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C# GameObject.Validate方法代码示例

本文整理汇总了C#中UnityEngine.GameObject.Validate方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.Validate方法的具体用法?C# GameObject.Validate怎么用?C# GameObject.Validate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.GameObject的用法示例。


在下文中一共展示了GameObject.Validate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FromPredefined

 /// <summary>
 /// Create a new pool from a PredefinedObjectPool.
 /// </summary>
 /// <param name="predefinedPool">The parameters to set.</param>
 /// <returns>A new GameObject with an ObjectPool component.</returns>
 public static ObjectPool FromPredefined(PredefinedObjectPool predefinedPool)
 {
     var objectPool = new GameObject(predefinedPool.Prefab.name + " Pool").AddComponent<ObjectPool>();
     objectPool.IsPredefined = true;
     objectPool._prefab = predefinedPool.Prefab;
     objectPool._min = predefinedPool.Min;
     objectPool._max = predefinedPool.Max;
     objectPool._usageRatio = predefinedPool.UsageRatio;
     objectPool._active.Clear();
     objectPool._inactive.Clear();
     objectPool.Validate();
     return objectPool;
 }
开发者ID:Camiloasc1,项目名称:UnityProcedural2DTileWorld,代码行数:18,代码来源:ObjectPool.cs

示例2: FromPrefab

 /// <summary>
 /// Create a new pool from a PredefinedObjectPool.
 /// </summary>
 /// <param name="prefab">The prefab parameter to set.</param>
 /// <returns>A new GameObject with an ObjectPool component.</returns>
 public static ObjectPool FromPrefab(GameObject prefab)
 {
     var objectPool = new GameObject(prefab.name + " Pool").AddComponent<ObjectPool>();
     objectPool.IsPredefined = false;
     objectPool._prefab = prefab;
     objectPool._min = 0;
     objectPool._max = 0;
     objectPool._usageRatio = 1.0f;
     objectPool._active.Clear();
     objectPool._inactive.Clear();
     objectPool.Validate();
     return objectPool;
 }
开发者ID:Camiloasc1,项目名称:UnityProcedural2DTileWorld,代码行数:18,代码来源:ObjectPool.cs


注:本文中的UnityEngine.GameObject.Validate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。