本文整理汇总了C#中UnityEngine.GetPublicFields方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEngine.GetPublicFields方法的具体用法?C# UnityEngine.GetPublicFields怎么用?C# UnityEngine.GetPublicFields使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine
的用法示例。
在下文中一共展示了UnityEngine.GetPublicFields方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnGUI
public static void OnGUI(UnityEngine.Object targetObject){
EditorGUI.BeginChangeCheck ();
SerializedObject serializedObject = new SerializedObject (targetObject);
serializedObject.Update ();
FieldInfo[] fields;
if(!fieldsLookup.TryGetValue (targetObject.GetType (),out fields)){
fields=targetObject.GetPublicFields().OrderBy(field => field.MetadataToken).ToArray();
fieldsLookup.Add(targetObject.GetType(),fields);
}
if(PreferencesEditor.GetBool(Preference.ShowActionTooltips) && !string.IsNullOrEmpty(targetObject.GetTooltip())){
GUILayout.BeginVertical((GUIStyle)"hostview");
GUILayout.Label(targetObject.GetTooltip(),FsmEditorStyles.wrappedLabelLeft);
GUILayout.EndVertical();
}
for (int i=0; i< fields.Length; i++) {
FieldInfo field=fields[i];
if(field.HasAttribute(typeof(HideInInspector))){
continue;
}
PropertyDrawer drawer=GUIDrawer.GetDrawer(field);
GUIContent content = field.GetInspectorGUIContent ();
SerializedProperty property=serializedObject.FindProperty(field.Name);
if(PreferencesEditor.GetBool(Preference.ShowVariableTooltips) && !string.IsNullOrEmpty(field.GetTooltip())){
GUILayout.BeginVertical("box");
GUILayout.Label(field.GetTooltip(),FsmEditorStyles.wrappedLabelLeft);
GUILayout.EndVertical();
}
if(drawer != null){
drawer.fieldInfo=field;
drawer.OnGUI(property,content);
}else{
int indentLevel=EditorGUI.indentLevel;
EditorGUI.indentLevel= typeof(IList).IsAssignableFrom(field.FieldType)?indentLevel+1:indentLevel;
EditorGUILayout.PropertyField (property, content,true);
EditorGUI.indentLevel=indentLevel;
}
}
if (EditorGUI.EndChangeCheck()) {
serializedObject.ApplyModifiedProperties();
ErrorChecker.CheckForErrors();
}
}