本文整理汇总了C#中UnityEngine.GameObject.Remove方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.Remove方法的具体用法?C# GameObject.Remove怎么用?C# GameObject.Remove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.GameObject
的用法示例。
在下文中一共展示了GameObject.Remove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateSprite
static void CreateSprite()
{
if (System.Array.TrueForAll(Selection.objects, selected => !(selected is Texture))) {
Logger.LogError("No sprites were selected.");
return;
}
for (int i = 0; i < Selection.objects.Length; i++) {
Texture texture = Selection.objects[i] as Texture;
if (texture == null) {
continue;
}
string textureName = texture.name.EndsWith("Texture") ? texture.name.Substring(0, texture.name.Length - "Texture".Length) : texture.name;
string texturePath = AssetDatabase.GetAssetPath(texture);
string materialPath = Path.GetDirectoryName(texturePath) + "/" + textureName + ".mat";
Sprite sprite = AssetDatabase.LoadAssetAtPath(texturePath, typeof(Sprite)) as Sprite;
if (sprite == null) {
Logger.LogError(string.Format("Texture {0} must be imported as a sprite.", texture.name));
continue;
}
AssetDatabase.CopyAsset(HelperFunctions.GetAssetPath("GraphicsTools/SpriteMaterial.mat"), materialPath);
AssetDatabase.Refresh();
Material material = AssetDatabase.LoadAssetAtPath(materialPath, typeof(Material)) as Material;
GameObject gameObject = new GameObject(textureName);
GameObject child = gameObject.AddChild("Sprite");
SpriteRenderer spriteRenderer = child.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = sprite;
spriteRenderer.material = material;
PrefabUtility.CreatePrefab(Path.GetDirectoryName(texturePath) + "/" + textureName + ".prefab", gameObject);
AssetDatabase.Refresh();
gameObject.Remove();
}
}
示例2: RemoveEmptyFolder
public void RemoveEmptyFolder(GameObject folder)
{
Transform parent = folder.transform.parent;
if (parent != null && parent.childCount == 1 && parent != pureData.transform) {
folderStructure.Remove(folder);
RemoveEmptyFolder(folder.transform.parent.gameObject);
}
else {
folderStructure.Remove(folder);
folder.Remove();
}
}