本文整理汇总了C++中Texture::Format方法的典型用法代码示例。如果您正苦于以下问题:C++ Texture::Format方法的具体用法?C++ Texture::Format怎么用?C++ Texture::Format使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Texture
的用法示例。
在下文中一共展示了Texture::Format方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: other
void D3D11TextureCube::CopyToSubTextureCube(Texture& target,
uint32_t dst_array_index, CubeFaces dst_face, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
uint32_t src_array_index, CubeFaces src_face, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
{
BOOST_ASSERT(type_ == target.Type());
D3D11Texture& other(*checked_cast<D3D11Texture*>(&target));
if ((src_width == dst_width) && (src_height == dst_height) && (this->Format() == target.Format()))
{
D3D11_BOX src_box;
src_box.left = src_x_offset;
src_box.top = src_y_offset;
src_box.front = 0;
src_box.right = src_x_offset + src_width;
src_box.bottom = src_y_offset + src_height;
src_box.back = 1;
d3d_imm_ctx_->CopySubresourceRegion(other.D3DResource().get(), D3D11CalcSubresource(dst_level, dst_array_index * 6 + dst_face - CF_Positive_X, target.NumMipMaps()),
dst_x_offset, dst_y_offset, 0, this->D3DResource().get(), D3D11CalcSubresource(src_level, src_array_index * 6 + src_face - CF_Positive_X, this->NumMipMaps()), &src_box);
}
else
{
this->ResizeTextureCube(target, dst_array_index, dst_face, dst_level, dst_x_offset, dst_y_offset, dst_width, dst_height,
src_array_index, src_face, src_level, src_x_offset, src_y_offset, src_width, src_height, true);
}
}
示例2:
void D3D12TextureCube::CopyToTexture(Texture& target)
{
BOOST_ASSERT(type_ == target.Type());
if ((this->Width(0) == target.Width(0)) && (this->Format() == target.Format())
&& (this->ArraySize() == target.ArraySize()) && (this->NumMipMaps() == target.NumMipMaps()))
{
this->DoHWCopyToTexture(target);
}
else
{
uint32_t const array_size = std::min(this->ArraySize(), target.ArraySize());
uint32_t const num_mips = std::min(this->NumMipMaps(), target.NumMipMaps());
for (uint32_t index = 0; index < array_size; ++ index)
{
for (int f = 0; f < 6; ++ f)
{
CubeFaces const face = static_cast<CubeFaces>(f);
for (uint32_t level = 0; level < num_mips; ++ level)
{
this->ResizeTextureCube(target, index, face, level, 0, 0, target.Width(level), target.Height(level),
index, face, level, 0, 0, this->Width(level), this->Height(level), true);
}
}
}
}
}
示例3:
OGLESDepthStencilRenderView::OGLESDepthStencilRenderView(Texture& texture, int array_index, int level)
: target_type_(checked_cast<OGLESTexture2D*>(&texture)->GLType()), array_index_(array_index), level_(level)
{
BOOST_ASSERT(Texture::TT_2D == texture.Type());
BOOST_ASSERT(IsDepthFormat(texture.Format()));
if (array_index > 0)
{
THR(errc::function_not_supported);
}
width_ = texture.Width(level);
height_ = texture.Height(level);
pf_ = texture.Format();
tex_ = checked_cast<OGLESTexture2D*>(&texture)->GLTexture();
}
示例4: NumFormatBytes
Mapper(Texture& tex, uint32_t array_index, uint32_t level, TextureMapAccess tma,
uint32_t x_offset, uint32_t width)
: tex_(tex),
mapped_array_index_(array_index),
mapped_level_(level)
{
tex_.Map1D(array_index, level, tma, x_offset, width, data_);
row_pitch_ = slice_pitch_ = width * NumFormatBytes(tex.Format());
}
示例5: NumComponents
OGLESTextureCubeRenderView::OGLESTextureCubeRenderView(Texture& texture_cube, int array_index, Texture::CubeFaces face, int level)
: texture_cube_(*checked_cast<OGLESTextureCube*>(&texture_cube)),
face_(face), level_(level)
{
UNREF_PARAM(array_index);
BOOST_ASSERT(Texture::TT_Cube == texture_cube.Type());
BOOST_ASSERT(0 == array_index);
uint32_t const channels = NumComponents(texture_cube.Format());
if (((1 == channels) || (2 == channels)) && (!(glloader_GLES_VERSION_3_0() || glloader_GLES_EXT_texture_rg())))
{
THR(errc::function_not_supported);
}
tex_ = texture_cube_.GLTexture();
width_ = texture_cube_.Width(level);
height_ = texture_cube_.Height(level);
pf_ = texture_cube_.Format();
}
示例6: CalcSubresource
void D3D12TextureCube::CopyToSubTextureCube(Texture& target,
uint32_t dst_array_index, CubeFaces dst_face, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
uint32_t src_array_index, CubeFaces src_face, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
{
BOOST_ASSERT(type_ == target.Type());
if ((src_width == dst_width) && (src_height == dst_height) && (this->Format() == target.Format()))
{
uint32_t const src_subres = CalcSubresource(src_level, src_array_index * 6 + src_face - CF_Positive_X, 0,
this->NumMipMaps(), this->ArraySize() * 6);
uint32_t const dst_subres = CalcSubresource(dst_level, dst_array_index * 6 + dst_face - CF_Positive_X, 0,
target.NumMipMaps(), target.ArraySize() * 6);
this->DoHWCopyToSubTexture(target, dst_subres, dst_x_offset, dst_y_offset, 0,
src_subres, src_x_offset, src_y_offset, 0,
src_width, src_height, 1);
}
else
{
this->ResizeTextureCube(target, dst_array_index, dst_face, dst_level, dst_x_offset, dst_y_offset, dst_width, dst_height,
src_array_index, src_face, src_level, src_x_offset, src_y_offset, src_width, src_height, true);
}
}
示例7: CopyToSubTextureCube
void OGLESTextureCube::CopyToSubTextureCube(Texture& target,
uint32_t dst_array_index, CubeFaces dst_face, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
uint32_t src_array_index, CubeFaces src_face, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
{
BOOST_ASSERT(type_ == target.Type());
OGLESRenderEngine& re = *checked_cast<OGLESRenderEngine*>(&Context::Instance().RenderFactoryInstance().RenderEngineInstance());
if (glloader_GLES_VERSION_3_0() && (!IsCompressedFormat(format_) && (glloader_GLES_EXT_texture_rg() || (4 == NumComponents(format_)))))
{
GLuint fbo_src, fbo_dst;
re.GetFBOForBlit(fbo_src, fbo_dst);
GLuint old_fbo = re.BindFramebuffer();
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src);
if (array_size_ > 1)
{
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_, src_level, src_array_index * 6 + src_face - CF_Positive_X);
}
else
{
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + src_face - CF_Positive_X, texture_, src_level);
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst);
if (target.ArraySize() > 1)
{
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, checked_cast<OGLESTexture*>(&target)->GLTexture(), dst_level, dst_array_index * 6 + dst_face - CF_Positive_X);
}
else
{
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + dst_face - CF_Positive_X, checked_cast<OGLESTexture*>(&target)->GLTexture(), dst_level);
}
glBlitFramebuffer(src_x_offset, src_y_offset, src_x_offset + src_width, src_y_offset + src_height,
dst_x_offset, dst_y_offset, dst_x_offset + dst_width, dst_y_offset + dst_height,
GL_COLOR_BUFFER_BIT, ((src_width == dst_width) && (src_height == dst_height)) ? GL_NEAREST : GL_LINEAR);
re.BindFramebuffer(old_fbo, true);
}
else
{
if ((src_width == dst_width) && (src_height == dst_height) && (format_ == target.Format()))
{
if (IsCompressedFormat(format_))
{
BOOST_ASSERT((0 == (src_x_offset & 0x3)) && (0 == (src_y_offset & 0x3)));
BOOST_ASSERT((0 == (dst_x_offset & 0x3)) && (0 == (dst_y_offset & 0x3)));
BOOST_ASSERT((0 == (src_width & 0x3)) && (0 == (src_height & 0x3)));
BOOST_ASSERT((0 == (dst_width & 0x3)) && (0 == (dst_height & 0x3)));
Texture::Mapper mapper_src(*this, src_array_index, src_face, src_level, TMA_Read_Only, 0, 0, this->Width(src_level), this->Height(src_level));
Texture::Mapper mapper_dst(target, dst_array_index, dst_face, dst_level, TMA_Write_Only, 0, 0, target.Width(dst_level), target.Height(dst_level));
uint32_t const block_size = NumFormatBytes(format_) * 4;
uint8_t const * s = mapper_src.Pointer<uint8_t>() + (src_y_offset / 4) * mapper_src.RowPitch() + (src_x_offset / 4 * block_size);
uint8_t* d = mapper_dst.Pointer<uint8_t>() + (dst_y_offset / 4) * mapper_dst.RowPitch() + (dst_x_offset / 4 * block_size);
for (uint32_t y = 0; y < src_height; y += 4)
{
std::memcpy(d, s, src_width / 4 * block_size);
s += mapper_src.RowPitch();
d += mapper_dst.RowPitch();
}
}
else
{
size_t const format_size = NumFormatBytes(format_);
Texture::Mapper mapper_src(*this, src_array_index, src_face, src_level, TMA_Read_Only, src_x_offset, src_y_offset, src_width, src_height);
Texture::Mapper mapper_dst(target, dst_array_index, dst_face, dst_level, TMA_Write_Only, dst_x_offset, dst_y_offset, dst_width, dst_height);
uint8_t const * s = mapper_src.Pointer<uint8_t>();
uint8_t* d = mapper_dst.Pointer<uint8_t>();
for (uint32_t y = 0; y < src_height; ++ y)
{
std::memcpy(d, s, src_width * format_size);
s += mapper_src.RowPitch();
d += mapper_dst.RowPitch();
}
}
}
else
{
this->ResizeTextureCube(target, dst_array_index, dst_face, dst_level, dst_x_offset, dst_y_offset, dst_width, dst_height,
src_array_index, src_face, src_level, src_x_offset, src_y_offset, src_width, src_height, true);
}
}
}
示例8: if
void OGLESTexture2D::CopyToSubTexture2D(Texture& target,
uint32_t dst_array_index, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
uint32_t src_array_index, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
{
BOOST_ASSERT(type_ == target.Type());
OGLESRenderEngine& re = *checked_cast<OGLESRenderEngine*>(&Context::Instance().RenderFactoryInstance().RenderEngineInstance());
if (glloader_GLES_VERSION_3_0() && ((sample_count_ > 1) && !IsCompressedFormat(format_) && (glloader_GLES_EXT_texture_rg() || (4 == NumComponents(format_)))))
{
GLuint fbo_src, fbo_dst;
re.GetFBOForBlit(fbo_src, fbo_dst);
GLuint old_fbo = re.BindFramebuffer();
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src);
if (array_size_ > 1)
{
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_, src_level, src_array_index);
}
else
{
if (sample_count_ <= 1)
{
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target_type_, texture_, src_level);
}
else
{
glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, texture_);
}
}
OGLESTexture& ogl_target = *checked_cast<OGLESTexture*>(&target);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst);
if (array_size_ > 1)
{
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ogl_target.GLTexture(), dst_level, dst_array_index);
}
else
{
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ogl_target.GLType(), ogl_target.GLTexture(), dst_level);
}
glBlitFramebuffer(src_x_offset, src_y_offset, src_x_offset + src_width, src_y_offset + src_height,
dst_x_offset, dst_y_offset, dst_x_offset + dst_width, dst_y_offset + dst_height,
GL_COLOR_BUFFER_BIT, ((src_width == dst_width) && (src_height == dst_height)) ? GL_NEAREST : GL_LINEAR);
re.BindFramebuffer(old_fbo, true);
}
else if ((src_width == dst_width) && (src_height == dst_height) && (format_ == target.Format()))
{
GLint gl_internalFormat;
GLenum gl_format;
GLenum gl_type;
OGLESMapping::MappingFormat(gl_internalFormat, gl_format, gl_type, format_);
GLint gl_target_internal_format;
GLenum gl_target_format;
GLenum gl_target_type;
OGLESMapping::MappingFormat(gl_target_internal_format, gl_target_format, gl_target_type, target.Format());
if (IsCompressedFormat(format_))
{
BOOST_ASSERT((src_width == dst_width) && (src_height == dst_height));
BOOST_ASSERT((0 == (src_x_offset & 0x3)) && (0 == (src_y_offset & 0x3)));
BOOST_ASSERT((0 == (dst_x_offset & 0x3)) && (0 == (dst_y_offset & 0x3)));
BOOST_ASSERT((0 == (src_width & 0x3)) && (0 == (src_height & 0x3)));
BOOST_ASSERT((0 == (dst_width & 0x3)) && (0 == (dst_height & 0x3)));
Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only, src_x_offset, src_y_offset, src_width, src_height);
Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only, dst_x_offset, dst_y_offset, dst_width, dst_height);
uint32_t const block_size = NumFormatBytes(format_) * 4;
uint8_t const * s = mapper_src.Pointer<uint8_t>();
uint8_t* d = mapper_dst.Pointer<uint8_t>();
for (uint32_t y = 0; y < src_height; y += 4)
{
std::memcpy(d, s, src_width / 4 * block_size);
s += mapper_src.RowPitch();
d += mapper_dst.RowPitch();
}
}
else
{
size_t const format_size = NumFormatBytes(format_);
Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only, src_x_offset, src_y_offset, src_width, src_height);
Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only, dst_x_offset, dst_y_offset, dst_width, dst_height);
uint8_t const * s = mapper_src.Pointer<uint8_t>();
uint8_t* d = mapper_dst.Pointer<uint8_t>();
for (uint32_t y = 0; y < src_height; ++ y)
{
std::memcpy(d, s, src_width * format_size);
s += mapper_src.RowPitch();
d += mapper_dst.RowPitch();
}
}
//.........这里部分代码省略.........
示例9: mapper_src
void OGLESTexture3D::CopyToSubTexture3D(Texture& target,
uint32_t dst_array_index, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_z_offset, uint32_t dst_width, uint32_t dst_height, uint32_t dst_depth,
uint32_t src_array_index, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_z_offset, uint32_t src_width, uint32_t src_height, uint32_t src_depth)
{
KFL_UNUSED(dst_depth);
BOOST_ASSERT(type_ == target.Type());
BOOST_ASSERT(0 == src_array_index);
BOOST_ASSERT(0 == dst_array_index);
if ((src_width == dst_width) && (src_height == dst_height) && (src_depth == dst_depth) && (format_ == target.Format()))
{
if (IsCompressedFormat(format_))
{
BOOST_ASSERT((0 == (src_x_offset & 0x3)) && (0 == (src_y_offset & 0x3)));
BOOST_ASSERT((0 == (dst_x_offset & 0x3)) && (0 == (dst_y_offset & 0x3)));
BOOST_ASSERT((0 == (src_width & 0x3)) && (0 == (src_height & 0x3)));
BOOST_ASSERT((0 == (dst_width & 0x3)) && (0 == (dst_height & 0x3)));
for (uint32_t z = 0; z < src_depth; ++ z)
{
Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only,
src_x_offset, src_y_offset, src_z_offset + z, src_width, src_height, 1);
Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only,
dst_x_offset, dst_y_offset, dst_z_offset + z, dst_width, dst_height, 1);
uint32_t const block_size = NumFormatBytes(format_) * 4;
uint8_t const * s = mapper_src.Pointer<uint8_t>();
uint8_t* d = mapper_dst.Pointer<uint8_t>();
for (uint32_t y = 0; y < src_height; y += 4)
{
std::memcpy(d, s, src_width / 4 * block_size);
s += mapper_src.RowPitch();
d += mapper_dst.RowPitch();
}
}
}
else
{
for (uint32_t z = 0; z < src_depth; ++ z)
{
size_t const format_size = NumFormatBytes(format_);
Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only,
src_x_offset, src_y_offset, src_z_offset + z, src_width, src_height, 1);
Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only,
dst_x_offset, dst_y_offset, dst_z_offset + z, dst_width, dst_height, 1);
uint8_t const * s = mapper_src.Pointer<uint8_t>();
uint8_t* d = mapper_dst.Pointer<uint8_t>();
for (uint32_t y = 0; y < src_height; ++ y)
{
std::memcpy(d, s, src_width * format_size);
s += mapper_src.RowPitch();
d += mapper_dst.RowPitch();
}
}
}
}
else
{
this->ResizeTexture3D(target, dst_array_index, dst_level, dst_x_offset, dst_y_offset, dst_z_offset, dst_width, dst_height, dst_depth,
src_array_index, src_level, src_x_offset, src_y_offset, src_z_offset, src_width, src_height, src_depth, true);
}
}
示例10: mapper_src
void OGLTexture1D::CopyToSubTexture1D(Texture& target,
uint32_t dst_array_index, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_width,
uint32_t src_array_index, uint32_t src_level, uint32_t src_x_offset, uint32_t src_width)
{
BOOST_ASSERT(type_ == target.Type());
if ((format_ == target.Format()) && !IsCompressedFormat(format_) && (glloader_GL_VERSION_4_3() || glloader_GL_ARB_copy_image())
&& (src_width == dst_width) && (1 == sample_count_))
{
OGLTexture& ogl_target = *checked_cast<OGLTexture*>(&target);
glCopyImageSubData(
texture_, target_type_, src_level,
src_x_offset, 0, src_array_index,
ogl_target.GLTexture(), ogl_target.GLType(), dst_level,
dst_x_offset, 0, dst_array_index, src_width, 1, 1);
}
else
{
OGLRenderEngine& re = *checked_cast<OGLRenderEngine*>(&Context::Instance().RenderFactoryInstance().RenderEngineInstance());
if ((sample_count_ > 1) && !IsCompressedFormat(format_) && (glloader_GL_ARB_texture_rg() || (4 == NumComponents(format_))))
{
GLuint fbo_src, fbo_dst;
re.GetFBOForBlit(fbo_src, fbo_dst);
GLuint old_fbo = re.BindFramebuffer();
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src);
if (array_size_ > 1)
{
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_, src_level, src_array_index);
}
else
{
if (sample_count_ <= 1)
{
glFramebufferTexture1D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target_type_, texture_, src_level);
}
else
{
glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, texture_);
}
}
OGLTexture& ogl_target = *checked_cast<OGLTexture*>(&target);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst);
if (array_size_ > 1)
{
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ogl_target.GLTexture(), dst_level, dst_array_index);
}
else
{
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target_type_, ogl_target.GLTexture(), dst_level);
}
glBlitFramebuffer(src_x_offset, 0, src_x_offset + src_width, 1,
dst_x_offset, 0, dst_x_offset + dst_width, 1,
GL_COLOR_BUFFER_BIT, (src_width == dst_width) ? GL_NEAREST : GL_LINEAR);
re.BindFramebuffer(old_fbo, true);
}
else
{
if ((src_width == dst_width) && (format_ == target.Format()))
{
if (IsCompressedFormat(format_))
{
BOOST_ASSERT(0 == (src_x_offset & 0x3));
BOOST_ASSERT(0 == (dst_x_offset & 0x3));
BOOST_ASSERT(0 == (src_width & 0x3));
BOOST_ASSERT(0 == (dst_width & 0x3));
Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only, 0, this->Width(src_level));
Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only, 0, target.Width(dst_level));
uint32_t const block_size = NumFormatBytes(format_) * 4;
uint8_t const * s = mapper_src.Pointer<uint8_t>() + (src_x_offset / 4 * block_size);
uint8_t* d = mapper_dst.Pointer<uint8_t>() + (dst_x_offset / 4 * block_size);
std::memcpy(d, s, src_width / 4 * block_size);
}
else
{
size_t const format_size = NumFormatBytes(format_);
Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only, src_x_offset, src_width);
Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only, dst_x_offset, dst_width);
uint8_t const * s = mapper_src.Pointer<uint8_t>();
uint8_t* d = mapper_dst.Pointer<uint8_t>();
std::memcpy(d, s, src_width * format_size);
}
}
else
{
this->ResizeTexture1D(target, dst_array_index, dst_level, dst_x_offset, dst_width,
src_array_index, src_level, src_x_offset, src_width, true);
}
}
}
//.........这里部分代码省略.........
示例11: LoadTex
static bool LoadTex(char * FileName, unsigned char scdata [lmwid][lmwid][3]){
using namespace VSFileSystem;
unsigned char ctemp;
VSFile f;
VSError err = f.OpenReadOnly( FileName, TextureFile);
if (err>Ok)
{
return false;
}
Texture tex;
unsigned char * data = tex.ReadImage( &f, texTransform, true);
int bpp = tex.Depth();
int format = tex.Format();
unsigned char *buffer= NULL;
bpp/=8;
// 999 is the code for DDS file, we must decompress them.
if(format == 999){
unsigned char *tmpbuffer = data + 2;
TEXTUREFORMAT internformat;
bpp = 1;
// Make sure we are reading a DXT1 file. All backgrounds
// should be DXT1
switch(tex.mode){
case ::VSImage::_DXT1:
internformat = DXT1;
break;
default:
return(false);
}
// we could hardware decompress, but that involves more
// pollution of gl in gfx.
ddsDecompress(tmpbuffer,buffer,internformat, tex.sizeY,tex.sizeX);
// We are done with the DDS file data. Remove it.
free(data);
data = buffer;
// stride and row_pointers are used for the texTransform
unsigned long stride = 4 * sizeof(unsigned char);
unsigned char **row_pointers = (unsigned char**)malloc(sizeof(unsigned char*)*tex.sizeY);
for(unsigned int i = 0;i < tex.sizeY;++i){
row_pointers[i] = &data[i*stride*tex.sizeX];
}
// texTransform demands that the first argument (bpp) be 8. So we abide
int tmp = 8;
int tmp2 = PNG_HAS_COLOR + PNG_HAS_ALPHA;
buffer = texTransform(tmp,tmp2,tex.sizeX,tex.sizeY,row_pointers);
// We're done with row_pointers, free it
free(row_pointers);
row_pointers = NULL;
// We're done with the decompressed dds data, free it
free(data);
// We set data to the transformed image data
data = buffer;
buffer = NULL;
// it's 3 because 24/8
bpp = 4;
} else if (format&PNG_HAS_ALPHA) {
bpp*=4;
}else {
bpp*=3;
}
if (data) {
int ii;
int jj;
for (int i=0;i<lmwid;i++) {
ii=(i*tex.sizeY)/lmwid;
for (int j=0;j<lmwid;j++) {
jj= (j*tex.sizeX)/lmwid;
scdata[i][j][0]=data[(ii*tex.sizeX+jj)*bpp];
scdata[i][j][1]=data[(ii*tex.sizeX+jj)*bpp+1];
scdata[i][j][2]=data[(ii*tex.sizeX+jj)*bpp+2];
}
}
free(data);
}
else
return false;
f.Close();
return true;
}