本文整理汇总了C++中Texture::ArraySize方法的典型用法代码示例。如果您正苦于以下问题:C++ Texture::ArraySize方法的具体用法?C++ Texture::ArraySize怎么用?C++ Texture::ArraySize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Texture
的用法示例。
在下文中一共展示了Texture::ArraySize方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void D3D12TextureCube::CopyToTexture(Texture& target)
{
BOOST_ASSERT(type_ == target.Type());
if ((this->Width(0) == target.Width(0)) && (this->Format() == target.Format())
&& (this->ArraySize() == target.ArraySize()) && (this->NumMipMaps() == target.NumMipMaps()))
{
this->DoHWCopyToTexture(target);
}
else
{
uint32_t const array_size = std::min(this->ArraySize(), target.ArraySize());
uint32_t const num_mips = std::min(this->NumMipMaps(), target.NumMipMaps());
for (uint32_t index = 0; index < array_size; ++ index)
{
for (int f = 0; f < 6; ++ f)
{
CubeFaces const face = static_cast<CubeFaces>(f);
for (uint32_t level = 0; level < num_mips; ++ level)
{
this->ResizeTextureCube(target, index, face, level, 0, 0, target.Width(level), target.Height(level),
index, face, level, 0, 0, this->Width(level), this->Height(level), true);
}
}
}
}
}
示例2: other
void D3D11TextureCube::CopyToTexture(Texture& target)
{
BOOST_ASSERT(type_ == target.Type());
D3D11TextureCube& other(*checked_cast<D3D11TextureCube*>(&target));
if ((this->Width(0) == target.Width(0)) && (this->Format() == target.Format()) && (this->NumMipMaps() == target.NumMipMaps()))
{
d3d_imm_ctx_->CopyResource(other.D3DTexture().get(), d3dTextureCube_.get());
}
else
{
uint32_t const array_size = std::min(this->ArraySize(), target.ArraySize());
uint32_t const num_mips = std::min(this->NumMipMaps(), target.NumMipMaps());
for (uint32_t index = 0; index < array_size; ++ index)
{
for (int f = 0; f < 6; ++ f)
{
CubeFaces const face = static_cast<CubeFaces>(f);
for (uint32_t level = 0; level < num_mips; ++ level)
{
this->ResizeTextureCube(target, index, face, level, 0, 0, target.Width(level), target.Height(level),
index, face, level, 0, 0, this->Width(level), this->Height(level), true);
}
}
}
}
}
示例3: CalcSubresource
void D3D12TextureCube::CopyToSubTextureCube(Texture& target,
uint32_t dst_array_index, CubeFaces dst_face, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
uint32_t src_array_index, CubeFaces src_face, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
{
BOOST_ASSERT(type_ == target.Type());
if ((src_width == dst_width) && (src_height == dst_height) && (this->Format() == target.Format()))
{
uint32_t const src_subres = CalcSubresource(src_level, src_array_index * 6 + src_face - CF_Positive_X, 0,
this->NumMipMaps(), this->ArraySize() * 6);
uint32_t const dst_subres = CalcSubresource(dst_level, dst_array_index * 6 + dst_face - CF_Positive_X, 0,
target.NumMipMaps(), target.ArraySize() * 6);
this->DoHWCopyToSubTexture(target, dst_subres, dst_x_offset, dst_y_offset, 0,
src_subres, src_x_offset, src_y_offset, 0,
src_width, src_height, 1);
}
else
{
this->ResizeTextureCube(target, dst_array_index, dst_face, dst_level, dst_x_offset, dst_y_offset, dst_width, dst_height,
src_array_index, src_face, src_level, src_x_offset, src_y_offset, src_width, src_height, true);
}
}
示例4: CopyToSubTextureCube
void OGLESTextureCube::CopyToSubTextureCube(Texture& target,
uint32_t dst_array_index, CubeFaces dst_face, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
uint32_t src_array_index, CubeFaces src_face, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
{
BOOST_ASSERT(type_ == target.Type());
OGLESRenderEngine& re = *checked_cast<OGLESRenderEngine*>(&Context::Instance().RenderFactoryInstance().RenderEngineInstance());
if (glloader_GLES_VERSION_3_0() && (!IsCompressedFormat(format_) && (glloader_GLES_EXT_texture_rg() || (4 == NumComponents(format_)))))
{
GLuint fbo_src, fbo_dst;
re.GetFBOForBlit(fbo_src, fbo_dst);
GLuint old_fbo = re.BindFramebuffer();
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src);
if (array_size_ > 1)
{
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_, src_level, src_array_index * 6 + src_face - CF_Positive_X);
}
else
{
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + src_face - CF_Positive_X, texture_, src_level);
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst);
if (target.ArraySize() > 1)
{
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, checked_cast<OGLESTexture*>(&target)->GLTexture(), dst_level, dst_array_index * 6 + dst_face - CF_Positive_X);
}
else
{
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + dst_face - CF_Positive_X, checked_cast<OGLESTexture*>(&target)->GLTexture(), dst_level);
}
glBlitFramebuffer(src_x_offset, src_y_offset, src_x_offset + src_width, src_y_offset + src_height,
dst_x_offset, dst_y_offset, dst_x_offset + dst_width, dst_y_offset + dst_height,
GL_COLOR_BUFFER_BIT, ((src_width == dst_width) && (src_height == dst_height)) ? GL_NEAREST : GL_LINEAR);
re.BindFramebuffer(old_fbo, true);
}
else
{
if ((src_width == dst_width) && (src_height == dst_height) && (format_ == target.Format()))
{
if (IsCompressedFormat(format_))
{
BOOST_ASSERT((0 == (src_x_offset & 0x3)) && (0 == (src_y_offset & 0x3)));
BOOST_ASSERT((0 == (dst_x_offset & 0x3)) && (0 == (dst_y_offset & 0x3)));
BOOST_ASSERT((0 == (src_width & 0x3)) && (0 == (src_height & 0x3)));
BOOST_ASSERT((0 == (dst_width & 0x3)) && (0 == (dst_height & 0x3)));
Texture::Mapper mapper_src(*this, src_array_index, src_face, src_level, TMA_Read_Only, 0, 0, this->Width(src_level), this->Height(src_level));
Texture::Mapper mapper_dst(target, dst_array_index, dst_face, dst_level, TMA_Write_Only, 0, 0, target.Width(dst_level), target.Height(dst_level));
uint32_t const block_size = NumFormatBytes(format_) * 4;
uint8_t const * s = mapper_src.Pointer<uint8_t>() + (src_y_offset / 4) * mapper_src.RowPitch() + (src_x_offset / 4 * block_size);
uint8_t* d = mapper_dst.Pointer<uint8_t>() + (dst_y_offset / 4) * mapper_dst.RowPitch() + (dst_x_offset / 4 * block_size);
for (uint32_t y = 0; y < src_height; y += 4)
{
std::memcpy(d, s, src_width / 4 * block_size);
s += mapper_src.RowPitch();
d += mapper_dst.RowPitch();
}
}
else
{
size_t const format_size = NumFormatBytes(format_);
Texture::Mapper mapper_src(*this, src_array_index, src_face, src_level, TMA_Read_Only, src_x_offset, src_y_offset, src_width, src_height);
Texture::Mapper mapper_dst(target, dst_array_index, dst_face, dst_level, TMA_Write_Only, dst_x_offset, dst_y_offset, dst_width, dst_height);
uint8_t const * s = mapper_src.Pointer<uint8_t>();
uint8_t* d = mapper_dst.Pointer<uint8_t>();
for (uint32_t y = 0; y < src_height; ++ y)
{
std::memcpy(d, s, src_width * format_size);
s += mapper_src.RowPitch();
d += mapper_dst.RowPitch();
}
}
}
else
{
this->ResizeTextureCube(target, dst_array_index, dst_face, dst_level, dst_x_offset, dst_y_offset, dst_width, dst_height,
src_array_index, src_face, src_level, src_x_offset, src_y_offset, src_width, src_height, true);
}
}
}