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Java GL11.glPolygonMode方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.GL11.glPolygonMode方法的典型用法代码示例。如果您正苦于以下问题:Java GL11.glPolygonMode方法的具体用法?Java GL11.glPolygonMode怎么用?Java GL11.glPolygonMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.GL11的用法示例。


在下文中一共展示了GL11.glPolygonMode方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderOne

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void renderOne(final Entity ent) {
    if (!checkValidity((EntityLivingBase)ent)) {
        return;
    }
    GL11.glPushAttrib(1048575);
    GL11.glDisable(3008);
    GL11.glDisable(3553);
    GL11.glDisable(2896);
    GL11.glEnable(3042);
    GL11.glBlendFunc(770, 771);
    GL11.glLineWidth(0.2f);
    GL11.glEnable(2848);
    GL11.glHint(3154, 4354);
    GL11.glEnable(2960);
    GL11.glClear(1024);
    GL11.glClearStencil(15);
    GL11.glStencilFunc(512, 1, 15);
    GL11.glStencilOp(7681, 7681, 7681);
    colorLines(ent);
    GL11.glLineWidth(1.5f);
    GL11.glStencilOp(7681, 7681, 7681);
    GL11.glPolygonMode(1032, 6913);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:24,代码来源:ESP.java

示例2: renderRayCast

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void renderRayCast(PlayerEntity playerEntity){
    if(playerEntity.getRayCast() == null) return;
    GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
    GL11.glLineWidth(2);
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
        rayCastRender.drawRayCast(playerEntity.getLocation().getWorld(), playerEntity.getRayCast());
    GL11.glEnd();
    GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
}
 
开发者ID:Vinetos,项目名称:FreeWorld,代码行数:11,代码来源:Renderer.java

示例3: renderTwo

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void renderTwo(final Entity ent) {
    if (!checkValidity((EntityLivingBase)ent)) {
        return;
    }
    GL11.glStencilFunc(512, 0, 15);
    GL11.glStencilOp(7681, 7681, 7681);
    GL11.glPolygonMode(1032, 6914);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:9,代码来源:ESP.java

示例4: renderThree

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void renderThree(final Entity ent) {
    if (!checkValidity((EntityLivingBase)ent)) {
        return;
    }
    GL11.glStencilFunc(514, 1, 15);
    GL11.glStencilOp(7680, 7680, 7680);
    GL11.glPolygonMode(1032, 6913);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:9,代码来源:ESP.java

示例5: prepare

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
/**
 * A few general settings. Clears the colour and depth buffer before
 * rendering, turns on backface culling, enables depth testing, turns on
 * antialiasing and allows for wireframe rendering if the "G" key is
 * pressed. The provoking vertex convention is also set here, indicating
 * that the first vertex of each triangle should be the provoking vertex.
 * This is important when using the "flat" type qualifier in the shaders.
 */
private void prepare() {
	GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
	GL32.glProvokingVertex(GL32.GL_FIRST_VERTEX_CONVENTION);
	OpenGlUtils.cullBackFaces(true);
	OpenGlUtils.enableDepthTesting(true);
	OpenGlUtils.antialias(true);
	if (Keyboard.isKeyDown(Keyboard.KEY_G)) {
		GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
	} else {
		GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
	}
}
 
开发者ID:TheThinMatrix,项目名称:LowPolyTerrain,代码行数:21,代码来源:RenderEngine.java

示例6: glPolygonMode

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void glPolygonMode(int face, int mode)
{
    GL11.glPolygonMode(face, mode);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:GlStateManager.java


注:本文中的org.lwjgl.opengl.GL11.glPolygonMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。