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Java GL11.glPushMatrix方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.GL11.glPushMatrix方法的典型用法代码示例。如果您正苦于以下问题:Java GL11.glPushMatrix方法的具体用法?Java GL11.glPushMatrix怎么用?Java GL11.glPushMatrix使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.GL11的用法示例。


在下文中一共展示了GL11.glPushMatrix方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawStringWithShadow_scaled

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void drawStringWithShadow_scaled(String str, int x, int y, int color, double scale) {
    if (str == null) return;
    double scaleFactor = (scale / 0.5) * 2;
    GL11.glPushMatrix();
    GL11.glScaled(scale, scale, scale);
    boolean blend = GL11.glIsEnabled(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_BLEND);

    if (scale < 1)
        fontRenderer().func_78261_a(str, (int) (x * scaleFactor), (int) (y * scaleFactor), color);
    else
        fontRenderer().func_78261_a(str, (int) (((x / scaleFactor) * 2)), (int) (((y / scaleFactor) * 2)), color);

    if (blend) GL11.glEnable(GL11.GL_BLEND);
    GL11.glPopMatrix();
}
 
开发者ID:Ygore,项目名称:bit-client,代码行数:17,代码来源:Wrapper.java

示例2: enable

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
/**
 * @see org.newdawn.slick.Graphics#enable()
 */
protected void enable() {
	if (!valid) {
		throw new RuntimeException("Attempt to use a destroy()ed offscreen graphics context.");
	}
	SlickCallable.enterSafeBlock();
	
	GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
	GL11.glPushClientAttrib(GL11.GL_ALL_CLIENT_ATTRIB_BITS);
	GL11.glMatrixMode(GL11.GL_PROJECTION);
	GL11.glPushMatrix();
	GL11.glMatrixMode(GL11.GL_MODELVIEW);
	GL11.glPushMatrix();
	
	bind();
	initGL();
}
 
开发者ID:IngSW-unipv,项目名称:Progetto-C,代码行数:20,代码来源:FBOGraphics.java

示例3: renderDrone

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
private void renderDrone(EntityDroneBase drone, double x, double y, double z, float yaw, float partialTicks) {
    if (drone.getHealth() <= 0) return;

    GL11.glPushMatrix();
    GL11.glTranslatef((float) x, (float) y, (float) z);

    GL11.glPushMatrix();
    GL11.glTranslatef(0, 0.76F, 0);
    GL11.glScalef(0.5F, -0.5F, -0.5F);
    bindEntityTexture(drone);
    mainModel.setLivingAnimations(drone, 0, 0, partialTicks);
    mainModel.render(drone, 0, 0, 0, 0, partialTicks, 1 / 16F);
    GL11.glPopMatrix();

    drone.renderExtras(x, y, z, partialTicks);
    GL11.glPopMatrix();
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:18,代码来源:RenderDrone.java

示例4: render

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
public void render(Entity entity)
{
    GL11.glPushMatrix();

    move();

    //Actually render all the bend parts.
    for (int i = 0; i < bendSplit; i++)
    {
        BendPart part = bendParts.get(i);
        boolean mainHighlight = false;
        boolean otherHighlight = false;
        if (parent.modelObj instanceof ModelObj_Animator)
        {
            ModelObj_Animator parentModel = (ModelObj_Animator) parent.modelObj;
            ModelObj_Animator childModel = (ModelObj_Animator) child.modelObj;
            mainHighlight = i < bendSplit / 2 ? parentModel.isMainHighlight(parent) : childModel.isMainHighlight(child);
            otherHighlight = i < bendSplit / 2 ? parentModel.isPartHighlighted(parent) : childModel.isPartHighlighted(child);
        }
        part.updateTextureCoordinates(entity, mainHighlight, otherHighlight, parent.modelObj);
        part.render();
    }
    GL11.glPopMatrix();
}
 
开发者ID:ObsidianSuite,项目名称:ObsidianSuite,代码行数:26,代码来源:Bend_Animator.java

示例5: drawLine

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void drawLine(double x, double y, double x2, double y2, float red, float green, float blue, float lineWidth) {
    int count = FMLClientHandler.instance().getClient().player.ticksExisted;
    float alpha = 0.3F + MathHelper.sin((float) (count + x)) * 0.3F + 0.3F;
    Tessellator tess = Tessellator.getInstance();
    VertexBuffer buff = tess.getBuffer();
    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS | GL11.GL_LIGHTING_BIT);
    GL11.glLineWidth(lineWidth);
    GL11.glDisable(GL_TEXTURE_2D);
    GL11.glBlendFunc(770, 1);
    buff.begin(3, DefaultVertexFormats.POSITION_COLOR);
    buff.pos(x, y, 0).color(red, green, blue, alpha).endVertex();
    buff.pos(x2, y2, 0).color(red, green, blue, alpha).endVertex();
    tess.draw();
    GL11.glBlendFunc(770, 771);
    GL11.glDisable(32826);
    GL11.glEnable(GL_TEXTURE_2D);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glPopAttrib();
    GL11.glPopMatrix();
    
}
 
开发者ID:jaredlll08,项目名称:Machines-and-Stuff,代码行数:23,代码来源:RenderUtils.java

示例6: render

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
public final void render(float alpha)
{
    GL11.glPushMatrix();
    GL11.glTranslatef(pos.x, pos.y, 0.0f);
    
    GL11.glLineWidth(1.0f);
    float color = Main.instance().getFocus() == this ? 0.75f : 1.0f;
    GL11.glColor4f(color, color, 1.0f, alpha*0.5f);
    GL11.glBegin(GL11.GL_LINE_LOOP);
    for (float t = 0.0f; t < T_END; t += DT)
    {
        Vec2 p = Util.squareDir(t).normalize().mult(radius);
        GL11.glVertex2f(p.x, p.y);
    }
    GL11.glEnd();
    
    GL11.glColor4f(color, color, 1.0f, alpha);
    renderSymbol();
    GL11.glPopMatrix();
}
 
开发者ID:SmashMaster,项目名称:KraftigAudio,代码行数:22,代码来源:Jack.java

示例7: drawRect

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void drawRect(float paramXStart, float paramYStart, float paramXEnd, float paramYEnd, int paramColor)
{
	float alpha = (float)(paramColor >> 24 & 0xFF) / 255F;
	float red = (float)(paramColor >> 16 & 0xFF) / 255F;
	float green = (float)(paramColor >> 8 & 0xFF) / 255F;
	float blue = (float)(paramColor & 0xFF) / 255F;
	GL11.glPushMatrix();
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_TEXTURE_2D);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GL11.glEnable(GL11.GL_LINE_SMOOTH);

	GL11.glColor4f(red, green, blue, alpha);
	GL11.glBegin(GL11.GL_QUADS);
	GL11.glVertex2d(paramXEnd, paramYStart);
	GL11.glVertex2d(paramXStart, paramYStart);
	GL11.glVertex2d(paramXStart, paramYEnd);
	GL11.glVertex2d(paramXEnd, paramYEnd);
	GL11.glEnd();

	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glDisable(GL11.GL_LINE_SMOOTH);
	GL11.glPopMatrix();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:RenderUtils.java

示例8: processRay

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
public void processRay()
{
	if(selectedPart != null && selectedPart instanceof PartRotation)
	{		
		if(!rotationWheelDrag)
		{
			updateWheelMouseOver();
			if(!rotationWheelMouseOver)
				super.processRay();
		}
		else
			processRotation();

		GL11.glPushMatrix();
		applyRotationTransform();
		drawRotationWheel();
		GL11.glPopMatrix();
	}
	else
		super.processRay();
}
 
开发者ID:ObsidianSuite,项目名称:ObsidianSuite,代码行数:23,代码来源:GuiEntityRendererWithRotation.java

示例9: render

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
public void render(float alpha)
{
    Vec2 pos = getPos();
    Vec2 radius = getRadius();
    
    GL11.glPushMatrix();
    GL11.glTranslatef(pos.x, pos.y, 0.0f);
    GL11.glScalef(radius.x, radius.y, 1.0f);
    
    GL11.glLineWidth(1.0f);
    float color = Main.instance().getFocus() == this ? 0.75f : 1.0f;
    GL11.glColor4f(color, color, 1.0f, alpha);
    GL11.glBegin(GL11.GL_LINE_LOOP);
    GL11.glVertex2f(-1.0f, -1.0f);
    GL11.glVertex2f(-1.0f, 1.0f);
    GL11.glVertex2f(1.0f, 1.0f);
    GL11.glVertex2f(1.0f, -1.0f);
    GL11.glEnd();
    
    symbol.run();
    
    GL11.glPopMatrix();
}
 
开发者ID:SmashMaster,项目名称:KraftigAudio,代码行数:25,代码来源:SymbolButton.java

示例10: draw

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public void draw(int x, int y) {
	GL11.glPushMatrix();
	GL11.glPushAttrib(8256);
	int toAdd = 0;
	if(dragging) {
		drag(x, y);
	}
	
	RenderUtils.drawBorderedRect(getXAndDrag(), getYAndDrag(), getXAndDrag() + 100, getYAndDrag() + 13 + (isOpen ? (12 * buttonList.size() + 0.5F) + (19 * sliderList.size() + (sliderList.size() != 0 ? 2.5F : 0)) : 0) + toAdd, 0.5F, 0xFF000000, 0x80000000);
	Fonts.roboto18.drawStringWithShadow(title, getXAndDrag() + 3, getYAndDrag()  + 1, 0xFFFFFF);

	if(Wrapper.getMinecraft().currentScreen instanceof XdolfGuiClick) {
		RenderUtils.drawBorderedRect(getXAndDrag() + 79, getYAndDrag() + 2, getXAndDrag() + 88, getYAndDrag() + 11, 0.5F, 0xFF000000, isPinned ? 0xFFFF0000 : 0xFF383b42);
		RenderUtils.drawBorderedRect(getXAndDrag() + 89, getYAndDrag() + 2, getXAndDrag() + 98, getYAndDrag() + 11, 0.5F, 0xFF000000, isOpen ? 0xFFFF0000 : 0xFF383b42);
	}
	
	if(isOpen) {
		for(XdolfButton b : buttonList) {
			b.draw();
			if(x >= b.getX() + dragX && y >= b.getY() + dragY && x <= b.getX() + 96 + dragX && y <= b.getY() + 11 + dragY) {
				b.overButton = true;
			} else {
				b.overButton = false;
			}
		}
		for(XdolfSlider s : sliderList) {
			s.draw(x);
		} 
	}
	//GL11.glEnable(GL11.GL_BLEND);
	GL11.glPopMatrix();
	GL11.glPopAttrib();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:34,代码来源:XdolfWindow.java

示例11: drawRailEndCaps

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
/**
 * Draws the end caps of rails.
 * 
 * @param texPoint - Position to render the caps at.
 * @param vertices - Rail shape vertices, as returned by {@link openflextrack.api.IRailType#getRailVertices() getRailVertices()}.
 * @param texScale - {@link openflextrack.api.IRailType#getTextureScale() Texture scale} of the rail segment.
 * @param holographic - {@code true} if the track is a hologram.
 */
private static void drawRailEndCaps(float[] texPoint, Vec3f[][] vertices, float texScale, boolean holographic) {

	/* Backup face mode. */
	final int glFaceMode = GL11.glGetInteger(GL11.GL_FRONT_FACE);

	for (byte b = 1; b > -2; b-=2)
	{
		GL11.glPushMatrix();
		GL11.glScalef(texPoint[4], 1.0F, texPoint[3]);

		/* If we're rendering the second cap, invert front face mode and scale.
		 * This will mirror the cap without the need to render vertices in different order. */
		if (b == -1) {
			GL11.glScalef(-1, 1, -1);
			if (glFaceMode == GL11.GL_CCW) {
				GL11.glFrontFace(GL11.GL_CW);
			}
			else {
				GL11.glFrontFace(GL11.GL_CCW);
			}
		}

		/* Actually render face. */
		GL11.glBegin(GL11.GL_QUADS);
		{
			if (!holographic) {
				OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, texPoint[6]%65536, texPoint[6]/65536);
			}

			for (Vec3f[] verts : vertices)
			{
				/* The fourth vertex (index 3; bottom left of texture)
				 * defines x offset and minumum y value,
				 * and is the first point of the rectangle. */
				final float xOff = (verts[3].x-verts[0].x);
				final float yMin = verts[3].z;

				GL11.glTexCoord2d(0.0F, yMin + (verts[0].y-verts[3].y)*texScale);
				GL11.glVertex3d(verts[3].x, verts[3].y, verts[3].x);

				GL11.glTexCoord2d((verts[3].x-verts[2].x), yMin - (verts[3].y-verts[2].y)*texScale + (verts[1].y-verts[2].y)*texScale);
				GL11.glVertex3d(verts[2].x, verts[2].y, verts[2].x);

				GL11.glTexCoord2d(xOff + (verts[0].x-verts[1].x), yMin + (verts[0].y-verts[1].y)*texScale);
				GL11.glVertex3d(verts[1].x, verts[1].y, verts[1].x);

				GL11.glTexCoord2d(xOff, yMin);
				GL11.glVertex3d(verts[0].x, verts[0].y, verts[0].x);
			}
		}
		GL11.glEnd();
		GL11.glPopMatrix();
	}

	/* Reset face mode. */
	GL11.glFrontFace(glFaceMode);
}
 
开发者ID:DonBruce64,项目名称:OpenFlexiTrack,代码行数:66,代码来源:RenderRails.java

示例12: pushMatrix

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void pushMatrix()
{
    GL11.glPushMatrix();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:GlStateManager.java

示例13: pingDrawGUIHandle

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
/**
    Called on world draw
    note: used to be pingDrawGUIHandle()
*/
static void guiDraw(float delta) {
    if (!initialized) return;
    
    // show options
    checkConfigMenu();
    if (!isInMenu() && !wasInConfigMenu && wasKeyPressedThisFrame(keyShowOptions)) {
        openConfigMenu();
    }
    wasInConfigMenu = isConfigMenuOpened();
    
    // text overlay
    if (!isHideGUI() && !isInOptions()) {
        // set state
        GL11.glMatrixMode(GL11.GL_PROJECTION);
        GL11.glPushMatrix(); GL11.glLoadIdentity();
        GuiHelper.setOrtho();
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
        GL11.glPushMatrix(); GL11.glLoadIdentity();
        GL11.glTranslatef(0.0F, 0.0F, -2000F);
        GL11.glDisable(GL11.GL_LIGHTING);
        
        // draw messages
        if (!isShowDebug() && (!isInMenu()
                               || getMenu() instanceof GuiContainer
                               || getMenu() instanceof GuiChat)) {
            setMessage("tags", getTags());
            printMessages(messagesTL, 2, 2);
            printMessages(messagesTR,-2, 2);
            printMessages(messagesBL, 2,-2);
            printMessages(messagesBR,-2,-2);
            
            /*
             printMessage("tags",  2,2);
             printMessage("view",  2,14);
             printMessage("info",  2,26);
             printMessage("error", 2,38);
             printMessage("radar",-2,2);
             */
        }
        
        // notify mods
        if (!isInMenu() || getMenu() instanceof GuiChat || getMenu() instanceof GuiContainer)
            for (ZMod mod : zombesMods)
                try {
                    mod.notifyGUIDraw(delta);
                } catch (Exception e) {
                    err("in mod \""+mod.getName()+"\": gui draw failed", e);
                }
        
        // restore state
        GL11.glPopMatrix();
        GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPopMatrix();
        GL11.glMatrixMode(GL11.GL_MODELVIEW);
    }
    
    // modLoader compatibility
    if (!ML_loaded) try {
        ML_loaded = true;
        ML_OnTick = Class.forName("ModLoader").getDeclaredMethod("onTick", new Class[]{ Float.TYPE, Minecraft.class });  // ModLoader.OnTick(tick, game);
    } catch(Exception whatever) { ML_OnTick = null; }
    if (ML_OnTick != null) getResult(ML_OnTick, null, delta, getMinecraft());
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:67,代码来源:ZModpack.java

示例14: renderTag

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
private void renderTag(Entity entity, double x, double y, double z) {
    String name = entity.getName();
    if(Wrapper.getFriends().isFriend(name)) {
    	name = "\2479" + name;
    }
    if (entity instanceof EntityLivingBase) {
    name = name + " \247a" + ((double)Math.round((((EntityLivingBase) entity).getHealth() * 100) / 100) / 2);
    }
    
    for(Friend friend: Wrapper.getFriends().friendsList) {
    	name.replace(friend.getName(), friend.getAlias());
    }
    float var13 = 1.6F;
    float var14 = (float) (0.016666668F * (Wrapper.getPlayer().getDistanceToEntity(entity)) / 2);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) x, (float) y + entity.height + 0.5F, (float) z);
    GL11.glNormal3f(0.0F, 1.0F, 0.0F);
    GL11.glRotatef(-RenderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(RenderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    GL11.glScalef(-var14, -var14, var14);
    GL11.glDepthMask(false);
    GL11.glDisable(GL11.GL_LIGHTING);
    Tessellator var15 = Tessellator.getInstance();
    VertexBuffer vertexbuffer = var15.getBuffer();
    int var16 = (int) -Wrapper.getPlayer().getDistanceToEntity(entity) / (int) var13;
    if (entity.isSneaking()) {
        var16 += 4;
    } else if (var16 < -14) {
        var16 = -14;
    }

    GL11.glDisable(GL11.GL_TEXTURE_2D);
    int var17 = Fonts.roboto18.getStringWidth(name) / 2;
    RenderUtils.drawBorderedRect(-var17 - 2, var16, var17 + 2, 11 + var16, 0.5F, 0xFF000000, 0x80000000);

    Fonts.roboto18.drawStringWithShadow(name, -var17, var16, 0xFFFFFF);
    
    Wrapper.getMinecraft().entityRenderer.disableLightmap();
    GL11.glLineWidth(1.0F);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDepthMask(true);
    
    GL11.glPopMatrix();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:49,代码来源:Nametags.java

示例15: doRender

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
@Override
public void doRender(EntityBall entity, double x, double y, double z, float yaw, float partialTick) {
	GL11.glPushMatrix();
	GL11.glTranslatef((float) x, (float) y + entity.height / 2, (float) z);
	GL11.glColor4f(0.7F, 0.7F, 0.7F, 1F);
	GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTick - 90.0F,
			0.0F, 1.0F, 0.0F);
	GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTick, 0.0F,
			0.0F, 1.0F);

	bindEntityTexture(entity);

	// GL11.glTranslatef((float)entity.posX, (float)entity.posY,
	// entity.posZ);
	if (entity.getCritical() == 2) {
		// GlStateManager.disableTexture2D();
		GlStateManager.disableLighting();
		// GL11.glColor4f(0.0F, 0.0F, 1.0F, 1F);
		model.render(entity, 0F, 0F, 0.0F, 0.0F, 0.0F, 0.0625F);
		// GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F);
		// GlStateManager.enableTexture2D();
		GlStateManager.enableLighting();
	} else
		model.render(entity, 0F, 0F, 0.0F, 0.0F, 0.0F, 0.0625F);

	/*
	 * GL11.glScalef(1.5f, 1.5f, 1.5f); GL11.glEnable(GL11.GL_BLEND);
	 * //GL11.glDisable(GL11.GL_ALPHA_TEST); OpenGlHelper.glBlendFunc(770,
	 * 771, 1, 0);
	 * 
	 * char c0 = 61680; int j = c0 % 65536; int k = c0 / 65536;
	 * OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,
	 * (float)j / 1.0F, (float)k / 1.0F);
	 * 
	 * model.render(entity, 0F, 0F, 0.0F, 0.0F, 0.0F, 0.0625F);
	 * GL11.glDisable(GL11.GL_BLEND); // GL11.glEnable(GL11.GL_ALPHA_TEST);
	 */
	GL11.glColor4f(1F, 1F, 1F, 1F);
	GL11.glPopMatrix();
	/*
	 * IIcon iicon = TF2EventBusListener.pelletIcon;
	 * 
	 * if (iicon != null) { GL11.glPushMatrix();
	 * GL11.glTranslatef((float)x,(float) y,(float) z);
	 * GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(0.5F, 0.5F,
	 * 0.5F); this.bindTexture(TextureMap.locationItemsTexture); Tessellator
	 * tessellator = Tessellator.instance;
	 * 
	 * float f = iicon.getMinU(); float f1 = iicon.getMaxU(); float f2 =
	 * iicon.getMinV(); float f3 = iicon.getMaxV(); float f4 = 1.0F; float
	 * f5 = 0.5F; float f6 = 0.25F; GL11.glRotatef(180.0F -
	 * this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
	 * GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
	 * tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F,
	 * 0.0F); tessellator.addVertexWithUV((double)(0.0F - f5), (double)(0.0F
	 * - f6), 0.0D, (double)f, (double)f3);
	 * tessellator.addVertexWithUV((double)(f4 - f5), (double)(0.0F - f6),
	 * 0.0D, (double)f1, (double)f3);
	 * tessellator.addVertexWithUV((double)(f4 - f5), (double)(f4 - f6),
	 * 0.0D, (double)f1, (double)f2);
	 * tessellator.addVertexWithUV((double)(0.0F - f5), (double)(f4 - f6),
	 * 0.0D, (double)f, (double)f2); tessellator.draw();
	 * GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix();
	 * 
	 * }
	 */

}
 
开发者ID:rafradek,项目名称:Mods,代码行数:69,代码来源:RenderBall.java


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