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C++ Texture::GetSourceFileFormat方法代码示例

本文整理汇总了C++中Texture::GetSourceFileFormat方法的典型用法代码示例。如果您正苦于以下问题:C++ Texture::GetSourceFileFormat方法的具体用法?C++ Texture::GetSourceFileFormat怎么用?C++ Texture::GetSourceFileFormat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Texture的用法示例。


在下文中一共展示了Texture::GetSourceFileFormat方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

DAVA::uint32 TextureHelper::EnumerateSceneTexturesFileSize(DAVA::Scene* scene, const String& scenePath)
{
	Map<String, Texture *> textureMap;
	EnumerateTextures(scene, textureMap);

	String projectPath = scenePath;

	uint32 sceneTextureFilesSize = 0;
	for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
	{
		Texture *t = it->second;
		if(String::npos == t->GetPathname().find(projectPath))
		{   // skip all textures that are not related the scene
			continue;
		}

		if(String::npos != t->GetPathname().find(projectPath))
		{   //We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
			String imageFileName = TextureDescriptor::GetPathnameForFormat(t->GetPathname(), t->GetSourceFileFormat());
			File * textureFile = File::Create(imageFileName, File::OPEN | File::READ);
			sceneTextureFilesSize += textureFile->GetSize();
			SafeRelease(textureFile);
		}
	}

	return sceneTextureFilesSize;
}
开发者ID:,项目名称:,代码行数:27,代码来源:

示例2: EnumerateSceneTextures

uint32 TextureHelper::EnumerateSceneTextures(DAVA::Scene* scene, const String& scenePath)
{
	Map<String, Texture *> textureMap;
	EnumerateTextures(scene, textureMap);

	String projectPath = scenePath;

	uint32 sceneTextureMemory = 0;
	for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
	{
		Texture *t = it->second;
		if(String::npos == t->GetPathname().find(projectPath))
		{   // skip all textures that are not related the scene
			continue;
		}

		if(String::npos != t->GetPathname().find(projectPath))
		{   //We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
			String imageFileName = TextureDescriptor::GetPathnameForFormat(t->GetPathname(), t->GetSourceFileFormat());
			switch (t->GetSourceFileFormat())
			{
				case DAVA::PVR_FILE:
				{
					sceneTextureMemory += LibPVRHelper::GetDataLength(imageFileName);
					break;
				}

				case DAVA::DXT_FILE:
				{
					sceneTextureMemory += (int32)LibDxtHelper::GetDataSize(imageFileName);
					break;
				}

				default:
					sceneTextureMemory += t->GetDataSize();
					break;
			}
		}
	}

	return sceneTextureMemory;
}
开发者ID:abaradulkin,项目名称:dava.framework,代码行数:42,代码来源:TextureHelper.cpp


注:本文中的Texture::GetSourceFileFormat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。