本文整理汇总了C++中Texture::GetPathname方法的典型用法代码示例。如果您正苦于以下问题:C++ Texture::GetPathname方法的具体用法?C++ Texture::GetPathname怎么用?C++ Texture::GetPathname使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Texture
的用法示例。
在下文中一共展示了Texture::GetPathname方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
DAVA::uint32 TextureHelper::EnumerateSceneTexturesFileSize(DAVA::Scene* scene, const String& scenePath)
{
Map<String, Texture *> textureMap;
EnumerateTextures(scene, textureMap);
String projectPath = scenePath;
uint32 sceneTextureFilesSize = 0;
for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
{
Texture *t = it->second;
if(String::npos == t->GetPathname().find(projectPath))
{ // skip all textures that are not related the scene
continue;
}
if(String::npos != t->GetPathname().find(projectPath))
{ //We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
String imageFileName = TextureDescriptor::GetPathnameForFormat(t->GetPathname(), t->GetSourceFileFormat());
File * textureFile = File::Create(imageFileName, File::OPEN | File::READ);
sceneTextureFilesSize += textureFile->GetSize();
SafeRelease(textureFile);
}
}
return sceneTextureFilesSize;
}
示例2:
DAVA::uint32 TextureHelper::EnumerateSceneTexturesFileSize(DAVA::Scene* scene)
{
Map<String, Texture *> textureMap;
EnumerateTextures(scene, textureMap);
uint32 sceneTextureFilesSize = 0;
for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
{
Texture *t = it->second;
TextureDescriptor *descriptor = TextureDescriptor::CreateFromFile(t->GetPathname());
if(descriptor)
{
FilePath imageFileName = GPUFamilyDescriptor::CreatePathnameForGPU(descriptor, (eGPUFamily)descriptor->exportedAsGpuFamily);
File * textureFile = File::Create(imageFileName, File::OPEN | File::READ);
if(textureFile)
{
sceneTextureFilesSize += textureFile->GetSize();
textureFile->Release();
}
delete descriptor;
}
}
return sceneTextureFilesSize;
}
示例3: EnumerateSceneTextures
uint32 TextureHelper::EnumerateSceneTextures(DAVA::Scene* scene)
{
Map<String, Texture *> textureMap;
EnumerateTextures(scene, textureMap);
uint32 sceneTextureMemory = 0;
for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
{
Texture *t = it->second;
//We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
TextureDescriptor *descriptor = TextureDescriptor::CreateFromFile(t->GetPathname());
if(descriptor)
{
FilePath imageFileName = GPUFamilyDescriptor::CreatePathnameForGPU(descriptor, (eGPUFamily)descriptor->exportedAsGpuFamily);
if(imageFileName.IsEqualToExtension(".pvr"))
{
sceneTextureMemory += LibPVRHelper::GetDataSize(imageFileName);
}
else if(imageFileName.IsEqualToExtension(".dds"))
{
sceneTextureMemory += LibDxtHelper::GetDataSize(imageFileName);
}
else
{
sceneTextureMemory += t->GetDataSize();
}
delete descriptor;
}
}
return sceneTextureMemory;
}
示例4: EnumerateSceneTextures
uint32 TextureHelper::EnumerateSceneTextures(DAVA::Scene* scene, const String& scenePath)
{
Map<String, Texture *> textureMap;
EnumerateTextures(scene, textureMap);
String projectPath = scenePath;
uint32 sceneTextureMemory = 0;
for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
{
Texture *t = it->second;
if(String::npos == t->GetPathname().find(projectPath))
{ // skip all textures that are not related the scene
continue;
}
if(String::npos != t->GetPathname().find(projectPath))
{ //We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
String imageFileName = TextureDescriptor::GetPathnameForFormat(t->GetPathname(), t->GetSourceFileFormat());
switch (t->GetSourceFileFormat())
{
case DAVA::PVR_FILE:
{
sceneTextureMemory += LibPVRHelper::GetDataLength(imageFileName);
break;
}
case DAVA::DXT_FILE:
{
sceneTextureMemory += (int32)LibDxtHelper::GetDataSize(imageFileName);
break;
}
default:
sceneTextureMemory += t->GetDataSize();
break;
}
}
}
return sceneTextureMemory;
}
示例5: EnumerateTextures
void TextureHelper::EnumerateTextures(DAVA::Entity *forNode, Map<String, Texture *> &textures)
{
if(!forNode) return;
Vector<Entity *> nodes;
forNode->GetChildNodes(nodes);
nodes.push_back(forNode);
for(int32 n = 0; n < (int32)nodes.size(); ++n)
{
RenderComponent *rc = static_cast<RenderComponent *>(nodes[n]->GetComponent(Component::RENDER_COMPONENT));
if(!rc) continue;
RenderObject *ro = rc->GetRenderObject();
if(!ro) continue;
uint32 count = ro->GetRenderBatchCount();
for(uint32 b = 0; b < count; ++b)
{
RenderBatch *renderBatch = ro->GetRenderBatch(b);
NMaterial *material = renderBatch->GetMaterial();
if(material)
{
for(int32 t = 0; t < material->GetTextureCount(); ++t)
{
Texture* tx = material->GetTexture(t);
CollectTexture(textures, tx->GetPathname(), tx);
}
}
/*InstanceMaterialState *instanceMaterial = renderBatch->GetMaterialInstance();
if(instanceMaterial)
{
CollectTexture(textures, instanceMaterial->GetLightmapName(), instanceMaterial->GetLightmap());
}*/
}
Landscape *land = dynamic_cast<Landscape *>(ro);
if(land)
{
CollectLandscapeTextures(textures, land);
}
}
}
示例6: CreateTilemaskImage
void LandscapeEditorHeightmap::CreateTilemaskImage()
{
SafeRelease(tilemaskImage);
SafeRelease(toolImageTile);
SafeRelease(tilemaskTexture);
tilemaskWasChanged = false;
prevToolSize = -1;
copyFromCenter = Vector2(-1.0f, -1.0f);
copyToCenter = Vector2(-1.0f, -1.0f);
Texture *mask = workingLandscape->GetTexture(Landscape::TEXTURE_TILE_MASK);
if(mask)
{
tilemaskPathname = mask->GetPathname();
tilemaskImage = CreateTopLevelImage(TextureDescriptor::GetPathnameForFormat(tilemaskPathname, (ImageFileFormat)EditorSettings::Instance()->GetTextureViewFileFormat()));
tilemaskTexture = Texture::CreateFromData(tilemaskImage->format, tilemaskImage->GetData(), tilemaskImage->GetWidth(), tilemaskImage->GetHeight(), false);
}
workingLandscape->SetTexture(Landscape::TEXTURE_TILE_MASK, tilemaskTexture);
workingLandscape->UpdateFullTiledTexture();
}