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C++ Texture::GetNumberAnimationSteps方法代码示例

本文整理汇总了C++中Texture::GetNumberAnimationSteps方法的典型用法代码示例。如果您正苦于以下问题:C++ Texture::GetNumberAnimationSteps方法的具体用法?C++ Texture::GetNumberAnimationSteps怎么用?C++ Texture::GetNumberAnimationSteps使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Texture的用法示例。


在下文中一共展示了Texture::GetNumberAnimationSteps方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SpawnEnemy

void SceneManagerDungeon::SpawnEnemy(MapEventEnemy* event, Enums::EnemyTypes type, float x, float y)
{
    sf::Sprite sprite;
    Texture* tex;
    switch(type)
    {
    case Enums::EnemyDefault:
    case Enums::EnemyChest:
        tex = TextureList::getTexture(TextureList::EnemySpriteSheet);
        break;
    case Enums::EnemyBoss:
        tex = TextureList::getTexture(TextureList::BossSpriteSheet);
    }
    sprite.setTexture(*tex);
    sprite.setTextureRect(sf::IntRect(0,0,32,32));
    Node* enemy = new AnimatedNode(&sprite, tex->GetNumberAnimationSteps());
    switch(type)
    {
    case Enums::EnemyDefault:
    case Enums::EnemyChest:
        enemy->setBoundingBox(sf::FloatRect(4.0f,16.0f,20.0f,16.0f));
        break;
    case Enums::EnemyBoss:
        enemy->setBoundingBox(sf::FloatRect(0.0f,0.0f,32.0f,32.0f));
    }
    m_eventLayer->addChild(enemy);

    sf::Transform enemyTransform;
    //Place Enemy at Position
    enemyTransform.translate(x, y);
    enemy->setTransform(enemyTransform);

    std::vector<Entity*>* enemies = new std::vector<Entity*>();

    Entity* e;
    switch(type)
    {
    case Enums::EnemyDefault:
        for(int i = 0; i < m_dungeonConfig->GetNrEnemies(); i++)
        {
            e = m_dungeonConfig->GetDungeonEnemy(m_lvlId);
            e->SetTeamId(1);
            enemies->push_back(e);
        }
        break;
    case Enums::EnemyBoss:
        {
            int nrAdds = 0;
            for(; nrAdds < m_dungeonConfig->GetNrBossAdds() / 2; nrAdds++)
            {
                e = m_dungeonConfig->GetDungeonEnemy(m_lvlId);
                e->SetTeamId(1);
                enemies->push_back(e);
            }
            e = m_dungeonConfig->GetDungeonBoss(m_lvlId);
            e->SetTeamId(1);
            enemies->push_back(e);
            for(; nrAdds < m_dungeonConfig->GetNrBossAdds(); nrAdds++)
            {
                e = m_dungeonConfig->GetDungeonEnemy(m_lvlId);
                e->SetTeamId(1);
                enemies->push_back(e);
            }
        }
        break;
    case Enums::EnemyChest:
        for(int i = 0; i < m_dungeonConfig->GetNrEnemies() + 1; i++)
        {
            e = m_dungeonConfig->GetDungeonEnemy(m_lvlId + 2);
            e->SetTeamId(1);
            enemies->push_back(e);
        }
        break;
    }

    event->Init(&m_map, enemy, enemies);
}
开发者ID:Panzareon,项目名称:RoguePG,代码行数:77,代码来源:SceneManagerDungeon.cpp


注:本文中的Texture::GetNumberAnimationSteps方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。