
    GL11.glColor4f(color, color, 1.0f, alpha);
    GL11.glBegin(GL11.GL_LINE_LOOP);
    GL11.glVertex2f(-1.0f, -1.0f);
    GL11.glVertex2f(-1.0f, 1.0f);
    GL11.glVertex2f(1.0f, 1.0f);
    GL11.glVertex2f(1.0f, -1.0f);
    GL11.glEnd();
    
    //Enable stencil writing, disable color writing.
    GL11.glEnable(GL11.GL_STENCIL_TEST);
    GL11.glColorMask(false, false, false, false);
    GL11.glStencilFunc(GL11.GL_ALWAYS, 1, 0xFF);
    GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_REPLACE);

    //Draw stencil mask.
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glVertex2f(-1.0f, -1.0f);
    GL11.glVertex2f(-1.0f, 1.0f);
    GL11.glVertex2f(1.0f, 1.0f);
    GL11.glVertex2f(1.0f, -1.0f);
    GL11.glEnd();
    
    //Disable stencil writing, enable color writing.
    GL11.glColorMask(true, true, true, true);
    GL11.glStencilFunc(GL11.GL_EQUAL, 1, 0xFF);
    GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP);
    
    //Draw masked stuff here.
    
    //Return to normal stencil state.
    GL11.glDisable(GL11.GL_STENCIL_TEST);
    GL11.glClear(GL11.GL_STENCIL_BUFFER_BIT);
    
    GL11.glPopMatrix();
}
 
开发者ID:SmashMaster,项目名称:KraftigAudio,代码行数:46,代码来源:MidiSeqTimeline.java

示例6: render

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
public void render(float alpha)
{
    setScrollPos(scrollPos);
    
    float x0 = pos.x - radius.x, x1 = pos.x + radius.x;
    float y0 = pos.y - radius.y, y1 = pos.y + radius.y;
    
    GL11.glLineWidth(1.0f);
    GL11.glColor4f(1.0f, 1.0f, 1.0f, alpha);
    GL11.glBegin(GL11.GL_LINE_LOOP);
    GL11.glVertex2f(x0, y0);
    GL11.glVertex2f(x0, y1);
    GL11.glVertex2f(x1, y1);
    GL11.glVertex2f(x1, y0);
    GL11.glEnd();
    
    float barX = x1 - BAR_WIDTH;
    
    GL11.glColor4f(1.0f, 1.0f, 1.0f, alpha*0.25f);
    GL11.glBegin(GL11.GL_LINES);
    GL11.glVertex2f(barX, y0);
    GL11.glVertex2f(barX, y1);
    GL11.glEnd();
    
    upButton.render(alpha);
    downButton.render(alpha);
    thumb.render(alpha);
    
    if (content != null)
    {
        //Enable stencil writing, disable color writing.
        GL11.glEnable(GL11.GL_STENCIL_TEST);
        GL11.glColorMask(false, false, false, false);
        GL11.glStencilFunc(GL11.GL_ALWAYS, 1, 0xFF);
        GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_REPLACE);

        //Draw stencil mask.
        GL11.glBegin(GL11.GL_QUADS);
        GL11.glVertex2f(x0, y0);
        GL11.glVertex2f(x0, y1);
        GL11.glVertex2f(barX, y1);
        GL11.glVertex2f(barX, y0);
        GL11.glEnd();

        //Disable stencil writing, enable color writing.
        GL11.glColorMask(true, true, true, true);
        GL11.glStencilFunc(GL11.GL_EQUAL, 1, 0xFF);
        GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP);

        GL11.glPushMatrix();
        GL11.glTranslatef(0.0f, scrollPos, 0.0f);
        content.render(alpha);
        GL11.glPopMatrix();

        //Disable stencil.
        GL11.glDisable(GL11.GL_STENCIL_TEST);
        
        //Clear stencil buffer.
        GL11.glClear(GL11.GL_STENCIL_BUFFER_BIT);
    }
}
 
开发者ID:SmashMaster,项目名称:KraftigAudio,代码行数:63,代码来源:ScrollBox.java

示例7: render

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
public void render(float alpha)
{
    float x0 = pos.x - radius.x, x1 = pos.x + radius.x;
    float y0 = pos.y - radius.y, y1 = pos.y + radius.y;
    
    GL11.glLineWidth(1.0f);
    GL11.glColor4f(1.0f, 1.0f, 1.0f, alpha);
    GL11.glBegin(GL11.GL_LINE_LOOP);
    GL11.glVertex2f(x0, y0);
    GL11.glVertex2f(x0, y1);
    GL11.glVertex2f(x1, y1);
    GL11.glVertex2f(x1, y0);
    GL11.glEnd();
    
    if (label != null)
    {
        //Enable stencil writing, disable color writing.
        GL11.glEnable(GL11.GL_STENCIL_TEST);
        GL11.glColorMask(false, false, false, false);
        GL11.glStencilFunc(GL11.GL_ALWAYS, 1, 0xFF);
        GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_REPLACE);

        //Draw stencil mask.
        GL11.glBegin(GL11.GL_QUADS);
        GL11.glVertex2f(x0, y0);
        GL11.glVertex2f(x0, y1);
        GL11.glVertex2f(x1, y1);
        GL11.glVertex2f(x1, y0);
        GL11.glEnd();

        //Disable stencil writing, enable color writing.
        GL11.glColorMask(true, true, true, true);
        GL11.glStencilFunc(GL11.GL_EQUAL, 1, 0xFF);
        GL11.glStencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP);
        label.render(alpha);

        //Disable stencil.
        GL11.glDisable(GL11.GL_STENCIL_TEST);
        
        //Clear stencil buffer.
        GL11.glClear(GL11.GL_STENCIL_BUFFER_BIT);
    }
}
 
开发者ID:SmashMaster,项目名称:KraftigAudio,代码行数:45,代码来源:TextBox.java


注:本文中的org.lwjgl.opengl.GL11.glStencilFunc方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。