本文整理汇总了C#中UnityEngine.Write方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEngine.Write方法的具体用法?C# UnityEngine.Write怎么用?C# UnityEngine.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine
的用法示例。
在下文中一共展示了UnityEngine.Write方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: sentDBData
public void sentDBData(){
// initialisation
playerJson DBJSON = new playerJson (playerName, kills, deaths, won, lost);
String json = DBObject.toJson();
// ini web
var httpWebRequest = (HttpWebRequest)WebRequest.Create ("https://drproject.twi.tudelft.nl:8082/postStats");
httpWebRequest.ContentType = "text/json";
httpWebRequest.Method = "POST";
// write away to the node.js
var streamWriter = new StreamWriter(httpWebRequest.GetRequestStream();
streamWriter.Write(json);
streamWriter.Flush();
streamWriter.Close();
}
示例2: Serialize
public override void Serialize(UnityEngine.Networking.NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(_actionInstruction);
}
示例3: Serialize
public virtual void Serialize(UnityEngine.Networking.NetworkWriter writer)
{
writer.Write(_setId);
writer.Write(_currentVariantIndex);
writer.Write(_panelLabel);
}