本文整理汇总了C#中UnityEngine.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEngine.GetComponentInChildren方法的具体用法?C# UnityEngine.GetComponentInChildren怎么用?C# UnityEngine.GetComponentInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine
的用法示例。
在下文中一共展示了UnityEngine.GetComponentInChildren方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetMotor
protected CharacterMotor GetMotor(UnityEngine.MonoBehaviour source)
{
return source.GetComponentInChildren<CharacterMotor>();
}
示例2: SampleAnimation
public bool SampleAnimation(UnityEngine.Animation animation)
{
if(animation == null)
{
return false;
}
SkinnedMeshRenderer skinnedMeshRenderer = animation.GetComponentInChildren<SkinnedMeshRenderer>();
if(skinnedMeshRenderer == null)
{
return false;
}
Mesh mesh = skinnedMeshRenderer.sharedMesh;
if(mesh == null)
{
return false;
}
this.animation = new MeshAnimation();
this.animation.triangles = mesh.triangles;
this.animation.normals = mesh.normals;
this.animation.uv = mesh.uv;
List<string> clipNames = new List<string>();
foreach(AnimationState animationState in animation)
{
clipNames.Add(animationState.name);
}
Mesh bakedMesh = new Mesh();
int numClips = clipNames.Count;
for(int i = 0; i < numClips; ++i)
{
string clipName = clipNames[i];
if(this.animation.clips.ContainsKey(clipName))
{
Debug.LogError("Repeated name of AnimationClip:" + clipName);
continue;
}
animation.Play(clipName);
{
AnimationState animationState = animation[clipName];
Clip clip = new Clip();
clip.wrapMode = animationState.wrapMode;
this.animation.clips.Add(clipName, clip);
float length = animationState.length;
float step = 1.0f / fps;
for(float time = 0; time < length; time += step)
{
Keyframe keyframe = new Keyframe();
clip.keyframes.Add(keyframe);
animationState.time = time;
animation.Sample();
skinnedMeshRenderer.BakeMesh(bakedMesh);
keyframe.vertices = bakedMesh.vertices;
}
}
animation.Stop(clipName);
}
return true;
}