本文整理汇总了C#中UnityEngine.GetComponents方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEngine.GetComponents方法的具体用法?C# UnityEngine.GetComponents怎么用?C# UnityEngine.GetComponents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine
的用法示例。
在下文中一共展示了UnityEngine.GetComponents方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ContainsTransition
/// <summary>
/// Returns whether the current gameobject contains any transitions.
/// </summary>
/// <param name="gameObject"></param>
/// <returns></returns>
public static bool ContainsTransition(UnityEngine.GameObject gameObject)
{
var transitionBases = gameObject.GetComponents<TransitionBase>();
return transitionBases.Length != 0;
}
示例2: TransitionOut
static List<TransitionBase> TransitionOut(UnityEngine.GameObject gameObject, bool isRecursiveCall)
{
var transitionBases = gameObject.GetComponents<TransitionBase>();
var transitionList = new List<TransitionBase>();
var callRecursive = false;
// transition out transition items.
foreach (var transitionBase in transitionBases)
{
// if first invoked on this gameobject, or don't need to trigger direct transition direct.
if (transitionBase.isActiveAndEnabled && (isRecursiveCall == false || !transitionBase.TransitionOutConfig.MustTriggerDirect))
{
transitionBase.TransitionOut();
transitionList.Add(transitionBase);
// if we should transition children then set recursive flag
if (transitionBase.TransitionOutConfig.TransitionChildren)
callRecursive = true;
}
}
// if no transition items, or recursive call then process all child gameobjects
if (transitionBases.Length == 0 || callRecursive)
{
for (var i = 0; i < gameObject.transform.childCount; i++)
{
var transform = gameObject.transform.GetChild(i);
transitionList.AddRange(TransitionOut(transform.gameObject, true));
}
}
return transitionList;
}