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C# GameObject.AddInstallerComponent方法代码示例

本文整理汇总了C#中UnityEngine.GameObject.AddInstallerComponent方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.AddInstallerComponent方法的具体用法?C# GameObject.AddInstallerComponent怎么用?C# GameObject.AddInstallerComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.GameObject的用法示例。


在下文中一共展示了GameObject.AddInstallerComponent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnCreated

        public override void OnCreated(ILoading loading)
        {
            base.OnCreated(loading);

            if (_isReleased)
            {
                var version = GetType().Assembly.GetName().Version;
                Debug.Log(string.Format(Name + ": Version {0}", version));

                if (AssetPath != null && AssetPath != Assets.PATH_NOT_FOUND)
                {
                    _container = new GameObject(Name.Replace(" ", ""));

                    foreach (IModule module in Modules)
                        module.OnCreated(loading);

                    _localizationInstaller = _container.AddInstallerComponent<LocalizationInstaller>();
                    _localizationInstaller.Host = this;

                    _assetsInstaller = _container.AddInstallerComponent<AssetsInstaller>();
                    _assetsInstaller.Host = this;

                    foreach (IModule module in Modules)
                        module.OnInstallingContent();
                }

                _isReleased = false;
            }
        }
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:29,代码来源:TransitModBase.Install.cs

示例2: OnInstallingContent

        public override void OnInstallingContent()
        {
            _container = new GameObject(REX_OBJECT_NAME);

            var tinyZoneBlockCreators = new []
            {
                Alley2LBuilder.NAME,
                OneWay1LBuilder.NAME,
                ZonablePedestrianTinyGravelRoadBuilder.NAME,
                ZonablePedestrianTinyPavedRoadBuilder.NAME,
                ZonablePedestrianTinyStoneRoadBuilder.NAME
            };

            foreach (var name in tinyZoneBlockCreators)
            {
                RoadZoneBlocksCreationManager.RegisterCustomCreator<TinyRoadZoneBlocksCreator>(name);
                RoadSnappingModeManager.RegisterCustomSnapping<TinyRoadSnappingMode>(name);
            }

            _menuInstaller = _container.AddInstallerComponent<MenuInstaller>();
            _menuInstaller.Host = this;

            _roadsInstaller = _container.AddInstallerComponent<RoadsInstaller>();
            _roadsInstaller.Host = this;
        }
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:25,代码来源:RExModule.Install.cs


注:本文中的UnityEngine.GameObject.AddInstallerComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。