本文整理汇总了C#中UnityEngine.GameObject.GetChild方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.GetChild方法的具体用法?C# GameObject.GetChild怎么用?C# GameObject.GetChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.GameObject
的用法示例。
在下文中一共展示了GameObject.GetChild方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PropertySlider
/// <summary>
///
/// </summary>
/// <param name="prefab"></param>
public PropertySlider(WingProperty propRef, Color foreColour, Action<float> onChange)
{
propertyInstance = UnityEngine.Object.Instantiate(StaticWingGlobals.UI_PropertyPrefab);
inputSlider = propertyInstance.GetChild("InputSlider").GetComponent<Slider>();
inputSlider.fillRect.GetComponent<Image>().color = foreColour;
propertyLabel = inputSlider.gameObject.GetChild("PropertyLabel").GetComponent<Text>();
propertyLabel.text = propRef.name;
input = inputSlider.gameObject.GetChild("UserInput").GetComponent<InputField>();
Refresh(propRef);
input.onValueChange.AddListener(TextValueChanged);
inputSlider.onValueChanged.AddListener(SliderValueChanged);
onValueChanged += onChange;
}
示例2: EditorWindow
/// <summary>
/// Constructor
/// </summary>
public EditorWindow()
{
// get references to all useful components
canvas = UnityEngine.Object.Instantiate(StaticWingGlobals.UI_WindowPrefab.GetComponent<Canvas>());
canvas.enabled = false;
mainPanel = canvas.gameObject.GetChild("MainPanel");
windowPosition = mainPanel.GetComponent<RectTransform>();
GameObject headerPanel = mainPanel.GetChild("HeaderPanel");
wingType = headerPanel.GetChild("WingType").GetComponent<Text>();
lastModifiedProperty = headerPanel.GetChild("LastModifiedProperty").GetComponent<Text>();
lastModifiedPropertyTooltip = headerPanel.GetChild("LastModifiedPropertyToolTip").GetComponent<Text>();
closeButton = headerPanel.GetChild("CloseButton").GetComponent<Button>();
// window position drag event
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.Drag;
entry.callback = new EventTrigger.TriggerEvent();
entry.callback.AddListener((x) => windowDrag(x));
mainPanel.GetComponent<EventTrigger>().triggers.Add(entry);
// close button click hides the window
closeButton.onClick.AddListener(closeWindow);
}
示例3: Start
public void Start()
{
LoggingUtil.LogVerbose(this, "Start");
// Don't run if not in career
if (HighLogic.CurrentGame.Mode != Game.Modes.CAREER)
{
LoggingUtil.LogDebug(this, "Destroying TrackingStationUI - not in career mode.");
Destroy(this);
return;
}
// Get the last button in the list to use as a copy
MapViewFiltering.FilterButton lastButton = MapViewFiltering.Instance.FilterButtons.Last();
// Create our copies
activeWaypointButton = UnityEngine.Object.Instantiate(lastButton.button.gameObject);
activeWaypointButton.name = "Button Active Waypoints";
offeredWaypointButton = UnityEngine.Object.Instantiate(lastButton.button.gameObject);
offeredWaypointButton.name = "Button Offered Waypoints";
activeOrbitButton = UnityEngine.Object.Instantiate(lastButton.button.gameObject);
activeOrbitButton.name = "Button Active Orbits";
offeredOrbitButton = UnityEngine.Object.Instantiate(lastButton.button.gameObject);
offeredOrbitButton.name = "Button Offered Orbits";
// Fix z coordinates
activeWaypointButton.GetComponent<RectTransform>().SetLocalPositionZ(750);
offeredWaypointButton.GetComponent<RectTransform>().SetLocalPositionZ(750);
activeOrbitButton.GetComponent<RectTransform>().SetLocalPositionZ(750);
offeredOrbitButton.GetComponent<RectTransform>().SetLocalPositionZ(750);
// Set up the tool-tips
activeWaypointButton.GetComponent<TooltipController_Text>().textString = "Toggle Active Waypoints";
offeredWaypointButton.GetComponent<TooltipController_Text>().textString = "Toggle Offered Waypoints";
activeOrbitButton.GetComponent<TooltipController_Text>().textString = "Toggle Active Orbits";
offeredOrbitButton.GetComponent<TooltipController_Text>().textString = "Toggle Offered Orbits";
// Setup the button
TrackingStationObjectButton activeWaypointTSButton = activeWaypointButton.GetComponent<TrackingStationObjectButton>();
TrackingStationObjectButton offeredWaypointTSButton = offeredWaypointButton.GetComponent<TrackingStationObjectButton>();
TrackingStationObjectButton activeOrbitTSButton = activeOrbitButton.GetComponent<TrackingStationObjectButton>();
TrackingStationObjectButton offeredOrbitTSButton = offeredOrbitButton.GetComponent<TrackingStationObjectButton>();
// Setup handlers
activeWaypointTSButton.OnClickLeft.AddListener(new UnityAction(ActiveWaypointButtonClick));
activeWaypointTSButton.OnClickRight.AddListener(new UnityAction(ActiveWaypointButtonClick));
offeredWaypointTSButton.OnClickLeft.AddListener(new UnityAction(OfferedWaypointButtonClick));
offeredWaypointTSButton.OnClickRight.AddListener(new UnityAction(OfferedWaypointButtonClick));
activeOrbitTSButton.OnClickLeft.AddListener(new UnityAction(ActiveOrbitButtonClick));
activeOrbitTSButton.OnClickRight.AddListener(new UnityAction(ActiveOrbitButtonClick));
offeredOrbitTSButton.OnClickLeft.AddListener(new UnityAction(OfferedOrbitButtonClick));
offeredOrbitTSButton.OnClickRight.AddListener(new UnityAction(OfferedOrbitButtonClick));
// Setup sprites
activeWaypointTSButton.spriteTrue = activeWaypointEnabledSprite;
activeWaypointTSButton.spriteFalse = activeWaypointDisabledSprite;
offeredWaypointTSButton.spriteTrue = offeredWaypointEnabledSprite;
offeredWaypointTSButton.spriteFalse = offeredWaypointDisabledSprite;
activeOrbitTSButton.spriteTrue = activeOrbitEnabledSprite;
activeOrbitTSButton.spriteFalse = activeOrbitDisabledSprite;
offeredOrbitTSButton.spriteTrue = offeredOrbitEnabledSprite;
offeredOrbitTSButton.spriteFalse = offeredOrbitDisabledSprite;
// Set defaults
ContractConfiguratorParameters parms = HighLogic.CurrentGame.Parameters.CustomParams<ContractConfiguratorParameters>();
activeWaypointButton.GetComponent<TrackingStationObjectButton>().SetState(parms.DisplayActiveWaypoints);
offeredWaypointButton.GetComponent<TrackingStationObjectButton>().SetState(parms.DisplayOfferedWaypoints);
activeOrbitButton.GetComponent<TrackingStationObjectButton>().SetState(parms.DisplayActiveOrbits);
offeredOrbitButton.GetComponent<TrackingStationObjectButton>().SetState(parms.DisplayOfferedOrbits);
// Disable counts
activeWaypointButton.GetChild("Count").SetActive(false);
offeredWaypointButton.GetChild("Count").SetActive(false);
activeOrbitButton.GetChild("Count").SetActive(false);
offeredOrbitButton.GetChild("Count").SetActive(false);
// Re-parent
GameObject trackingFilters = lastButton.button.transform.parent.gameObject;
RectTransform trackingFiltersRect = trackingFilters.GetComponent<RectTransform>();
trackingFiltersRect.sizeDelta = new Vector2(trackingFiltersRect.sizeDelta.x + 44 * 2, trackingFiltersRect.sizeDelta.y);
activeWaypointButton.transform.SetParent(trackingFilters.transform);
offeredWaypointButton.transform.SetParent(trackingFilters.transform);
activeOrbitButton.transform.SetParent(trackingFilters.transform);
offeredOrbitButton.transform.SetParent(trackingFilters.transform);
activeWaypointButton.SetActive(true);
offeredWaypointButton.SetActive(true);
activeOrbitButton.SetActive(true);
offeredOrbitButton.SetActive(true);
// Move the commNet button
GameObject commNet = trackingFilters.transform.parent.gameObject.GetChild("CommNetVisualisation");
if (commNet != null)
{
RectTransform r = commNet.GetComponent<RectTransform>();
r.localPosition = new Vector3(r.localPosition.x + 132, r.localPosition.y);
}
LoggingUtil.LogVerbose(this, "Finished setup");
}
示例4: EditorWindow
/// <summary>
/// Constructor
/// </summary>
public EditorWindow(string title)
{
// get references to all useful components
go = Object.Instantiate(StaticWingGlobals.UI_WindowPrefab);
go.transform.SetParent(KSP.UI.UIMasterController.Instance.appCanvas.transform, false);
canvas = go.GetComponent<Canvas>();
mainPanel = canvas.gameObject.GetChild("MainPanel");
windowPosition = mainPanel.GetComponent<RectTransform>();
GameObject headerPanel = mainPanel.GetChild("HeaderPanel");
wingType = headerPanel.GetChild("WingType").GetComponent<Text>();
lastModifiedProperty = headerPanel.GetChild("LastModifiedProperty").GetComponent<Text>();
lastModifiedPropertyTooltip = headerPanel.GetChild("LastModifiedPropertyToolTip").GetComponent<Text>();
closeButton = headerPanel.GetChild("CloseButton").GetComponent<Button>();
// window position drag event
EventTrigger.Entry dragEntry = new EventTrigger.Entry();
dragEntry.eventID = EventTriggerType.Drag;
dragEntry.callback = new EventTrigger.TriggerEvent();
dragEntry.callback.AddListener((x) => windowDrag(x));
mainPanel.GetComponent<EventTrigger>().triggers.Add(dragEntry);
// close button click hides the window
closeButton.onClick.AddListener(closeWindow);
Visible = false;
WindowTitle = title;
}