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Java GL11.GL_DEPTH_BUFFER_BIT属性代码示例

本文整理汇总了Java中org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT属性的典型用法代码示例。如果您正苦于以下问题:Java GL11.GL_DEPTH_BUFFER_BIT属性的具体用法?Java GL11.GL_DEPTH_BUFFER_BIT怎么用?Java GL11.GL_DEPTH_BUFFER_BIT使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.lwjgl.opengl.GL11的用法示例。


在下文中一共展示了GL11.GL_DEPTH_BUFFER_BIT属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: blitToFbo

/**
 * Copy the contents of this FBO to another FBO. This can be used to resolve
 * multisampled FBOs.
 * 
 * @param srcColourIndex
 *            - Index of the colour buffer in this (the source) FBO.
 * @param target
 *            - The target FBO.
 * @param targetColourIndex
 *            - The index of the target colour buffer in the target FBO.
 */
public void blitToFbo(int srcColourIndex, Fbo target, int targetColourIndex) {
	GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, target.fboId);
	GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0 + targetColourIndex);

	GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
	GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + srcColourIndex);

	int bufferBit = depthAttachment != null && target.depthAttachment != null
			? GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT : GL11.GL_COLOR_BUFFER_BIT;
	GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, target.width, target.height, bufferBit, GL11.GL_NEAREST);
	GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
 
开发者ID:TheThinMatrix,项目名称:LowPolyWater,代码行数:23,代码来源:Fbo.java

示例2: blitToFbo

/**
 * Copy the contents of this FBO to another FBO. This can be used to resolve
 * multisampled FBOs.
 *
 * @param srcColourIndex    - Index of the colour buffer in this (the source) FBO.
 * @param target            - The target FBO.
 * @param targetColourIndex - The index of the target colour buffer in the target FBO.
 */
public void blitToFbo(int srcColourIndex, Fbo target, int targetColourIndex) {
    GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, target.fboId);
    GL11.glDrawBuffer(GL30.GL_COLOR_ATTACHMENT0 + targetColourIndex);

    GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, fboId);
    GL11.glReadBuffer(GL30.GL_COLOR_ATTACHMENT0 + srcColourIndex);

    int bufferBit = depthAttachment != null && target.depthAttachment != null
            ? GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT : GL11.GL_COLOR_BUFFER_BIT;
    GL30.glBlitFramebuffer(0, 0, width, height, 0, 0, target.width, target.height, bufferBit, GL11.GL_NEAREST);
    GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
}
 
开发者ID:GryPLOfficial,项目名称:EcoSystem-Official,代码行数:20,代码来源:Fbo.java


注:本文中的org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。