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Java GL11.glCopyTexSubImage2D方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.GL11.glCopyTexSubImage2D方法的典型用法代码示例。如果您正苦于以下问题:Java GL11.glCopyTexSubImage2D方法的具体用法?Java GL11.glCopyTexSubImage2D怎么用?Java GL11.glCopyTexSubImage2D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.GL11的用法示例。


在下文中一共展示了GL11.glCopyTexSubImage2D方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateSubTex1

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void updateSubTex1(int[] src, int width, int height, int posX, int posY)
{
    int i = 0;
    int j = width;
    int k = height;
    int l = posX;

    for (int i1 = posY; j > 0 && k > 0; i1 /= 2)
    {
        GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, i, l, i1, 0, 0, j, k);
        ++i;
        j /= 2;
        k /= 2;
        l /= 2;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:17,代码来源:ShadersTex.java

示例2: beginTranslucent

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void beginTranslucent()
{
    if (Shaders.isRenderingWorld)
    {
        if (Shaders.usedDepthBuffers >= 2)
        {
            GlStateManager.setActiveTexture(33995);
            Shaders.checkGLError("pre copy depth");
            GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, Shaders.renderWidth, Shaders.renderHeight);
            Shaders.checkGLError("copy depth");
            GlStateManager.setActiveTexture(33984);
        }

        Shaders.useProgram(12);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:17,代码来源:ShadersRender.java

示例3: beginWeather

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void beginWeather()
{
    if (!isShadowPass)
    {
        if (usedDepthBuffers >= 3)
        {
            GlStateManager.setActiveTexture(33996);
            GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, renderWidth, renderHeight);
            GlStateManager.setActiveTexture(33984);
        }

        GlStateManager.enableDepth();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(770, 771);
        GlStateManager.enableAlpha();
        useProgram(20);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:19,代码来源:Shaders.java

示例4: rotateAndBlurSkybox

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
/**
 * Rotate and blurs the skybox view in the main menu
 */
private void rotateAndBlurSkybox(float p_73968_1_)
{
    this.mc.getTextureManager().bindTexture(this.backgroundTexture);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.colorMask(true, true, true, false);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    GlStateManager.disableAlpha();
    int i = 3;

    for (int j = 0; j < i; ++j)
    {
        float f = 1.0F / (float)(j + 1);
        int k = this.width;
        int l = this.height;
        float f1 = (float)(j - i / 2) / 256.0F;
        worldrenderer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableAlpha();
    GlStateManager.colorMask(true, true, true, true);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:35,代码来源:GuiMainMenu.java

示例5: preWater

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void preWater()
{
    if (usedDepthBuffers >= 2)
    {
        GlStateManager.setActiveTexture(33995);
        checkGLError("pre copy depth");
        GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, renderWidth, renderHeight);
        checkGLError("copy depth");
        GlStateManager.setActiveTexture(33984);
    }

    ShadersTex.bindNSTextures(defaultTexture.getMultiTexID());
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:Shaders.java

示例6: rotateAndBlurSkybox

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
private void rotateAndBlurSkybox(float p_73968_1_)
{
    this.mc.getTextureManager().bindTexture(this.panoramaLoc);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.colorMask(true, true, true, false);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    GlStateManager.disableAlpha();
    int i = 3;

    for (int j = 0; j < i; ++j)
    {
        float f = 1.0F / (float)(j + 1);
        int k = this.width;
        int l = this.height;
        float f1 = (float)(j - i / 2) / 256.0F;
        worldrenderer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableAlpha();
    GlStateManager.colorMask(true, true, true, true);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:32,代码来源:AccountScreen.java

示例7: rotateAndBlurSkybox

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
private void rotateAndBlurSkybox(float p_73968_1_) {
	this.mc.getTextureManager().bindTexture(this.backgroundTexture);
	GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
	GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
	GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
	GlStateManager.enableBlend();
	GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
	GlStateManager.colorMask(true, true, true, false);
	Tessellator tessellator = Tessellator.getInstance();
	WorldRenderer worldrenderer = tessellator.getWorldRenderer();
	worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
	GlStateManager.disableAlpha();
	int i = 3;

	for (int j = 0; j < i; ++j) {
		float f = 1.0F / (float) (j + 1);
		int k = this.width;
		int l = this.height;
		float f1 = (float) (j - i / 2) / 256.0F;
		worldrenderer.pos((double) k, (double) l, (double) this.zLevel).tex((double) (0.0F + f1), 1.0D)
				.color(1.0F, 1.0F, 1.0F, f).endVertex();
		worldrenderer.pos((double) k, 0.0D, (double) this.zLevel).tex((double) (1.0F + f1), 1.0D)
				.color(1.0F, 1.0F, 1.0F, f).endVertex();
		worldrenderer.pos(0.0D, 0.0D, (double) this.zLevel).tex((double) (1.0F + f1), 0.0D)
				.color(1.0F, 1.0F, 1.0F, f).endVertex();
		worldrenderer.pos(0.0D, (double) l, (double) this.zLevel).tex((double) (0.0F + f1), 0.0D)
				.color(1.0F, 1.0F, 1.0F, f).endVertex();
	}

	tessellator.draw();
	GlStateManager.enableAlpha();
	GlStateManager.colorMask(true, true, true, true);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:34,代码来源:GuiLoading.java

示例8: glCopyTexSubImage2D

import org.lwjgl.opengl.GL11; //导入方法依赖的package包/类
public static void glCopyTexSubImage2D(int p_187443_0_, int p_187443_1_, int p_187443_2_, int p_187443_3_, int p_187443_4_, int p_187443_5_, int p_187443_6_, int p_187443_7_)
{
    GL11.glCopyTexSubImage2D(p_187443_0_, p_187443_1_, p_187443_2_, p_187443_3_, p_187443_4_, p_187443_5_, p_187443_6_, p_187443_7_);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:GlStateManager.java


注:本文中的org.lwjgl.opengl.GL11.glCopyTexSubImage2D方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。