本文整理汇总了C#中UnityEngine.GameObject.SelectRandom方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.SelectRandom方法的具体用法?C# GameObject.SelectRandom怎么用?C# GameObject.SelectRandom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.GameObject
的用法示例。
在下文中一共展示了GameObject.SelectRandom方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GenDebree
private void GenDebree()
{
GameObject[] rockOptions = new GameObject[] {
Resources.Load<GameObject>("RockA"),
Resources.Load<GameObject>("RockB"),
Resources.Load<GameObject>("RockC")};
int numberOfSpawns = (_geoWalls.Count * 6);
for (int i = 0; i < numberOfSpawns; i++)
{
GameObject floorPanel = _geoWalls.SelectRandom();
var original = rockOptions.SelectRandom();
var geo = Instantiate(original, floorPanel.transform.position, Quaternion.identity) as GameObject;
float randomX = Random.Range(-0.5f, 0.5f);
float randomZ = Random.Range(-0.5f, 0.5f);
geo.transform.parent = transform;
Vector3 newPosition = new Vector3()
{
x = floorPanel.transform.localPosition.x + randomX,
y = floorPanel.transform.localPosition.y - 0.5f,
z = floorPanel.transform.localPosition.z + randomZ
};
geo.transform.localPosition = newPosition;
geo.name = "GeneratedProp";
}
}