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C# UnityEngine.IsFunction方法代码示例

本文整理汇总了C#中UnityEngine.IsFunction方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEngine.IsFunction方法的具体用法?C# UnityEngine.IsFunction怎么用?C# UnityEngine.IsFunction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine的用法示例。


在下文中一共展示了UnityEngine.IsFunction方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawNodeCurve

		public void DrawNodeCurve(UnityEngine.UI.Windows.Plugins.Flow.Data.FlowWindow from, UnityEngine.UI.Windows.Plugins.Flow.Data.FlowWindow to, bool doubleSide) {

			if (from.IsEnabled() == false || to.IsEnabled() == false) return;
			
			var fromRect = from.rect;
			Rect centerStart = fromRect;
			
			var toRect = to.rect;
			Rect centerEnd = toRect;
			
			var fromComponent = false;
			var toComponent = false;
			
			if (from.IsFunction() == true &&
			    from.IsContainer() == false) {
				
				var func = FlowSystem.GetWindow(from.GetFunctionId());
				if (func != null) {
					
					var selected = FlowSystem.GetSelected();
					var isSelected = selected.Contains(from.id) || (selected.Count == 0 && this.editor.focusedGUIWindow == from.id);
					if (isSelected == true) {
						
						var color = new Color(0f, 0f, 0f, 0.1f);
						var backColor = new Color(0.5f, 0.5f, 0.5f, 0.1f);
						
						this.DrawPolygon(new Vector3(from.rect.xMin, from.rect.yMin, 0f),
						                 new Vector3(func.rect.xMin, func.rect.yMin, 0f),
						                 new Vector3(func.rect.xMin, func.rect.yMax, 0f),
						                 new Vector3(from.rect.xMin, from.rect.yMax, 0f),
						                 backColor);
						
						this.DrawPolygon(new Vector3(from.rect.xMin, from.rect.yMin, 0f),
						                 new Vector3(func.rect.xMin, func.rect.yMin, 0f),
						                 new Vector3(func.rect.xMax, func.rect.yMin, 0f),
						                 new Vector3(from.rect.xMax, from.rect.yMin, 0f),
						                 backColor);
						
						this.DrawPolygon(new Vector3(from.rect.xMax, from.rect.yMin, 0f),
						                 new Vector3(func.rect.xMax, func.rect.yMin, 0f),
						                 new Vector3(func.rect.xMax, func.rect.yMax, 0f),
						                 new Vector3(from.rect.xMax, from.rect.yMax, 0f),
						                 backColor);
						
						this.DrawPolygon(new Vector3(from.rect.xMax, from.rect.yMax, 0f),
						                 new Vector3(func.rect.xMax, func.rect.yMax, 0f),
						                 new Vector3(func.rect.xMin, func.rect.yMax, 0f),
						                 new Vector3(from.rect.xMin, from.rect.yMax, 0f),
						                 backColor);
						
						this.DrawNodeCurveDotted(new Vector3(from.rect.xMin, from.rect.yMin, 0f),
						                         new Vector3(func.rect.xMin, func.rect.yMin, 0f),
						                         color
						                         );
						
						this.DrawNodeCurveDotted(new Vector3(from.rect.xMin, from.rect.yMax, 0f),
						                         new Vector3(func.rect.xMin, func.rect.yMax, 0f),
						                         color
						                         );
						
						this.DrawNodeCurveDotted(new Vector3(from.rect.xMax, from.rect.yMin, 0f),
						                         new Vector3(func.rect.xMax, func.rect.yMin, 0f),
						                         color
						                         );
						
						this.DrawNodeCurveDotted(new Vector3(from.rect.xMax, from.rect.yMax, 0f),
						                         new Vector3(func.rect.xMax, func.rect.yMax, 0f),
						                         color
						                         );
						
					}
					
				}
				
			}
			
			if (FlowSystem.GetData().flowWindowWithLayout == true) {
				
				var comps = from.attachedComponents.Where((c) => c.targetWindowId == to.id && c.sourceComponentTag != LayoutTag.None);
				foreach (var comp in comps) {
					
					var component = from.GetLayoutComponent(comp.sourceComponentTag);
					if (component != null) {
						
						fromRect = centerStart;
						
						var rect = component.tempEditorRect;
						fromRect = new Rect(fromRect.x + rect.x, fromRect.y + rect.y, rect.width, rect.height);
						
						this.DrawNodeCurve(from.GetContainer(), to.GetContainer(), centerStart, centerEnd, fromRect, toRect, doubleSide, 0f);
						
						fromComponent = true;
						
					}
					
				}
				
				if (doubleSide == true) {
					
					comps = to.attachedComponents.Where((c) => c.targetWindowId == from.id && c.sourceComponentTag != LayoutTag.None);
//.........这里部分代码省略.........
开发者ID:RuFengLau,项目名称:Unity3d.UI.Windows,代码行数:101,代码来源:GUIDrawer.cs


注:本文中的UnityEngine.IsFunction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。