本文整理汇总了C#中UnityEngine.GameObject.Validate方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.Validate方法的具体用法?C# GameObject.Validate怎么用?C# GameObject.Validate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.GameObject
的用法示例。
在下文中一共展示了GameObject.Validate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FromPredefined
/// <summary>
/// Create a new pool from a PredefinedObjectPool.
/// </summary>
/// <param name="predefinedPool">The parameters to set.</param>
/// <returns>A new GameObject with an ObjectPool component.</returns>
public static ObjectPool FromPredefined(PredefinedObjectPool predefinedPool)
{
var objectPool = new GameObject(predefinedPool.Prefab.name + " Pool").AddComponent<ObjectPool>();
objectPool.IsPredefined = true;
objectPool._prefab = predefinedPool.Prefab;
objectPool._min = predefinedPool.Min;
objectPool._max = predefinedPool.Max;
objectPool._usageRatio = predefinedPool.UsageRatio;
objectPool._active.Clear();
objectPool._inactive.Clear();
objectPool.Validate();
return objectPool;
}
示例2: FromPrefab
/// <summary>
/// Create a new pool from a PredefinedObjectPool.
/// </summary>
/// <param name="prefab">The prefab parameter to set.</param>
/// <returns>A new GameObject with an ObjectPool component.</returns>
public static ObjectPool FromPrefab(GameObject prefab)
{
var objectPool = new GameObject(prefab.name + " Pool").AddComponent<ObjectPool>();
objectPool.IsPredefined = false;
objectPool._prefab = prefab;
objectPool._min = 0;
objectPool._max = 0;
objectPool._usageRatio = 1.0f;
objectPool._active.Clear();
objectPool._inactive.Clear();
objectPool.Validate();
return objectPool;
}