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Java GL11.glCullFace方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.GL11.glCullFace方法的典型用法代码示例。如果您正苦于以下问题:Java GL11.glCullFace方法的具体用法?Java GL11.glCullFace怎么用?Java GL11.glCullFace使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.GL11的用法示例。


在下文中一共展示了GL11.glCullFace方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderChunk

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
private static void renderChunk(Chunk chunk) {
    if (!chunk.isUpdate()) {
        if (chunks.containsKey(chunk.getId())) GL11.glDeleteLists(chunks.get(chunk.getId()), 1);
        else chunks.put(chunk.getId(), GL11.glGenLists(1));

        GL11.glNewList(chunks.get(chunk.getId()), GL11.GL_COMPILE);
        GL11.glBegin(GL11.GL_QUADS);
        Block[][][] blocks = chunk.getBlocks();
        for (int x = 0; x < 16; x++)
            for (int y = 0; y < 32; y++)
                for (int z = 0; z < 16; z++)
                    renderBlock(blocks[x][y][z], chunk.getLocation().clone().add(x, y, z));
        GL11.glEnd();
        GL11.glEndList();

        chunk.setUpdate(true);
    }

    // Draw the chunk.
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glCullFace(GL11.GL_BACK);
    GL11.glCallList(chunks.get(chunk.getId()));
    GL11.glDisable(GL11.GL_CULL_FACE);
}
 
开发者ID:Vinetos,项目名称:FreeWorld,代码行数:25,代码来源:Renderer.java

示例2: initGL

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
/**
    * Initialize OpenGL to default settings
    */
   private void initGL() {
// Set the clear color
GL11.glClearColor(0, 0, 0, 1);

// Setup viewport
GL11.glViewport(0, 0, WINDOW.getWidth(), WINDOW.getHeight());

// Setup depth testing
GL11.glEnable(GL11.GL_DEPTH_TEST);

// Setup face culling (ccw)
GL11.glFrontFace(GL11.GL_CCW);
GL11.glCullFace(GL11.GL_BACK);
GL11.glEnable(GL11.GL_CULL_FACE);

// Setup blending
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);

// Enable MSAA
GL11.glEnable(GL13.GL_MULTISAMPLE);
   }
 
开发者ID:camilne,项目名称:open-world,代码行数:26,代码来源:Application.java

示例3: cullBackFaces

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void cullBackFaces(boolean cull) {
	if (cull && !cullingBackFace) {
		GL11.glEnable(GL11.GL_CULL_FACE);
		GL11.glCullFace(GL11.GL_BACK);
		cullingBackFace = true;
	} else if (!cull && cullingBackFace) {
		GL11.glDisable(GL11.GL_CULL_FACE);
		cullingBackFace = false;
	}
}
 
开发者ID:TheThinMatrix,项目名称:LowPolyWater,代码行数:11,代码来源:OpenGlUtils.java

示例4: cullFace

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void cullFace(int mode)
{
    if (mode != cullState.field_179053_b)
    {
        cullState.field_179053_b = mode;
        GL11.glCullFace(mode);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:9,代码来源:GlStateManager.java

示例5: disableGL3D

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void disableGL3D() {
    GL11.glEnable((int)3553);
    GL11.glEnable((int)2929);
    GL11.glDisable((int)3042);
    GL11.glEnable((int)3008);
    GL11.glDepthMask((boolean)true);
    GL11.glCullFace((int)1029);
    GL11.glDisable((int)2848);
    GL11.glHint((int)3154, (int)4352);
    GL11.glHint((int)3155, (int)4352);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:12,代码来源:RenderUtils.java

示例6: disableGL3D

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void disableGL3D() {
	GL11.glEnable(2896);
	GL11.glDisable(2848);
	GL11.glEnable(3553);
	GL11.glEnable(2929);
	GL11.glDisable(3042);
	GL11.glEnable(3008);
	GL11.glDepthMask(true);
	GL11.glCullFace(1029);
}
 
开发者ID:Moudoux,项目名称:EMC,代码行数:11,代码来源:RenderUtils.java

示例7: cullFace

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
private static void cullFace(int mode)
{
    if (mode != cullState.mode)
    {
        cullState.mode = mode;
        GL11.glCullFace(mode);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:GlStateManager.java

示例8: cullBackFaces

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void cullBackFaces(boolean cull) {
    if (cull && !cullingBackFace) {
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glCullFace(GL11.GL_BACK);
        cullingBackFace = true;
    } else if (!cull && cullingBackFace) {
        GL11.glDisable(GL11.GL_CULL_FACE);
        cullingBackFace = false;
    }
}
 
开发者ID:GryPLOfficial,项目名称:EcoSystem-Official,代码行数:11,代码来源:OpenGlUtils.java

示例9: enableCulling

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void enableCulling() {
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glCullFace(GL11.GL_BACK);
}
 
开发者ID:marcioz98,项目名称:MRCEngine,代码行数:5,代码来源:MasterRenderer.java

示例10: enableCulling

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void enableCulling() {
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glCullFace(GL11.GL_BACK);
}
 
开发者ID:Biacode,项目名称:bia-engine,代码行数:5,代码来源:MasterRenderer.java

示例11: disableCulling

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void disableCulling() {
    GL11.glDisable(GL11.GL_CULL_FACE);
    GL11.glCullFace(GL11.GL_BACK);
}
 
开发者ID:Biacode,项目名称:bia-engine,代码行数:5,代码来源:MasterRenderer.java

示例12: enableCulling

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
/**
 * Enables culling.
 */
public static void enableCulling() {
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glCullFace(GL11.GL_BACK);
}
 
开发者ID:Essentria,项目名称:Elgin-Plant-Game,代码行数:8,代码来源:MasterRenderer.java

示例13: onRenderLoad

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
protected void onRenderLoad(RenderEngine renderEngine)
{
	System.out.println("LOADING");

	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glCullFace(GL11.GL_BACK);

	this.renderables = new HashSet<>();
	this.renderComponents = new HashSet<>();

	final Window window = Cuplet.getCuplet().getWindow();
	final AssetManager assets = Cuplet.getCuplet().getAssetManager();

	//Camera
	this.camera = new OrthographicCamera(window.getWidth(), window.getHeight());
	this.screenSpace = new ScreenSpace(window.getView().getCurrentViewPort(), this.camera, Direction.CENTER, Direction.NORTHEAST);

	//Assets
	assets.registerResourceLocation("bitmap.font", new ResourceLocation("base:font.png"));

	//hack to display stuff correctly
	//assets.<Bitmap>getAsset("bitmap", "font").get().flipVertically();
	//assets.<Bitmap>getAsset("bitmap", "font").get().flipHorizontally();

	assets.registerResourceLocation("texture.font", new ResourceLocation("cuplet:texture_font.res"));
	assets.registerResourceLocation("texture_atlas.font", new ResourceLocation("cuplet:texture_atlas_font.res"));

	assets.registerResourceLocation("program.simple", new ResourceLocation("cuplet:program_simple.res"));
	assets.registerResourceLocation("vertex_shader.simple", new ResourceLocation("base:simple.vsh"));
	assets.registerResourceLocation("fragment_shader.simple", new ResourceLocation("base:simple.fsh"));

	assets.registerResourceLocation("program.wireframe", new ResourceLocation("cuplet:program_wireframe.res"));
	assets.registerResourceLocation("vertex_shader.wireframe", new ResourceLocation("base:wireframe.vsh"));
	assets.registerResourceLocation("fragment_shader.wireframe", new ResourceLocation("base:wireframe.fsh"));

	assets.registerResourceLocation("mesh.quad", new ResourceLocation("lantern:quad.obj"));

	//Models
	//???
	//Materials
	//???

	//Texture Atlas
	{
		TextureAtlasBuilder tab = new TextureAtlasBuilder(assets.getAsset("texture", "font"), 256, 256);
		tab.addTileSheet(0, 0, 16, 16, 0, 0, 16, 16);
		TextureAtlas atlas = tab.bake();
		tab.clear();

		assets.cacheResource("texture_atlas", "font", atlas);
	}

	this.fontSheet = new FontSheet(assets.getAsset("texture_atlas", "font"), 0, (char) 0, (char) 255);

	//Renderer
	this.simpleRenderer = new SimpleRenderer(
			assets.getAsset("program", "simple"));

	this.collisionBoxRenderer = new CollisionBoxRenderer(
			assets.getAsset("program", "wireframe"),
			assets.getAsset("mesh", "quad"));
}
 
开发者ID:andykuo1,项目名称:candlelight,代码行数:64,代码来源:MainRenderer.java


注:本文中的org.lwjgl.opengl.GL11.glCullFace方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。