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C# GameObject.Remove方法代码示例

本文整理汇总了C#中UnityEngine.GameObject.Remove方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.Remove方法的具体用法?C# GameObject.Remove怎么用?C# GameObject.Remove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.GameObject的用法示例。


在下文中一共展示了GameObject.Remove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateSprite

        static void CreateSprite()
        {
            if (System.Array.TrueForAll(Selection.objects, selected => !(selected is Texture))) {
                Logger.LogError("No sprites were selected.");
                return;
            }

            for (int i = 0; i < Selection.objects.Length; i++) {
                Texture texture = Selection.objects[i] as Texture;

                if (texture == null) {
                    continue;
                }

                string textureName = texture.name.EndsWith("Texture") ? texture.name.Substring(0, texture.name.Length - "Texture".Length) : texture.name;
                string texturePath = AssetDatabase.GetAssetPath(texture);
                string materialPath = Path.GetDirectoryName(texturePath) + "/" + textureName + ".mat";

                Sprite sprite = AssetDatabase.LoadAssetAtPath(texturePath, typeof(Sprite)) as Sprite;

                if (sprite == null) {
                    Logger.LogError(string.Format("Texture {0} must be imported as a sprite.", texture.name));
                    continue;
                }

                AssetDatabase.CopyAsset(HelperFunctions.GetAssetPath("GraphicsTools/SpriteMaterial.mat"), materialPath);
                AssetDatabase.Refresh();

                Material material = AssetDatabase.LoadAssetAtPath(materialPath, typeof(Material)) as Material;

                GameObject gameObject = new GameObject(textureName);
                GameObject child = gameObject.AddChild("Sprite");
                SpriteRenderer spriteRenderer = child.AddComponent<SpriteRenderer>();

                spriteRenderer.sprite = sprite;
                spriteRenderer.material = material;

                PrefabUtility.CreatePrefab(Path.GetDirectoryName(texturePath) + "/" + textureName + ".prefab", gameObject);
                AssetDatabase.Refresh();

                gameObject.Remove();
            }
        }
开发者ID:Dracir,项目名称:Tarata-tesseract,代码行数:43,代码来源:CustomMenus.cs

示例2: RemoveEmptyFolder

        public void RemoveEmptyFolder(GameObject folder)
        {
            Transform parent = folder.transform.parent;

            if (parent != null && parent.childCount == 1 && parent != pureData.transform) {
                folderStructure.Remove(folder);
                RemoveEmptyFolder(folder.transform.parent.gameObject);
            }
            else {
                folderStructure.Remove(folder);
                folder.Remove();
            }
        }
开发者ID:leon196,项目名称:WJ,代码行数:13,代码来源:PureDataHierarchyManager.cs


注:本文中的UnityEngine.GameObject.Remove方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。