本文整理汇总了C#中UnityEngine.Count方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEngine.Count方法的具体用法?C# UnityEngine.Count怎么用?C# UnityEngine.Count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine
的用法示例。
在下文中一共展示了UnityEngine.Count方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public override void Initialize(UnityEngine.Object[] targets)
{
base.Initialize(targets);
m_TargetEvents = new Dictionary<GameObject, ComponentInterceptedEvents[]>(targets.Count());
m_InterceptsAnyEvent = false;
foreach (var t in targets)
{
GameObject go = t as GameObject;
ComponentInterceptedEvents[] interceptedEvents = GetEventsInfo(go);
m_TargetEvents.Add(go, interceptedEvents);
if (interceptedEvents.Any())
m_InterceptsAnyEvent = true;
}
}
示例2: Initialize
public override void Initialize(UnityEngine.Object[] targets)
{
Profiler.BeginSample("ComponentInterceptedEvents.Initialize");
base.Initialize(targets);
m_TargetEvents = new Dictionary<GameObject, List<ComponentInterceptedEvents>>(targets.Count());
m_InterceptsAnyEvent = false;
for (int i = 0; i < targets.Length; ++i)
{
GameObject go = targets[i] as GameObject;
List<ComponentInterceptedEvents> interceptedEvents = GetEventsInfo(go);
m_TargetEvents.Add(go, interceptedEvents);
if (interceptedEvents.Any())
m_InterceptsAnyEvent = true;
}
Profiler.EndSample();
}