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C++ Texture::Format方法代码示例

本文整理汇总了C++中Texture::Format方法的典型用法代码示例。如果您正苦于以下问题:C++ Texture::Format方法的具体用法?C++ Texture::Format怎么用?C++ Texture::Format使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Texture的用法示例。


在下文中一共展示了Texture::Format方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: other

	void D3D11TextureCube::CopyToSubTextureCube(Texture& target,
			uint32_t dst_array_index, CubeFaces dst_face, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
			uint32_t src_array_index, CubeFaces src_face, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
	{
		BOOST_ASSERT(type_ == target.Type());

		D3D11Texture& other(*checked_cast<D3D11Texture*>(&target));

		if ((src_width == dst_width) && (src_height == dst_height) && (this->Format() == target.Format()))
		{
			D3D11_BOX src_box;
			src_box.left = src_x_offset;
			src_box.top = src_y_offset;
			src_box.front = 0;
			src_box.right = src_x_offset + src_width;
			src_box.bottom = src_y_offset + src_height;
			src_box.back = 1;

			d3d_imm_ctx_->CopySubresourceRegion(other.D3DResource().get(), D3D11CalcSubresource(dst_level, dst_array_index * 6 + dst_face - CF_Positive_X, target.NumMipMaps()),
				dst_x_offset, dst_y_offset, 0, this->D3DResource().get(), D3D11CalcSubresource(src_level, src_array_index * 6 + src_face - CF_Positive_X, this->NumMipMaps()), &src_box);
		}
		else
		{
			this->ResizeTextureCube(target, dst_array_index, dst_face, dst_level, dst_x_offset, dst_y_offset, dst_width, dst_height,
				src_array_index, src_face, src_level, src_x_offset, src_y_offset, src_width, src_height, true);
		}
	}
开发者ID:,项目名称:,代码行数:27,代码来源:

示例2:

	void D3D12TextureCube::CopyToTexture(Texture& target)
	{
		BOOST_ASSERT(type_ == target.Type());

		if ((this->Width(0) == target.Width(0)) && (this->Format() == target.Format())
			&& (this->ArraySize() == target.ArraySize()) && (this->NumMipMaps() == target.NumMipMaps()))
		{
			this->DoHWCopyToTexture(target);
		}
		else
		{
			uint32_t const array_size = std::min(this->ArraySize(), target.ArraySize());
			uint32_t const num_mips = std::min(this->NumMipMaps(), target.NumMipMaps());
			for (uint32_t index = 0; index < array_size; ++ index)
			{
				for (int f = 0; f < 6; ++ f)
				{
					CubeFaces const face = static_cast<CubeFaces>(f);
					for (uint32_t level = 0; level < num_mips; ++ level)
					{
						this->ResizeTextureCube(target, index, face, level, 0, 0, target.Width(level), target.Height(level),
							index, face, level, 0, 0, this->Width(level), this->Height(level), true);
					}
				}
			}
		}
	}
开发者ID:zsnake1209,项目名称:KlayGE,代码行数:27,代码来源:D3D12TextureCube.cpp

示例3:

	OGLESDepthStencilRenderView::OGLESDepthStencilRenderView(Texture& texture, int array_index, int level)
		: target_type_(checked_cast<OGLESTexture2D*>(&texture)->GLType()), array_index_(array_index), level_(level)
	{
		BOOST_ASSERT(Texture::TT_2D == texture.Type());
		BOOST_ASSERT(IsDepthFormat(texture.Format()));

		if (array_index > 0)
		{
			THR(errc::function_not_supported);
		}

		width_ = texture.Width(level);
		height_ = texture.Height(level);
		pf_ = texture.Format();

		tex_ = checked_cast<OGLESTexture2D*>(&texture)->GLTexture();
	}
开发者ID:,项目名称:,代码行数:17,代码来源:

示例4: NumFormatBytes

			Mapper(Texture& tex, uint32_t array_index, uint32_t level, TextureMapAccess tma,
						uint32_t x_offset, uint32_t width)
				: tex_(tex),
					mapped_array_index_(array_index),
					mapped_level_(level)
			{
				tex_.Map1D(array_index, level, tma, x_offset, width, data_);
				row_pitch_ = slice_pitch_ = width * NumFormatBytes(tex.Format());
			}
开发者ID:ImNaohaing,项目名称:KlayGE,代码行数:9,代码来源:Texture.hpp

示例5: NumComponents

	OGLESTextureCubeRenderView::OGLESTextureCubeRenderView(Texture& texture_cube, int array_index, Texture::CubeFaces face, int level)
		: texture_cube_(*checked_cast<OGLESTextureCube*>(&texture_cube)),
			face_(face), level_(level)
	{
		UNREF_PARAM(array_index);

		BOOST_ASSERT(Texture::TT_Cube == texture_cube.Type());
		BOOST_ASSERT(0 == array_index);

		uint32_t const channels = NumComponents(texture_cube.Format());
		if (((1 == channels) || (2 == channels)) && (!(glloader_GLES_VERSION_3_0() || glloader_GLES_EXT_texture_rg())))
		{
			THR(errc::function_not_supported);
		}

		tex_ = texture_cube_.GLTexture();

		width_ = texture_cube_.Width(level);
		height_ = texture_cube_.Height(level);
		pf_ = texture_cube_.Format();
	}
开发者ID:,项目名称:,代码行数:21,代码来源:

示例6: CalcSubresource

	void D3D12TextureCube::CopyToSubTextureCube(Texture& target,
			uint32_t dst_array_index, CubeFaces dst_face, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
			uint32_t src_array_index, CubeFaces src_face, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
	{
		BOOST_ASSERT(type_ == target.Type());

		if ((src_width == dst_width) && (src_height == dst_height) && (this->Format() == target.Format()))
		{
			uint32_t const src_subres = CalcSubresource(src_level, src_array_index * 6 + src_face - CF_Positive_X, 0,
				this->NumMipMaps(), this->ArraySize() * 6);
			uint32_t const dst_subres = CalcSubresource(dst_level, dst_array_index * 6 + dst_face - CF_Positive_X, 0,
				target.NumMipMaps(), target.ArraySize() * 6);

			this->DoHWCopyToSubTexture(target, dst_subres, dst_x_offset, dst_y_offset, 0,
				src_subres, src_x_offset, src_y_offset, 0,
				src_width, src_height, 1);
		}
		else
		{
			this->ResizeTextureCube(target, dst_array_index, dst_face, dst_level, dst_x_offset, dst_y_offset, dst_width, dst_height,
				src_array_index, src_face, src_level, src_x_offset, src_y_offset, src_width, src_height, true);
		}
	}
开发者ID:zsnake1209,项目名称:KlayGE,代码行数:23,代码来源:D3D12TextureCube.cpp

示例7: CopyToSubTextureCube

	void OGLESTextureCube::CopyToSubTextureCube(Texture& target,
			uint32_t dst_array_index, CubeFaces dst_face, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
			uint32_t src_array_index, CubeFaces src_face, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
	{
		BOOST_ASSERT(type_ == target.Type());

		OGLESRenderEngine& re = *checked_cast<OGLESRenderEngine*>(&Context::Instance().RenderFactoryInstance().RenderEngineInstance());
		if (glloader_GLES_VERSION_3_0() && (!IsCompressedFormat(format_) && (glloader_GLES_EXT_texture_rg() || (4 == NumComponents(format_)))))
		{
			GLuint fbo_src, fbo_dst;
			re.GetFBOForBlit(fbo_src, fbo_dst);

			GLuint old_fbo = re.BindFramebuffer();

			glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src);
			if (array_size_ > 1)
			{
				glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_, src_level, src_array_index * 6 + src_face - CF_Positive_X);
			}
			else
			{
				glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + src_face - CF_Positive_X, texture_, src_level);
			}

			glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst);
			if (target.ArraySize() > 1)
			{
				glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, checked_cast<OGLESTexture*>(&target)->GLTexture(), dst_level, dst_array_index * 6 + dst_face - CF_Positive_X);
			}
			else
			{
				glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + dst_face - CF_Positive_X, checked_cast<OGLESTexture*>(&target)->GLTexture(), dst_level);
			}

			glBlitFramebuffer(src_x_offset, src_y_offset, src_x_offset + src_width, src_y_offset + src_height,
							dst_x_offset, dst_y_offset, dst_x_offset + dst_width, dst_y_offset + dst_height,
							GL_COLOR_BUFFER_BIT, ((src_width == dst_width) && (src_height == dst_height)) ? GL_NEAREST : GL_LINEAR);

			re.BindFramebuffer(old_fbo, true);
		}
		else
		{
			if ((src_width == dst_width) && (src_height == dst_height) && (format_ == target.Format()))
			{
				if (IsCompressedFormat(format_))
				{
					BOOST_ASSERT((0 == (src_x_offset & 0x3)) && (0 == (src_y_offset & 0x3)));
					BOOST_ASSERT((0 == (dst_x_offset & 0x3)) && (0 == (dst_y_offset & 0x3)));
					BOOST_ASSERT((0 == (src_width & 0x3)) && (0 == (src_height & 0x3)));
					BOOST_ASSERT((0 == (dst_width & 0x3)) && (0 == (dst_height & 0x3)));

					Texture::Mapper mapper_src(*this, src_array_index, src_face, src_level, TMA_Read_Only, 0, 0, this->Width(src_level), this->Height(src_level));
					Texture::Mapper mapper_dst(target, dst_array_index, dst_face, dst_level, TMA_Write_Only, 0, 0, target.Width(dst_level), target.Height(dst_level));

					uint32_t const block_size = NumFormatBytes(format_) * 4;
					uint8_t const * s = mapper_src.Pointer<uint8_t>() + (src_y_offset / 4) * mapper_src.RowPitch() + (src_x_offset / 4 * block_size);
					uint8_t* d = mapper_dst.Pointer<uint8_t>() + (dst_y_offset / 4) * mapper_dst.RowPitch() + (dst_x_offset / 4 * block_size);
					for (uint32_t y = 0; y < src_height; y += 4)
					{
						std::memcpy(d, s, src_width / 4 * block_size);

						s += mapper_src.RowPitch();
						d += mapper_dst.RowPitch();
					}
				}
				else
				{
					size_t const format_size = NumFormatBytes(format_);					

					Texture::Mapper mapper_src(*this, src_array_index, src_face, src_level, TMA_Read_Only, src_x_offset, src_y_offset, src_width, src_height);
					Texture::Mapper mapper_dst(target, dst_array_index, dst_face, dst_level, TMA_Write_Only, dst_x_offset, dst_y_offset, dst_width, dst_height);
					uint8_t const * s = mapper_src.Pointer<uint8_t>();
					uint8_t* d = mapper_dst.Pointer<uint8_t>();
					for (uint32_t y = 0; y < src_height; ++ y)
					{
						std::memcpy(d, s, src_width * format_size);

						s += mapper_src.RowPitch();
						d += mapper_dst.RowPitch();
					}
				}
			}
			else
			{
				this->ResizeTextureCube(target, dst_array_index, dst_face, dst_level, dst_x_offset, dst_y_offset, dst_width, dst_height,
						src_array_index, src_face, src_level, src_x_offset, src_y_offset, src_width, src_height, true);
			}
		}
	}
开发者ID:BitYorkie,项目名称:KlayGE,代码行数:89,代码来源:OGLESTextureCube.cpp

示例8: if

	void OGLESTexture2D::CopyToSubTexture2D(Texture& target,
			uint32_t dst_array_index, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_width, uint32_t dst_height,
			uint32_t src_array_index, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_width, uint32_t src_height)
	{
		BOOST_ASSERT(type_ == target.Type());

		OGLESRenderEngine& re = *checked_cast<OGLESRenderEngine*>(&Context::Instance().RenderFactoryInstance().RenderEngineInstance());
		if (glloader_GLES_VERSION_3_0() && ((sample_count_ > 1) && !IsCompressedFormat(format_) && (glloader_GLES_EXT_texture_rg() || (4 == NumComponents(format_)))))
		{
			GLuint fbo_src, fbo_dst;
			re.GetFBOForBlit(fbo_src, fbo_dst);

			GLuint old_fbo = re.BindFramebuffer();

			glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src);
			if (array_size_ > 1)
			{
				glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_, src_level, src_array_index);
			}
			else
			{
				if (sample_count_ <= 1)
				{
					glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target_type_, texture_, src_level);
				}
				else
				{
					glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER,
										GL_COLOR_ATTACHMENT0,
										GL_RENDERBUFFER, texture_);
				}
			}

			OGLESTexture& ogl_target = *checked_cast<OGLESTexture*>(&target);
			glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst);
			if (array_size_ > 1)
			{
				glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ogl_target.GLTexture(), dst_level, dst_array_index);
			}
			else
			{
				glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ogl_target.GLType(), ogl_target.GLTexture(), dst_level);
			}

			glBlitFramebuffer(src_x_offset, src_y_offset, src_x_offset + src_width, src_y_offset + src_height,
							dst_x_offset, dst_y_offset, dst_x_offset + dst_width, dst_y_offset + dst_height,
							GL_COLOR_BUFFER_BIT, ((src_width == dst_width) && (src_height == dst_height)) ? GL_NEAREST : GL_LINEAR);

			re.BindFramebuffer(old_fbo, true);
		}
		else if ((src_width == dst_width) && (src_height == dst_height) && (format_ == target.Format()))
		{
			GLint gl_internalFormat;
			GLenum gl_format;
			GLenum gl_type;
			OGLESMapping::MappingFormat(gl_internalFormat, gl_format, gl_type, format_);

			GLint gl_target_internal_format;
			GLenum gl_target_format;
			GLenum gl_target_type;
			OGLESMapping::MappingFormat(gl_target_internal_format, gl_target_format, gl_target_type, target.Format());

			if (IsCompressedFormat(format_))
			{
				BOOST_ASSERT((src_width == dst_width) && (src_height == dst_height));
				BOOST_ASSERT((0 == (src_x_offset & 0x3)) && (0 == (src_y_offset & 0x3)));
				BOOST_ASSERT((0 == (dst_x_offset & 0x3)) && (0 == (dst_y_offset & 0x3)));
				BOOST_ASSERT((0 == (src_width & 0x3)) && (0 == (src_height & 0x3)));
				BOOST_ASSERT((0 == (dst_width & 0x3)) && (0 == (dst_height & 0x3)));

				Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only, src_x_offset, src_y_offset, src_width, src_height);
				Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only, dst_x_offset, dst_y_offset, dst_width, dst_height);

				uint32_t const block_size = NumFormatBytes(format_) * 4;
				uint8_t const * s = mapper_src.Pointer<uint8_t>();
				uint8_t* d = mapper_dst.Pointer<uint8_t>();
				for (uint32_t y = 0; y < src_height; y += 4)
				{
					std::memcpy(d, s, src_width / 4 * block_size);

					s += mapper_src.RowPitch();
					d += mapper_dst.RowPitch();
				}
			}
			else
			{
				size_t const format_size = NumFormatBytes(format_);

				Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only, src_x_offset, src_y_offset, src_width, src_height);
				Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only, dst_x_offset, dst_y_offset, dst_width, dst_height);
				uint8_t const * s = mapper_src.Pointer<uint8_t>();
				uint8_t* d = mapper_dst.Pointer<uint8_t>();
				for (uint32_t y = 0; y < src_height; ++ y)
				{
					std::memcpy(d, s, src_width * format_size);

					s += mapper_src.RowPitch();
					d += mapper_dst.RowPitch();
				}
			}
//.........这里部分代码省略.........
开发者ID:BitYorkie,项目名称:KlayGE,代码行数:101,代码来源:OGLESTexture2D.cpp

示例9: mapper_src

	void OGLESTexture3D::CopyToSubTexture3D(Texture& target,
			uint32_t dst_array_index, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_y_offset, uint32_t dst_z_offset, uint32_t dst_width, uint32_t dst_height, uint32_t dst_depth,
			uint32_t src_array_index, uint32_t src_level, uint32_t src_x_offset, uint32_t src_y_offset, uint32_t src_z_offset, uint32_t src_width, uint32_t src_height, uint32_t src_depth)
	{
		KFL_UNUSED(dst_depth);

		BOOST_ASSERT(type_ == target.Type());
		BOOST_ASSERT(0 == src_array_index);
		BOOST_ASSERT(0 == dst_array_index);

		if ((src_width == dst_width) && (src_height == dst_height) && (src_depth == dst_depth) && (format_ == target.Format()))
		{
			if (IsCompressedFormat(format_))
			{
				BOOST_ASSERT((0 == (src_x_offset & 0x3)) && (0 == (src_y_offset & 0x3)));
				BOOST_ASSERT((0 == (dst_x_offset & 0x3)) && (0 == (dst_y_offset & 0x3)));
				BOOST_ASSERT((0 == (src_width & 0x3)) && (0 == (src_height & 0x3)));
				BOOST_ASSERT((0 == (dst_width & 0x3)) && (0 == (dst_height & 0x3)));

				for (uint32_t z = 0; z < src_depth; ++ z)
				{
					Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only,
						src_x_offset, src_y_offset, src_z_offset + z, src_width, src_height, 1);
					Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only,
						dst_x_offset, dst_y_offset, dst_z_offset + z, dst_width, dst_height, 1);

					uint32_t const block_size = NumFormatBytes(format_) * 4;
					uint8_t const * s = mapper_src.Pointer<uint8_t>();
					uint8_t* d = mapper_dst.Pointer<uint8_t>();
					for (uint32_t y = 0; y < src_height; y += 4)
					{
						std::memcpy(d, s, src_width / 4 * block_size);

						s += mapper_src.RowPitch();
						d += mapper_dst.RowPitch();
					}
				}
			}
			else
			{
				for (uint32_t z = 0; z < src_depth; ++ z)
				{
					size_t const format_size = NumFormatBytes(format_);

					Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only,
						src_x_offset, src_y_offset, src_z_offset + z, src_width, src_height, 1);
					Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only,
						dst_x_offset, dst_y_offset, dst_z_offset + z, dst_width, dst_height, 1);
					uint8_t const * s = mapper_src.Pointer<uint8_t>();
					uint8_t* d = mapper_dst.Pointer<uint8_t>();
					for (uint32_t y = 0; y < src_height; ++ y)
					{
						std::memcpy(d, s, src_width * format_size);

						s += mapper_src.RowPitch();
						d += mapper_dst.RowPitch();
					}
				}
			}
		}
		else
		{
			this->ResizeTexture3D(target, dst_array_index, dst_level, dst_x_offset, dst_y_offset, dst_z_offset, dst_width, dst_height, dst_depth,
				src_array_index, src_level, src_x_offset, src_y_offset, src_z_offset, src_width, src_height, src_depth, true);
		}
	}
开发者ID:BitYorkie,项目名称:KlayGE,代码行数:66,代码来源:OGLESTexture3D.cpp

示例10: mapper_src

	void OGLTexture1D::CopyToSubTexture1D(Texture& target,
			uint32_t dst_array_index, uint32_t dst_level, uint32_t dst_x_offset, uint32_t dst_width,
			uint32_t src_array_index, uint32_t src_level, uint32_t src_x_offset, uint32_t src_width)
	{
		BOOST_ASSERT(type_ == target.Type());
		
		if ((format_ == target.Format()) && !IsCompressedFormat(format_) && (glloader_GL_VERSION_4_3() || glloader_GL_ARB_copy_image())
			&& (src_width == dst_width) && (1 == sample_count_))
		{
			OGLTexture& ogl_target = *checked_cast<OGLTexture*>(&target);
			glCopyImageSubData(
				texture_, target_type_, src_level,
				src_x_offset, 0, src_array_index,
				ogl_target.GLTexture(), ogl_target.GLType(), dst_level,
				dst_x_offset, 0, dst_array_index, src_width, 1, 1);
		}
		else
		{
			OGLRenderEngine& re = *checked_cast<OGLRenderEngine*>(&Context::Instance().RenderFactoryInstance().RenderEngineInstance());
			if ((sample_count_ > 1) && !IsCompressedFormat(format_) && (glloader_GL_ARB_texture_rg() || (4 == NumComponents(format_))))
			{
				GLuint fbo_src, fbo_dst;
				re.GetFBOForBlit(fbo_src, fbo_dst);

				GLuint old_fbo = re.BindFramebuffer();

				glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src);
				if (array_size_ > 1)
				{
					glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_, src_level, src_array_index);
				}
				else
				{
					if (sample_count_ <= 1)
					{
						glFramebufferTexture1D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target_type_, texture_, src_level);
					}
					else
					{
						glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER,
											GL_COLOR_ATTACHMENT0,
											GL_RENDERBUFFER, texture_);
					}
				}

				OGLTexture& ogl_target = *checked_cast<OGLTexture*>(&target);
				glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst);
				if (array_size_ > 1)
				{
					glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ogl_target.GLTexture(), dst_level, dst_array_index);
				}
				else
				{
					glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target_type_, ogl_target.GLTexture(), dst_level);
				}

				glBlitFramebuffer(src_x_offset, 0, src_x_offset + src_width, 1,
								dst_x_offset, 0, dst_x_offset + dst_width, 1,
								GL_COLOR_BUFFER_BIT, (src_width == dst_width) ? GL_NEAREST : GL_LINEAR);

				re.BindFramebuffer(old_fbo, true);
			}
			else
			{
				if ((src_width == dst_width) && (format_ == target.Format()))
				{
					if (IsCompressedFormat(format_))
					{
						BOOST_ASSERT(0 == (src_x_offset & 0x3));
						BOOST_ASSERT(0 == (dst_x_offset & 0x3));
						BOOST_ASSERT(0 == (src_width & 0x3));
						BOOST_ASSERT(0 == (dst_width & 0x3));

						Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only, 0, this->Width(src_level));
						Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only, 0, target.Width(dst_level));

						uint32_t const block_size = NumFormatBytes(format_) * 4;
						uint8_t const * s = mapper_src.Pointer<uint8_t>() + (src_x_offset / 4 * block_size);
						uint8_t* d = mapper_dst.Pointer<uint8_t>() + (dst_x_offset / 4 * block_size);
						std::memcpy(d, s, src_width / 4 * block_size);
					}
					else
					{
						size_t const format_size = NumFormatBytes(format_);

						Texture::Mapper mapper_src(*this, src_array_index, src_level, TMA_Read_Only, src_x_offset, src_width);
						Texture::Mapper mapper_dst(target, dst_array_index, dst_level, TMA_Write_Only, dst_x_offset, dst_width);
						uint8_t const * s = mapper_src.Pointer<uint8_t>();
						uint8_t* d = mapper_dst.Pointer<uint8_t>();

						std::memcpy(d, s, src_width * format_size);
					}
				}
				else
				{
					this->ResizeTexture1D(target, dst_array_index, dst_level, dst_x_offset, dst_width,
						src_array_index, src_level, src_x_offset, src_width, true);
				}
			}
		}
//.........这里部分代码省略.........
开发者ID:BitYorkie,项目名称:KlayGE,代码行数:101,代码来源:OGLTexture1D.cpp

示例11: LoadTex

static bool LoadTex(char * FileName, unsigned char scdata [lmwid][lmwid][3]){
using namespace VSFileSystem;

  unsigned char ctemp;
  VSFile f;
  VSError err = f.OpenReadOnly( FileName, TextureFile);
	if (err>Ok)
	{
		return false;
	}
	Texture tex;
	unsigned char * data = tex.ReadImage( &f, texTransform, true);
	int bpp = tex.Depth();
	int format = tex.Format();

	unsigned char *buffer= NULL;
	bpp/=8;	
	// 999 is the code for DDS file, we must decompress them.
	if(format == 999){
		unsigned char *tmpbuffer = data + 2;
		TEXTUREFORMAT internformat;
		bpp = 1;
		// Make sure we are reading a DXT1 file. All backgrounds 
		// should be DXT1
		switch(tex.mode){
			case ::VSImage::_DXT1:
				internformat = DXT1;
				break;
			default:
				return(false);
		}
		// we could hardware decompress, but that involves more
		// pollution of gl in gfx. 
		ddsDecompress(tmpbuffer,buffer,internformat, tex.sizeY,tex.sizeX);
		// We are done with the DDS file data.  Remove it. 
		free(data);
		data = buffer;
		
		// stride and row_pointers are used for the texTransform 
		unsigned long stride = 4 * sizeof(unsigned char);
		unsigned char **row_pointers = (unsigned char**)malloc(sizeof(unsigned char*)*tex.sizeY);
		for(unsigned int i = 0;i < tex.sizeY;++i){
			row_pointers[i] = &data[i*stride*tex.sizeX];
		}
		// texTransform demands that the first argument (bpp) be 8. So we abide
		int tmp = 8;
		int tmp2 = PNG_HAS_COLOR + PNG_HAS_ALPHA;
		buffer = texTransform(tmp,tmp2,tex.sizeX,tex.sizeY,row_pointers);
		// We're done with row_pointers, free it
		free(row_pointers);
		row_pointers = NULL;
		// We're done with the decompressed dds data, free it
		free(data);
		// We set data to the transformed image data 
		data = buffer;
		buffer = NULL;
		// it's 3 because 24/8
		bpp =  4;
	} else if (format&PNG_HAS_ALPHA) {
	  bpp*=4;
	}else {
	  bpp*=3;
	}
	if (data) {
	  int ii;
	  int jj;
	  for (int i=0;i<lmwid;i++) {
	    ii=(i*tex.sizeY)/lmwid;
	    for (int j=0;j<lmwid;j++) {
	      jj= (j*tex.sizeX)/lmwid;
	      scdata[i][j][0]=data[(ii*tex.sizeX+jj)*bpp];
	      scdata[i][j][1]=data[(ii*tex.sizeX+jj)*bpp+1];
	      scdata[i][j][2]=data[(ii*tex.sizeX+jj)*bpp+2];
	    }
	  }
	  free(data);
	}
	else
		return false;

 	f.Close();
	return true;
}
开发者ID:bsmr-games,项目名称:Privateer-Gemini-Gold,代码行数:83,代码来源:env_map_gent.cpp


注:本文中的Texture::Format方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。