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C++ Texture::GeneratePixelesation方法代码示例

本文整理汇总了C++中Texture::GeneratePixelesation方法的典型用法代码示例。如果您正苦于以下问题:C++ Texture::GeneratePixelesation方法的具体用法?C++ Texture::GeneratePixelesation怎么用?C++ Texture::GeneratePixelesation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Texture的用法示例。


在下文中一共展示了Texture::GeneratePixelesation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetupTexturePreview

void TextureConverterDialog::SetupTexturePreview()
{
    srcOffsetPrev = Vector2(0, 0);
    dstOffsetPrev = Vector2(0, 0);

    Texture *srcTexture = NULL;
    Texture *dstTexture = NULL;
    
    Texture *workingTexture = GetTextureForIndex(selectedItem);
    String workingTexturePath = GetWorkingTexturePath(workingTexture->relativePathname);

    bool isEnabled = Image::IsAlphaPremultiplicationEnabled();
    bool isMipmaps = Texture::IsMipmapGenerationEnabled();

    Image::EnableAlphaPremultiplication(false);
    Texture::DisableMipmapGeneration();   

    if(FileSystem::GetExtension(workingTexturePath) == ".png")
    {
        srcTexture = CreateFromImage(workingTexturePath);
        
        String dstPath = FileSystem::ReplaceExtension(workingTexturePath, ".pvr.png");
        dstTexture = CreateFromImage(dstPath);
    }
    else 
    {
        String srcPath = FileSystem::ReplaceExtension(workingTexturePath, ".png");
        srcTexture = CreateFromImage(srcPath);
        
        String dstPath = FileSystem::ReplaceExtension(workingTexturePath, ".pvr.png");
        dstTexture = CreateFromImage(dstPath);
    }
    
    if(srcTexture)
    {
        srcTexture->GeneratePixelesation();
    }
    
    if(dstTexture)
    {
        dstTexture->GeneratePixelesation();
    }
    
    if(isMipmaps)
    {
        Texture::EnableMipmapGeneration();
    }
    Image::EnableAlphaPremultiplication(isEnabled);
    
    
    SetupZoomedPreview(srcTexture, srcPreview, srcZoomPreview);
    SetupZoomedPreview(dstTexture, dstPreview, dstZoomPreview);
    
    SafeRelease(srcTexture);
    SafeRelease(dstTexture);
}
开发者ID:,项目名称:,代码行数:56,代码来源:

示例2: ApplyImage

void CommandSetVisibilityArea::ApplyImage(DAVA::Image *image)
{
	Sprite* visibilityToolSprite = visibilityToolProxy->GetSprite();

	Texture* texture = Texture::CreateFromData(image->GetPixelFormat(), image->GetData(),
											   image->GetWidth(), image->GetHeight(), false);
	texture->GeneratePixelesation();
	Sprite* sprite = Sprite::CreateFromTexture(texture, 0, 0, image->GetWidth(), image->GetHeight());

	RenderManager::Instance()->SetRenderTarget(visibilityToolSprite);
	RenderManager::Instance()->ClipPush();
	RenderManager::Instance()->ClipRect(updatedRect);

	RenderManager::Instance()->ClearWithColor(0.f, 0.f, 0.f, 0.f);
	sprite->SetPosition(updatedRect.x, updatedRect.y);
	sprite->Draw();

	RenderManager::Instance()->ClipPop();
	RenderManager::Instance()->RestoreRenderTarget();

	visibilityToolProxy->UpdateRect(updatedRect);

	SafeRelease(texture);
	SafeRelease(sprite);
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:25,代码来源:VisibilityCheckToolCommands.cpp


注:本文中的Texture::GeneratePixelesation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。