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C# UnityEngine.Count方法代码示例

本文整理汇总了C#中UnityEngine.Count方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEngine.Count方法的具体用法?C# UnityEngine.Count怎么用?C# UnityEngine.Count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine的用法示例。


在下文中一共展示了UnityEngine.Count方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

 public override void Initialize(UnityEngine.Object[] targets)
 {
     base.Initialize(targets);
     m_TargetEvents = new Dictionary<GameObject, ComponentInterceptedEvents[]>(targets.Count());
     m_InterceptsAnyEvent = false;
     foreach (var t in targets)
     {
         GameObject go = t as GameObject;
         ComponentInterceptedEvents[] interceptedEvents = GetEventsInfo(go);
         m_TargetEvents.Add(go, interceptedEvents);
         if (interceptedEvents.Any())
             m_InterceptsAnyEvent = true;
     }
 }
开发者ID:602147629,项目名称:Unity-ugui,代码行数:14,代码来源:InterceptedEventsPreview.cs

示例2: Initialize

        public override void Initialize(UnityEngine.Object[] targets)
        {
            Profiler.BeginSample("ComponentInterceptedEvents.Initialize");

            base.Initialize(targets);
            m_TargetEvents = new Dictionary<GameObject, List<ComponentInterceptedEvents>>(targets.Count());
            m_InterceptsAnyEvent = false;
            for (int i = 0; i < targets.Length; ++i)
            {
                GameObject go = targets[i] as GameObject;
                List<ComponentInterceptedEvents> interceptedEvents = GetEventsInfo(go);
                m_TargetEvents.Add(go, interceptedEvents);
                if (interceptedEvents.Any())
                    m_InterceptsAnyEvent = true;
            }
            Profiler.EndSample();
        }
开发者ID:gdzzzyyy,项目名称:UGUIlok,代码行数:17,代码来源:InterceptedEventsPreview.cs


注:本文中的UnityEngine.Count方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。